MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Ominous
    3. Posts
    • Profile
    • Following 0
    • Followers 2
    • Topics 8
    • Posts 1280
    • Best 542
    • Controversial 1
    • Groups 2

    Posts made by Ominous

    • RE: NOLA 2: Back in the Vieux

      I know of Nubia because the black gladiator that helps Maximus in 2000's Gladiator was Nubian, and I thought "Nubia is a great frickin' name for a place."

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: NOLA 2: Back in the Vieux

      Ehhhh, it's iffy in a lot of parts, enough to make me uneasy, but the "black meat" and "neanderthal" tie the whole package up in a red bow that has MAGA written on it.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: What Types of Games Would People Like To See?

      @Wizz said in What Types of Games Would People Like To See?:

      Now if only I could code worth two shits.

      The statement that has ended a many MU* concepts.

      posted in Game Development
      Ominous
      Ominous
    • RE: How do you discover books?

      You guys.

      posted in Readers
      Ominous
      Ominous
    • RE: RL things I love

      How about we settle on "It's a real purty stone, and I'm jealous."

      posted in Tastes Less Game'y
      Ominous
      Ominous
    • RE: General Video Game Thread

      Fall Guys: Ultimate Knockout

      I kind of want to run a private server with all of you guys.

      posted in Other Games
      Ominous
      Ominous
    • RE: What Types of Games Would People Like To See?

      Rolling can give you direction. Mark Rosewater, Head Designer for Magic the Gathering, has "Restrictions breed creativity" as one of his tenets. When you're just writing a scene where anything can happen, you may not think of something interesting to write. Add some chaos and randomly determined events and now you have something to work with possibly sending you in a direction you would never have thought of.

      posted in Game Development
      Ominous
      Ominous
    • RE: What Types of Games Would People Like To See?

      Now that I have reread some summaries of Conspiracy X, I think my "Ehhhh..." to Conspiracy X was its dice system, but I have the same reaction to FS3, which I am fine with using just to get a game going, so if I put away the "Ehhhh..." feeling to the dice system, Conspiracy X would likely be a great system to use.

      posted in Game Development
      Ominous
      Ominous
    • RE: What Types of Games Would People Like To See?

      @SixRegrets

      Yes. Though, I was going to mix in Delta Green, Cultist Simulator, Vampire the Requiem, and Unknown Armies with the SCP, Control, and X-Files. Of the ideas I had had for games, this one has struck me as the most doable, as people can easily grok the theme and time period with little explanation, it would probably run decently with FS3 so I wouldn't have to code a resolution system, and it wouldn't require a bunch of work to set up a grid and start running stories.

      As for using other systems, I had looked at Conspiracy X and placed it in the maybe category. I can't remember exactly why, but something about it made me go "Ehhhhh..." Though, I really liked incorporating Zenner cards as a resolution mechanic for using psychic powers.

      posted in Game Development
      Ominous
      Ominous
    • RE: Power Rangers: Power of the Grid

      @fatefan

      Just make them different shades of blue.

      posted in Game Development
      Ominous
      Ominous
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Wretched

      Can I copy-paste @SixRegrets youtube link here in reply for all of those?

      posted in Tastes Less Game'y
      Ominous
      Ominous
    • RE: What Types of Games Would People Like To See?

      @LWhiskey

      I do take it all to be happening linearly.

      I am aware of the logic behind it. It still bothers me. Much like the fact that I can't stand cottage cheese. A lot of people like it, but I think it is nasty flavored snot balls.

      posted in Game Development
      Ominous
      Ominous
    • RE: What Types of Games Would People Like To See?

      @Ganymede

      Yeeeeeah, the teleportation that characters do to be in the city one moment and halfway across the continent the next in order to make those PRPs and plots happen has always put me off a bit and clashed with my suspension of disbelief. Yes, it's silly and minor, but it's one of those things that just rubs me the wrong way. Also, you can't do any space truckin' if players can instantly move between areas. Why load up your freighter with goods and haul them for an hour to the recipient when Bob can just fill the delivery order by picking up the goods and instantly moving to the recipient?

      posted in Game Development
      Ominous
      Ominous
    • RE: What Types of Games Would People Like To See?

      Well, yes, you would base it around one station. The issue is that not all the action takes place in one locale in ME. PCs would likely be traveling between locations, even if for quick missions or maybe some space-truckin', which breaks up the playerbase.

      posted in Game Development
      Ominous
      Ominous
    • RE: What Types of Games Would People Like To See?

      @Ganymede

      As much as I love the setting for Mass Effect or really any space game, I always worry that the distances involved breaks up the playerbase too much. "Hey, they're a group playing in a bar on the Citadel. I should stop by and see what's going on! Oh, wait. I'm Omega for a scene tonight and it's a three week trip to get to Citadel..."

      posted in Game Development
      Ominous
      Ominous
    • RE: What Types of Games Would People Like To See?

      @Coin said in What Types of Games Would People Like To See?:

      Man, people complain about dinosaurs and power creep on normal games; I can't imagine the amount of whining and bitching there'd be on a game where there are literal tiers of power and if you're below someone else you're basically like a fly. Lol.

      If done well and players weren't what they are, it could be pretty awesome, playing politics and toadying up to bigger powers; however, players will be what they are, and that definitely will not happen.

      posted in Game Development
      Ominous
      Ominous
    • RE: What Types of Games Would People Like To See?

      I've been wanting to do something with Fate: Gods and Monsters or Mystic Empyrean for a while.

      posted in Game Development
      Ominous
      Ominous
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Wretched

      I have spent way too much on liquor, liqueurs, and other items to make cocktails. I have been going good for about five months, but recently my interest waned. There goes another expensive hobby.

      posted in Tastes Less Game'y
      Ominous
      Ominous
    • RE: RL Sads

      @Wizz

      Can you keep your ex at an acceptable distance if you insist on only corresponding by snail mail letter?

      posted in Tastes Less Game'y
      Ominous
      Ominous
    • 1
    • 2
    • 19
    • 20
    • 21
    • 22
    • 23
    • 63
    • 64
    • 21 / 64