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    Posts made by Lithium

    • RE: DMs, GMs, STs: Do you fudge rolls?

      I've done it in TT, when my dice were on fire and I kept rolling nat 20's, well, I didn't feel like total PK'ing the party that night and so some crit hits became misses. I think there requires some trust in the group with the DM/ST/GM in order to create a good story.

      On a MU* though, I fudge /nothing/. All rolls are out in the open because I cannot allow any sort of favoritism to be present. I can't pull my punches in one situation and not the next because it's not the same environment and you never know when you're going to get the same collection of individuals again, even if it's for a continuation plot/session.

      On a MU* I believe it should be by the rules, whatever those rules are.

      I even put in code so that people can set their own verification code for dice rolls so that people can't spoof rolls as the verification would be wrong and people would know without having to be set nospoof.

      The reason I feel that way is because it is the /only/ way to be fair to everyone, as impartial as possible. If the rules say something, then that's what it /is/. Period. Otherwise you cannot guarantee anything remotely resembling fairness to every player.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: McGregor V Diaz

      I'd rather see Cowboy Cerone vs McGregor than Diaz. I don't like Diaz's style of fighting or his attitude.

      I want Holm to beat Tate, because then we'll see Rousey vs Holm rematch quicker. If Tate manages to beat Holm (Which she could, Tate is a very good fighter honestly and has better stand up than Rousey did), then it'll take even longer for the rematch between Holm and Rousey.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      I am honestly curious what 'homework' a mush would try to give it's players other than: Read this lore.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: PopCulture vs Myths?

      @ThatGuyThere I've had a couple vampires in the day with full blown hollywooditis. Some games you can't even take them all though because they come up to more than 7 points of flaws for the full set.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: PopCulture vs Myths?

      @Cobaltasaurus Beyond that, there is also zombie porn out there where critics will get downright hostile if the female or male zombie doesn't use green kool-aid or food coloring to change the color of the inside of their mouth/tongue.

      Don't ask me how I know that either.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: PopCulture vs Myths?

      @Cobaltasaurus Personally, nothing short of beheading or full incineration, preferably not even ash left.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with

      Now I want to make a vampire game where it DOES ward them off.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @Pyrephox I know the appeal for the game I am building right now will be limited, but you know what? I'm still gonna build it and just hope that others enjoy it as much as I hope to.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Really wierd happening...

      @Thenomain I just tore it down and am rebuilding it from scratch. I didn't have a lot of code in there to really be a problem to redo it all. Will take a very short amount of time.

      Just don't know why it happened in the first place... Kind of frustrating. I'm just glad I don't have to much stuff on there right now. I kept flip flopping on systems so there wasn't a ton of code on the game at the moment.

      EDIT: Yes, I do do backups.

      posted in Code
      Lithium
      Lithium
    • RE: Really wierd happening...

      @Thenomain All my code is kept offsite so I can just port it in if I need to, and at this point any further backups I would do would have the same corruption if it is indeed corruption. I'll probably rebuild it from the ground up, just to be sure... but I don't even know what could have corrupted it. Like I said, no crashes or anything.

      I'm torn between ripping it out and starting up a new version of mux 2.12 or not.

      posted in Code
      Lithium
      Lithium
    • RE: Really wierd happening...

      @Sunny I have no idea, I've had zero crashes since I started the server months ago, though I have had code not work because, I suck as a coder. It might be I did something that removed the room flag, no idea... was just really really weird.

      posted in Code
      Lithium
      Lithium
    • RE: Really wierd happening...

      @Thenomain

      I didn't either, which is why I was so boggled by it. Somehow the room must have lost it's R (room) flag... I am at a loss, but, I got it fixed.

      posted in Code
      Lithium
      Lithium
    • RE: RL things I love

      @skew said:

      Soylent. It's my newest love. For those that don't know, it's a meal replacement in a bottle. Chug one, 400 calories, all sorts of vitamins and stuff, and I'm good for a meal!

      So much healthier than the crap I was eating when I was too busy/lazy to make a breakfast or lunch!

      Soylent Green is People!

      Also: Scientifically proven that our body doesn't respond to liquid calories the same as it does solid calories. Even though all the protein and such might be there it doesn't make us as 'full' as a solid meal does (methinks due to lack of pressure to inside of stomach wall). Just fair warning, it's really really easy to overdo liquid meals because we feel hungry again much sooner.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Really wierd happening...

      @Cobaltasaurus It put the room down, but it was then an object inside the room where it was dropped. I eventually reset the starting room, nuked the old one, and redug it before anything else could take the db#, then linked it. I'm guessing what happened is the exit got nuked, so the room wasn't linked to the grid anymore, and it then ended up going 'home' which was the builder. That's just a guess though.

      posted in Code
      Lithium
      Lithium
    • Really wierd happening...

      So I don't know exactly how this happened, but my builder staffer ended up carrying the player start room. Not just an object, but the /room/. I don't know how to relocate a whole room. Even if I link it to another room it'll still be in the inventory of that staffer instead of just... being.... Not sure how to fix this any idea's would be awesome.

      EDIT: I am not sure if setting the player start room to a different db# would make the room destructible or not... but I suppose I can give that a shot.

      EDIT 2: That allowed it to be destroyed, not sure /how/ it ended up being carried... never seen that happen before unless it for some reason teleported to it's owner's home from being unlinked or something... weird.

      posted in Code
      Lithium
      Lithium
    • RE: X-Factor (Future Marvel Mutants)

      @Tez At this point... there is not a single non-consent super game around I can find. Even Champions has consent to an extent. I guess I'll check it out again now that it is not 6 AM EST.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: X-Factor (Future Marvel Mutants)

      This place still alive? Only two people connected at the moment, thought about trying to figure out FS3 in my insane desire for a comic book themed mush that isn't pure consent.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Question on NWoD combat

      Except you still have defense when grappled, your defense is just penalized by the grapple. You can still try and defend yourself to an extent against other attackers other than the person grappling you.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Anime-Themed MUs

      @ShelBeast My only thing against Savage Worlds, is the whole 'card' thing, you'd have to rip that out because adding in yet another mechanic for conflict resolution would just slow things down all the more and it's a real easy way to nerf yourself.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Anime-Themed MUs

      @Groth What system to run FMA? That is a good question. There's a number of systems that could do it reasonably well, Fate can do just about anything, same with Savage Worlds, and Hero. You could even use something like OGR d20.

      I'd think fate would probably be easiest to hack, with Savage Worlds following but I'd have to give it some real thought and I haven't. Hell I'm still trying to decide on a system for my game. I've now coded three seperate system chargens...

      Ugh

      posted in Mildly Constructive
      Lithium
      Lithium
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