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    Posts made by Lotherio

    • RE: X-Cards

      I think what @Thenomain is also getting at is: if no-questions asked is the hold up, what about adapting the system?

      @Auspice touched on ideas discussed, like events with ratings and helping players understand if its just not suited for them versus trying to get a GM to drop a subject.

      I completely agree with the reasoning of no need to adapt it. Like in the article, the GM dropped reference to an NPC smoking or something because some player was trying to quite and raised their x-card. I do think communication is key, but is there some twist on the idea that could help people less comfortable in the MUSH world? The Red Flag Raiser, just +flag or whatever in some circumstance and it just notifies the staff or the helpers or whatever, the folks good at communicating with others, to see what the issue is and help a player decide if its not for them or if a scene is too much.

      The core of x-card is no questions asked, the concept is to help with comfort levels in a community setting (and honestly all who have staffed, how many comfort levels and boundries lead to +requests and complaints - in situations staff could have helped before major blow up in the hog pit).

      Obviously no questions asked is out the window, but is there some variant/new system to address this. I think it could help new players understand things like they don't have to stay in uncomfortable situations (and triggering a helper with a quick +flag is easier than seeing who is on staff, seeing who is the helper, seeing if their unidle, etc.). I can think of a few scenarios this could have helped on my games (the notification without them trying to find me to page me or whatever). I agree, unilateral no, change topic isn't the way to go.

      Like its continually being shot down cause of 'no questions asked' and folks are wondering what other options there may be, similar but not exact copy of X-card?

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Fandom and entitlement

      @Ganymede said in Fandom and entitlement:

      Anna Faris?

      Heh, touche. And I think Jack Pratt will too maybe someday - imagine growing up with that name and all the nursery rhyme hijinx (Jack Spratt).

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Fandom and entitlement

      @Ghost said in Fandom and entitlement:

      and filled with stupid stuff like casting Chris Pratt in everything because he "tracks well with the 14-35 age range".

      Who doesn't like Chris Pratt?

      alt text

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Fandom and entitlement

      @Pandora said in Fandom and entitlement:

      Relationships are so rarely important to movies that aren't billed as romances, yet so often gay relationships seem to have this expectation of relevance, like gays are a distraction that had better have a good excuse for existing.

      I think this is not viewed in the right context. No one is saying anyone needs a good excuse for existing, that seems more a slippery slope. Like lots of hetero marriages don't make it on the big screen and/or play no relevant part.

      Like - we all remember the first superman. Remember General Zod and Ursa. Surprise, they're married. That heterosexual relationship did not contribute or distract from the movie in any way. No one is saying bad guys need a good excuse to have a relationship or anything. It just wasn't relevant to the movie.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Good or New Movies Review

      @BetterNow said in Good or New Movies Review:

      guy in a rubber chicken suit.

      Come on now, it wasn't that bad back in the day...

      alt text

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Fandom and entitlement

      @Roz said in Fandom and entitlement:

      the romantic nature of their close relationship is generally left as fairly obvious subtext

      Obvious, but not a game changer to folks who have missed this. I did explain this to my daughter afterwards, but knowing this did not change her understanding of the movie; and she picks up on things like time paradox potential in the Avengers movie, even though they say 'can't change the past' or whatever they said. It may have changed her understanding of why Dumbledore didn't contribute in going after Grindevald, but otherwise, I don't see it as a game changer to understanding the movie.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: X-Cards

      @Sunny

      While curious what others have to say, I lean towards a no means no harassment policy on my games. Recent games I spell it out directly, if someone says no, drop it. Any further pursuit of whatever it is will not be tolerated. I don't know if having some X flag to raise would make it easier than saying no giving its text based environment, but curious. Like some xflag pc=reason (so that is sends a message anonymously to other PC, someone in the current scene is not comfortable with reason).

      Inversely, as there is a larger social group involved, if the rest of the group wants to continue, can the flag raiser be suggested that the scene may not be suitable given that more is planned?

      Or like warnings on a scene (or in a posted event), I start something and +scene/flag Rated R for violence, drug use, suicide, whatever?

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: King of Sex Mountain

      @Ghost said in King of Sex Mountain:

      I am currently laying in bed typing

      And thus was Super Orgy Mountain Mux declared open...

      posted in Game Development
      Lotherio
      Lotherio
    • RE: King of Sex Mountain

      Wait, I can't tell without reading, are those gifs for the orgy mux or something else?

      posted in Game Development
      Lotherio
      Lotherio
    • RE: How to Escape the OOC Game

      @surreality said in How to Escape the OOC Game:

      Please note: I am not saying this is 'nothing' or 'not important'. If this happens, report that shit! It is a completely valid issue.

      Just want to repeat this. Report it RL if you're able, but report it on game to staff.

      If staff can't help or try, probably not a game for you. But it is disheartening to learn after the fact, as staff, a creeper has come onto your game and gotten away with stuff that has driven good players off.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: How to Escape the OOC Game

      @Auspice said in How to Escape the OOC Game:

      Matrix movie had the weird Zion orgy was bad.

      The second one. I have more appreciation for 2 now, 20 years later at least. I still don't like blind I can read code in the real world #3 Neo.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: How to Escape the OOC Game

      @faraday said in How to Escape the OOC Game:

      You're equating "people can know who each other are" with "and thus they only play with known quantities".
      These two things are not equivalent.

      I concur, and I don't think I meant to imply people only play with known others. I did concur with @Rook such that I've seen differences where if no one knows me, I get less RP (sometimes none), and if I am myself I get a little more RP. Correlative, but not direct statistical relation, certainly not equivalent; didn't meant to imply some slippery slope there, sorry..

      But there are also people who will see the new guy in the corner by him/herself and go over and introduce themselves.

      I do see this as well. I can't speak to balance between either. But, chalk board analogy, one wrong things is like a mark on the chalk board, no matter how many good things happen (or it gets 'erased), that underlying mark is still noticeable.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: How to Escape the OOC Game

      @Sunny said in How to Escape the OOC Game:

      @Lotherio said in How to Escape the OOC Game:

      @Arkandel said in How to Escape the OOC Game:

      @Rook said in How to Escape the OOC Game:

      I've met several people that have made no bones about outright saying "If I dont know you, we don't RP" and then they needle for past characters/games/interaction information to place me by. I have learned to simply smile and shrug, tell them that it is their loss, and I move on.

      How can that not be everyone's response?

      If I have to prove myself to you just so we can play a game together what does that tell me about how much of a gift to the rest of us you think you are?

      Wow.

      I'd like to think I've never seen it, but I have. Not so much a direct, if someone doesn't know you they won't play with you, but I've gone places under not my name and hit brick walls with folks I know. Then if I show up next week and its me, I get an in, at least a little time of day.

      This. When I identify myself as myself (as in not actively keeping it on the down low), I have a way way way way easier time finding RP than when I do not. There are a few things I don't have to deal with as well, but my experience between characters when I'm 'out' on one and not on another sort of makes me sad when I stop and actually think about it.

      Among old folks who've played and know where to find RP (including other games when its dry spell) and such, or who know how to get going even as a new player, its not a thing. Even as @faraday mentioned, being known means its easier if you have a good reputation. However, relative to the concept of the OOC game, its not very newbie friendly to only play with known commodities, just in my opinion.

      ETA: I should add 'for the first few months' of not being out, because the moment I end up around people who know me it's pretty much all over. SOMEDAY I will figure out what my tells are. Someday.

      Staff: I know that IP, hey everyone, play with this PC its our old friend ... (Kidding, or I hope I'm kidding)

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: How to Escape the OOC Game

      @Arkandel said in How to Escape the OOC Game:

      @Rook said in How to Escape the OOC Game:

      I've met several people that have made no bones about outright saying "If I dont know you, we don't RP" and then they needle for past characters/games/interaction information to place me by. I have learned to simply smile and shrug, tell them that it is their loss, and I move on.

      How can that not be everyone's response?

      If I have to prove myself to you just so we can play a game together what does that tell me about how much of a gift to the rest of us you think you are?

      Wow.

      I'd like to think I've never seen it, but I have. Not so much a direct, if someone doesn't know you they won't play with you, but I've gone places under not my name and hit brick walls with folks I know. Then if I show up next week and its me, I get an in, at least a little time of day.

      There is the extended version of this. If I'm staff and play an NPC, I can get RP until the cows come home, but I show up as a PC and there's no time of day for me. That might be unfairly weighted, cause others assume their is more value from the NPC (information/plot/etc.).

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Difference between an NPC and a Staff PC?

      @Thenomain said in Difference between an NPC and a Staff PC?:

      A mage, a werewolf, and a vampire walk into a plot. What happens next tells us a lot.

      You can only take one to the bar at a time by crossing the floor. If you leave the werewolf with the vampire, the werewolf stakes them, if you leave the vampire with the mage, the vampire drains them. How do you get all three to the bar.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good Music

      @Auspice said in Good Music:

      gdi not right now!

      Okay, but I might forget later, that was before I forgot too.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Good Music

      @Auspice said in Good Music:

      @Wretched said in Good Music:

      For the like 3 hiphop heads in this hobby.

      https://www.youtube.com/watch?v=hTDb0ebFh8E

      Joyner and Logic, fire emoji'

      One time for them prayin' on my downfall (Yeah)
      Two times for the homies in the chow hall (Whoa)
      Three times for them hoes on the internet
      Shittin' on niggas when they really should get out more
      Four times for the days that were all bad (Woo!)
      Five times for the bitches who ain't called back (Yeah)
      Six times for the kids like me who got ADHD just to— (Brap, brap, brap)

      Someone remind me to listen to this tonight.

      Give this a listen tonight.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Poll: Do I enjoy this hobby more than I don't?

      @Ghost said in Poll: Do I enjoy this hobby more than I don't?:

      I also think that with 51 votes saying they're happy and 46 saying either an outright NO or "somewhere in between", that there's a lot of people who aren't exactly comfortable and/or might be feel comfortable being vocal about it.

      Day late and dollar short. There was a statement made by you, I don't remember which thread. It pondered, are we all in the 'this one great thing happened on a MU' so therefore, 'Everyone is sort of trying to relive that glory.'

      For me, I do have great stories, but every few years I end up with a better one. I continually think there is still more better yet to come. Some of us still enjoy it and think the best is yet to come.

      Like, I thought I had seen it all a year or so ago, then @Ganymede decided their char wanted to build a defensive wall on a game to help defend against clans of Ulster. The RP and even prepping combat for a wall in FS3 was fun. The RP lasted a few sessions, then the combat started by having rams under turtles attack the wall (two vehicles for those familiar with FS3); which lead to a medic on the wall taking splinter (shrapnel) damage and the group rushing to figure out how best to help so they didn't lose the medic before the main fight.

      There is new out there, but part of the reliving the past is that if one is holding onto the past as ideal, they might be missing the new fun stuff that is happening in the now.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Poll: Do I enjoy this hobby more than I don't?

      @Ghost said in Poll: Do I enjoy this hobby more than I don't?:

      Okay so my delivery was cheesy, but I think the sheer number of posts dedicated to complaining and breaking people down compared to the number of posts related to loving the hobby or working together is telling.

      I think it's important to ponder it.

      Others have said it but I'll through in an old Marine adage:

      A bitching Marine is a happy Marine.

      It's when they're silent that command worries.

      Complaining is hoping someone listens and addresses the mild issue, but still on board with the course regardless.

      Far less is mutiny and discord. Even those City of Hope ones are like this royally sucks, but I still play there cause x, y, z, ...

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: If you work hard, son, maybe someday you'll RP

      @faraday said in If you work hard, son, maybe someday you'll RP:

      I think that instead of expecting people to compromise on a game that we're doing for our own enjoyment, we just need more recognition that people play these games differently and that's okay.

      I think this is oddly where I was trying to go. Instead of 'everyone is idle' or 'this person asking for rp is hyper' recognize the difference. Walk away is one option, but if someone likes the theme and wants to stay, they may have to adapt their expectations.

      Honestly I'm good with both.

      posted in Mildly Constructive
      Lotherio
      Lotherio
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