@de-villefort said in MUs That We Would Love To Make (But Won't):
All these setting create systemic isolation. That's what I'm saying. Game designers and people who run games need to be aware of this if they want to address it.
I agree and this is fair, its not most MU's in my experience. I don't see it in most games I play on and games I run do not enforce some masque or other reason for players not to social RP together. The more they know of each other the easier it is to plot some PrP or get in Staff Plot as a group versus random strangers.
As a player I have been to WoD places that were huge on mask, I know what you're referring too its just not that prevalent as seems implied. I recall one time on one place I had a shifter who met some offshoot changeling being who presented as a tree or some nature thing and talked about Gaia or something and my PC admitted enough to let them know he wasn't wholly human and the next day staff NPC/alt/whatever reamed him a new one. I was still able to make and find meaningful social RP at that place.
I don't think its all games though.
As important to staff and game design though, I include at least half responsibility on players to make the effort. Taking for granted the fewer places where someone might think you need to die for breaking the silence/revealing the secret (or more so in the 90s maybe), in the end folks can still find ways to plot and play together. Literally on that same place, when that same char would meet people, I'd ooc talk first about what was okay to 'let out' or find ways to 'reveal' things such that they could work together more (or in opposition if they wanted).
Or like supers, like 2-3 scenes or 1/3 of the comics I read is combat (give or take), the rest is social. If Bruce doesn't let Clark Kent to the gala, that's on the players. Clark could be journaling the event while secretly maybe they both expect some Luthor attack on them or something. They can find a reason.