@Tinuviel said in Gray Harbor Discussion:
The problem with judging characters from the outside is that we often just don't know how deep their layers go. Often we see stereotypes or "the mentally ill one" because we're only seeing one layer. So it's up to staff to really keep an eye on shit like that, not us.
I can't say who is right or wrong; players or staff. That being players wanting to play other circumstance/condition/life choice/whatever other than how they currently live vs staff allowing vs too close to home vs seeing it too much vs bored with it as some element of a concept that must be included to make a character. Can't assume someone looking at said characters are only looking at one layer, they might be, but they may have more depth of view so can't just assume one way or the other. Same with person app'ing such a character, they could be using it as cornerstone 'this is how I'm different' or it could be the worked out the character history and some choices along the path of development lead to that inclusion.
My only thing was that we had a dogpile saying the staff was insensitive without really knowing why they felt too many were showing up too fast. The whole 'ban' part is temporary as far as I know. I don't know the why's of it all, other than we had a number of folks just taking on 'staff is insensitive' while being insensitive that there may be more depth to the decision then was on the surface. I was asking the dogpiling to reel it in a little.
As for PTSD, I was pointing out I'm over how often its used to help define a character, whether as a quirk or part of the defining elements of a character. I'm not going to ban any such players on my games, but I can sympathize with staff (who do this for their own fun as a hobby, not some obligation to let players do creative character development to educate themselves or learn/better understand other people/conditions/etc.).
And like @peasoupling , if eye patches aren't allowed and that's my jam, I'll shuffle over to the next game where I can get my pirate on. It doesn't bother me one way or the other. If there is some staff restriction on something I'm curious about, I don't see it being insensitive to my creative license so much as them trying to keep a handle on theme. I mean, they have nightmares and monsters of some sort and danger, for all I know staff just isn't comfortable killing a group of amputees that couldn't escape the latest monster vision dream thing just cause everyone wanted to play one (and honestly, that doesn't sound fun for me either if I were staff). Its their prerogative.