@Tempest said:
I'm gonna roll my eyes at the 'tee-hee there was so much going on there was no time for TS'. The reason RfK was so popular for ghouls/mortals is that they could make sex-slave fuckbunnies who, despite only rarely RPing outside of their owner's bedroom, could pretend to be "useful" or brag about their "allies/etc" and roll dice at jobs and off-screen stuff (keyword there being off screen). The same attitude goes for many of the vamp players too.
If you chop off everything after bragging, then isn't that the most common thing said about ghouls, everywhere? You can make a fuckbunny anywhere, and most of the time that is kind of the most meaningful contribution you can make as a PC (social play), unless you're a PrP runner or something.
There will always be super/+ who do nothing but fuck or relationship drama, or never come out of their house, ect. I will say that I actually caught some people who I thought primarily only did that elsewhere out doing things (even RPing!) on RfK.
I am an active, social player who likes to run plots. I've never had a hard time getting lots of rewarding RP elsewhere. However, my experience on RfK was the opposite of my experience on TR and other places. Probably this is in part because I had over the years become less shy about opening requests and shit like that, and being a little more willing to cold call people for plot involvement oocly as well as ICly. But I believe it was also because ghouls/mortals were more functionally useful than they have been elsewhere. People are fond of talking a great game of how personal story is very important but I do think that PCs are treated with more respect OOCly (sadly, IMO, but I'll take what I can get!) when they are also valuable by the numbers and in a concrete way.
Also, while I respect that you had a very horrible experience there, I think you're conflating "here are the things I think were done right" with "every other game is WRONG." Which isn't the same thing at all.
@vanderlylle I think I could have lived with a couple of RP rooms (so that folks weren't bounced from 'public' areas when a scene had progressed or there was a plot scene where newcomers couldn't join in. It was pretty refreshing to have limited proxies too (though immediately coming from TR I grumbled about it at first), it did seem to improve attentiveness in scenes (though maybe this was just my perception). So I don't have strong feelings about that aspect.