@aria I guess I am seeing the image not available to you graphic then. T_T
 
		
		
		
	Posts made by Misadventure
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    RE: Critters!posted in Tastes Less Game'y
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    RE: Critters!posted in Tastes Less Game'y@aria What's that big … thing in your post? Also, good on you taking care of your cat, ASAP. 
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    RE: Health and Wealth and GrownUp Stuffposted in Tastes Less Game'y@greenflashlight Thats my plan! Did you go for the low end, mid range or cinematic level of glove? (Yes, this is adulting.) 
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    RE: Health and Wealth and GrownUp Stuffposted in Tastes Less Game'yPro-tip: use the protection thingie that comes with your kitchen mandolin. Or you lose your amateur tips. 
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    RE: Good Animeposted in Tastes Less Game'y@solstice "I haven't decided yet." won me over in the first few minutes. 
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    RE: Is Min/Max a bad thing?posted in Other Games@arkandel I didn't answer the question. Min/Max, whatever it's form, is just one of many ways there can be player-GM mismatch and player-player mismatches. Short version - if it's in the way, yes it's bad. Next up - how to define and enforce your desired level of mix-max if the game normally allows for it (looking at you D&D 5E). 
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    RE: Is Min/Max a bad thing?posted in Other GamesI'd like to introduce the term "degenerate build". I'd also like to suggest (as either someone here, or something I read elsewhere designed a game around) that if possible combat related abilities and more story/investigative abilities be on separate tracks. Other anecdotes: One GM usually cannot out power build many players. And to succeed might be to destroy the reason for the work in the first place. I am playing with a group who definitely love finding all the power building interactions, but they will help anyone also do so while being mindful of the desired feel of a character, and they are thrilled when conflicts have risks and highlight their weaknesses. (I do think there is the unstated backstop that the GM doesn't want to wipe out the storyline completely.) 
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    RE: MUs That We Would Love To Make (But Won't)posted in Mildly ConstructiveDishonored. There could even be a L&L Masque of the Red Death section. 
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    RE: The ADD/ADHD Thread (cont'd from Peeves)posted in Tastes Less Game'y@macha eh, let other people decide when you've been a pain to them. "Nothing's clean, Howard. But we do our best, right?" 
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    RE: GMs and Playersposted in Mildly Constructive@betternow and if the stakes are disproportionate involvement and staff effort? 
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    RE: The Work Threadposted in Tastes Less Game'yWell, compliance has always been a thing in medicine. This is where politics and slackitude trumps medicine. 
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    RE: Real World Peeves, Disgruntlement, and Irks.posted in Tastes Less Game'y@aria You can tell which ovary ovulated this month by where there is the most blood on a pad or tampon. True fax. 
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    RE: Real World Peeves, Disgruntlement, and Irks.posted in Tastes Less Game'yI do recall an article, I believe about Indonesia, where the divorce rate was up and the birthrate was down, and the cause was the couples couldn't figure out how to have sex. 
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    RE: Real World Peeves, Disgruntlement, and Irks.posted in Tastes Less Game'yAnd thus the noodle wars began. 
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    RE: Your yearly 'Active WOD' request thread.posted in Adver-tis-ments@misterboring How about if they had their own game, no more regular PCs to interact with? 
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    RE: The Work Threadposted in Tastes Less Game'y@solstice fuck those guys. Or say you can do 56% less and still be better than the person mentioned. 
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    RE: If You Want to Aid Ukrainian Refugeesposted in Tastes Less Game'yThe second link has a free PDF copy of the 540 page book People Forced To Flee. It lays the foundation of how these situations have evolved over the last 70 years. 
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    RE: GMs and Playersposted in Mildly Constructive@tinuviel The point was some form of terms giving info about GM and player preferences could be helpful. I gave an example. Obviously, the example is worth more than the idea, so there's not much more to discuss.