@Jennkryst said:
@NotaNumber said:
I love the setting of Shadowrun ... but, my experiences with Denver over the years make me question whether it is a great thing to try and use the system online.
Then again, if this gets off the ground, I'll probably try anyway because fuck it, Shadowrun.
Many of the issues with Denver stem from it being SR3 (bucketloads of karma pool), and as such, the numerous house rules floating around. Some of it also had to do with the revolving door of staffers changing things, and Alpha just wanting to play/refusal to make the hard call on staff stuff. Examples include... the attempted matrix re-write, because they were just so... unintuitive, and then the one decker player got brought on staff to consult (despite numerous complaints), and decreed 'MATRIX IS FINE AS IS, GO ABOUT YOUR BUSINESS, NO FIXES NEEDED EVER' Add onto it the current Chief of Staff constantly griping about staff decisions publically despite the fact that staff fired one of the best PR people on there ever for doing the same thing.
tl;dr, Denver's issues are more about it being Denver, and less about it being Shadowrun.
^^^^^
I played on Denver when it first opened and it was decent, then the karma bloat happened and /that/ is one of the precursors that killed the game in any meaningful way. That was a problem with SR3 and there was the endless House Rules that followed. Once there were people with more karma pool than cyberzombies firearms pool (and likely long before then) there was serious cascade failures going on with trying to make things work with that system.
Personally I am a fan of letting people make their own stories, make their own content as it were, so I am less concerned with PvP than others might be. I personally believe that nobody should feel /safe/ in ShadowRun, at any given time, because that is at odds with the setting and Denver had very draconian rules on player vs player conflict, at least when I was there (Which was admittedly forever ago).
One of the reasons I am converting 5th edition down to 2050 is because it is a lot more balanced than 3rd edition and the system is balanced enough that even a soak monster can still be taken out with just a little bit of planning so if someone steps out of line to much then they will probably get dealt with. It's also why I am making CharGen be mostly automated, to reduce the barrier to entry and perhaps make it non-existant.
For Example: If someone goes into CharGen and takes the Ganger archetype for their race, and answers the background questions they'll get approved very very quickly (maybe even with zero delay) because I want Gangs to form up. I want PC's to lead street gangs. I want the Urban Jungle to be a scary beast that will chew up runners and spit them out if they don't follow the rules or be careful and take pains to protect themselves.
I have a lot of plans and systems going into place to help promote RP though and plots. There will be runs being offered by Johnsons played by staff, and then there will be a bank of runs for players to run for their fellows should they choose that will be closely tied in to the overarching story of the game to create an interactive web of plot threads that may not seem interconnected on the surface.
Another idea I am tossing around is dedicated Fixer's for established Teams. Get a group of friends together who can all be on at the same time and work as a team and there's a good chance of weekly or bi-weekly runs for your team through your fixer to help push the story forwards and to promote the 'team' dynamic as there's only so many jobs a random collection of people put together can work on.
That is what I will primarily need staff for, someone for Deckers, someone for Gangers, someone for the Triads/Yakuza/Mafia etc.
Admittedly I have no idea how big the player base will be, so I don't know exactly how many staffers I will need but I do know this: One and done. I have zero tolerance for staff cheating.