@aria "So you're the oracle for this project? We'll make sure everyone knows."
Posts made by Misadventure
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RE: The Work Thread
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RE: Kickstarter: Broken Tales
@wretched go get the quickstart from the Kickstarter page.
It's a game and a setting.
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RE: For anyone who might be struggling with the hallmark holiday too
I vote to replace the two days with one day dedicated to family given, made and chosen, and the other dedicated to those who have supported and helped you and others. Important to both is your potential to be both of those things at their best.
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RE: MUs That We Would Love To Make (But Won't)
An example:
Players are vampires acting as patrons of a city or kingdom where there are other supernaturals. They deal vie for both survival and the direction of the place while dealing with and allying with outside forces.
The Birthright game setting.
A newish planetary colony as seen in Firefly, with or without off world influences. (Blue Planet could also work).
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RE: MUs That We Would Love To Make (But Won't)
@wizz
A war.
A revolution or rebellion.
The rise or fall of an empire.
Diplomatic relations and allies.
The arrival of magic.
The conflicts between conspiracies.
A change in technology, or economics sources.
The economic and social changes of a society.
Being conquered/invaded.
Building up a military force, a township, a new state.
Shifting alliances of a senate, Merchant Houses.Probably more than one of those at a time.
It's a great deal of work, but I think the main barrier is that most players don't want an environment that can change significantly, especially if some of that will be not completely under their control (eg maybe they could mitigate a situation, but not control it completely. Maybe something bad happens to most or all, or a rival benefits more from something.) It wouldn't have to be fast change, but results would have to have weight.
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RE: MUs That We Would Love To Make (But Won't)
I've always wanted to make a MU* where the actions of the players fed into changing the baseline setting and situations.
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RE: A healthy game culture
@faraday which gets us back to PvP is just a bad idea for RP.
Sad.
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RE: A healthy game culture
I'd like to see people be clear about player vs player games, and character vs character games.
PvP uses player skills at conflict to contest results with winners and losers.
CvC is just a story setup. Ideally its with two players who trust one another and collaborate in generating events and story for others they draw in. They are free to express less effective characters and negative consequences of their own actions because they aren't trying to win anything.
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RE: Dead Celebrities 2021 Edition
I hope he got the bonus situation worked out.
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RE: Health and Wealth and GrownUp Stuff
My wife says the reaction to the second shot is definitely stronger. She took two days, and had antinausea and antipain meds.
Now she's a lot safer, and so are her patients.
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RE: MSB's new management
@wretched Can we give ratings in the form of "kitty rocca"?
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RE: Best MU* Client for Mac?
Atlantis is by far my referred, both for capacities and the relative engagement and progress from its creator.
Anyone know the current state in terms of OS changes, 64bit etc?
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RE: The Cyberpunk 2077 Snuff Chip Problem
@kireek First off, I think you are on a slippery slope dealing with the presentation of anything in fiction or reality as potential trickery or manipulation. The question of does knowing about something mean it will alter you and make you support or recreate that something.
On the other hand, I have had a lifelong interest in representing the difficulties of overcoming social ills like sexism, racism, classism, but have learned that MU* communities can't deal with any of those save perhaps classism without violating their sensibilities about behavior and player control.
So its something MU*ers already deal with, in a general sense.
I do think that awareness, and visceral empathy is actually needed for many of the worlds ills.
BTW I would avoid the film Brainstorm.
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RE: How are you coping with COVID (and other 2020 fun)?
I think Netflix or one of the services offers a thing where you watch a show with another household, and both of you can pause it etc, and you can then link up by whatever means to talk as desired.
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RE: How are you coping with COVID (and other 2020 fun)?
Coping methods etc?
All day fires, making sure to watch shows and movies together, reading both social issue and classic books to discuss, playing video games together, look at images from around the world in a Facebook group called what I see from my front window, cook longer prep meals, spend time helping people destress over possible infections.
We isolate as strongly as we can to protect my wife's patients, so no contact save her coworkers.
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RE: New OC Star Wars MUSH Set in Satellite galaxy -- Come RP With Us!
A question that also probably answers in one way how this is Star Wars:
are recognizable Force powers going to be used by the Force using faction? For instance the power writeups that went with the SW WEG books, even if they aren't in the framework of Sith and Jedi etc? Will they use the same mechanics of Force Points and track the light/dark value?
I think its unusual but fine to say this is the same universe, same technologies, same genre aesthetics, some of the same species, but not the linked to the factions and history of the known setting.
What are players going to be doing is a good question too.
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RE: MUs That We Would Love To Make (But Won't)
The idea was a mix of Scion and Birthright set in the Victorian Era. Then I realized that anything mentioning race would be an invitation to disaster.
(Children of Gods taking over regions, trying to change them, and better their place in a world dominated by the British and other empires.Who also have Scions.)
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RE: TTRPG's You've Wanted to MU* (But Probably Won't)
@faraday I wonder if some of those settings would work out better doing shorter stints with a tighter focus? Sort of like (apologies to which place this is) the Horror MU* that has archetypes that are played by players and given a new character for each story.
Overall I think any game setting and mechanics can be used to measure and describe characters and circumstances, but should not be used to arbitrate results. Sort of trait based but based on written rules.
Perhaps there is some way to use game-like means to arbitrate results, but I don't think that fits most players.