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    2. Misadventure
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    Posts made by Misadventure

    • RE: Eliminating social stats

      @Ominous Well, I was talking statless social stuffs, so there wouldn't be a roll. I could see an exchange where after the right approach comes up (somehow) the player reveals the character trait or note that supports that this actually works on the character, sort of like +prove from ye olden days.

      However, how do you handle lying then?

      Ultimately, it has to be player cooperation, and probably the right to say "I don't like your pose (about ANYTHING) so I am going to invalidate your effort. Try again."

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Eliminating social stats

      For people who dislike the idea of social mechanics, how would you feel about wring out 5-10 lines on values and ways to approach your character, that is then LOCKED? It could be edited, but not on the fly. It would be loosely interpreted, but used to see if you are being consistent or not.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL Anger

      @Thenomain said in RL Anger:

      Are we not talking about the same thing?

      Yes, and no. The idea was around decades before, in a sense from the moment of expansion to the US markets, it just happened to be the 80s Rivera "cartoon" that sparked the stupid.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: RL Anger

      @Thenomain

      Nah, I blame TV. Way back when people were afraid the kids would emulate the things they saw in the cartoons.

      They were right.

      Adults emulate the constructed intensity fantasy of "reality TV" as a basis to model their real life behavior on.

      Silly adults, cartoons are for kids!

      "let's get paid!"

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: RL Anger

      People apparently feel that they should have an outraged opinion about everything, and lay in wait.

      Like Books hair.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Eliminating social stats

      Cooperation would suggest it's not a game you can win. It would mean that seeing the characters go through the paces, the highs and lows were the goal.

      Silly @Shebeast, RP is for kids.

      "let's get paid!"

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Eliminating social stats

      @Ominous I have often wondered if you had a tool (either coded, or run by a staffer) that basically laid out in secret a rough framework of details, complications and reactions players could expand upon what they are given to write their own enjoyable game.

      Some folks just like writing and characterizing. It doesn't really matter if they know they will succeed or not, because it's all about the writing.

      Then there are folks who need to not know what is going on, and to know that their characters efforts are measured against a set mark to succeed or fail, where mystery and risk are necessary.

      Can they play together?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Eliminating social stats

      I'd be surprised if the average MU* population could utilize shared NPCs (or really playable NPCs, or whatever you wanna call them).

      My experiences with shared entities show that even the strongest guidelines or walls will do nothing to deter players with agendas.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: The Metaplot

      Its a shame social skills are so verboten. Using social skills to affect large amounts of people to act on a metaplot sounds sorta cool.

      So combat characters it is!

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: General Video Game Thread

      well the Cube is how you store the Legendary powers. There is the Enchantress, which lets you reroll one trait of an item as much as you like (barring resources) to get both the trait you want, at a level you want. It's all still on the diminishing returns slot machine model. I find it works out very well in Seasonal play. Not sure how I would feel trying to keep upping a 2000+ paragon level character, though I guess you could do aim for all Primals which have maxed stats.

      @lithium Yes, that is why I said pretty much. The extra stats help, but at that stage Ancients and Primals and maybe really high level Gems are your main gains in my experience.

      posted in Other Games
      Misadventure
      Misadventure
    • RE: General Video Game Thread

      @You may need to ask others if they think so. To me the answer is yes. You reach level 70, and then start accumulating Paragon levels which you get to assign points to a set list of 16 stats. That pretty much caps out at paragon level 800. You can destroy Legendary items and save a copy of their unique power, and run one armor, one weapon and one jewelry legendary power at a time. Every power has lots of Runs to change how the power functions and what element it does if its an attack. There is a ton of potential ways to play, but there are synergies that are shared, and reinforced by class sets. They also introduced Primal Ancients, but that isn't customization.

      posted in Other Games
      Misadventure
      Misadventure
    • RE: General Video Game Thread

      @lain D3 with Reaper of Souls is fantastic. I believe the Battle Chest for it is like $19.99 now. It is a loot and FX piñata.

      posted in Other Games
      Misadventure
      Misadventure
    • RE: General Video Game Thread

      Hardcore works for me because I have a seasonal group who will power level any character, and take you along to get some gear in very high greater rifts. So losing something isn't so bad, and I have peeps to play with sitting next to me.

      posted in Other Games
      Misadventure
      Misadventure
    • RE: Turn Off Gifs?

      I'd like something hide pictures and text behind.

      posted in Suggestions & Questions
      Misadventure
      Misadventure
    • RE: RL Anger

      I choose neither side, 4chan isn't a blip on my radar.

      Have fun!

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Star Wars: Insurgency

      I like the idea of multiple dimensions of resolution or detail in a roll. I still really dislike the One Roll Engine (roll pools of D10s, find sets of the same value like 3 rolls of 2 are read as 2X3 and they use the 2 and the 3 to resolve things).

      So far my favorite is still Don't Rest Your Head, Where you roll from a few pools (Always at least Discipline and Exhaustion Pools), count successes vs the GMs successes. BUT, whichever pool rolled the highest single die (or use more of the rolled dice as tie breakers) that sways the feel of the resolution. So maybe Discipline dominates, and skill and knowledge ruled the outcome. Maybe Exhaustion dominated and you grow more tired, using a lot of effort in the scene. Maybe the GMs Pain pool rolled the highest value, so even if you won the resolution, it costs you something.

      Love it love it love it.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Star Wars: Insurgency

      Your Star Wars Dice. Failures counter successes, threats counter advantage. Typical pools roll 2--4 mixed d8 and d12, with the possibility of boost or setback dice as mods, subtracting usually 2-3 Difficulty Dice.

      Boost d6
      1 Blank
      2 Blank
      3 Advantage
      4 Advantage+Advantage
      5 Success
      6 Success+Advantage

      Setback d6
      1 Blank
      2 Blank
      3 Failure
      4 Failure
      5 Threat
      6 Threat

      Ability d8
      1 Blank
      2 Advantage
      3 Advantage
      4 Advantage+Advantage
      5 Success
      6 Success
      7 Success+Advantage
      8 Success+Success

      Difficulty d8
      1 Blank
      2 Threat
      3 Threat
      4 Threat
      5 Threat+Threat
      6 Failure
      7 Failure+Threat
      8 Failure+Failure

      Proficiency d12
      1 Blank
      2 Advantage
      3 Advantage+Advantage
      4 Advantage+Advantage
      5 Success
      6 Success
      7 Success+Advantage
      8 Success+Advantage
      9 Success+Advantage
      10 Success+Success
      11 Success+Success
      12 Triumph

      Challenge d12
      1 Blank
      2 Threat
      3 Threat
      4 Threat+Threat
      5 Threat+Threat
      6 Failure
      7 Failure
      8 Failure+Threat
      9 Failure+Threat
      10 Failure+Failure
      11 Failure+Failure
      12 Despair

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Status: City of Fog and Blood?

      @Cobaltasaurus No, you help me with mine.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: Star Wars: Insurgency

      @ShelBeast Oh I wasn't saying play FATE anyhow, just that the FFG SW RPG is neatly diametrically opposed in design and outcomes, save that I found it equally meh. I've been in a group for over a year, and even with a focused character, I don't feel capable. I am fairly sure we get fudged into surviving often. (Bounty Hunter + Soldier + Thief + Slicer + Doctor).

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Star Wars: Insurgency

      @ShelBeast The new Star Wars RPG system is the opposite of FATE. The dice are fiddly and overly complicated for what they achieve, and between the dice and the skill levels, everyone starts out mediocre, and it can easily take you a long while to be capable or in any way impressive.

      "Only Imperial Stormtroopers are so precise." So precise indeed.

      Do your scum and villainy setting with the Scum & Villainy version of Blades in the Dark.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
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