@surreality said in What do RPGs *never* handle in mu*'s? What *should* they handle?:
@Pyrephox I think the suggested 'no go' zones are a good start (and they would need to be fairly broad, not loop-hole ridden specificity), but it does, absolutely, need pairing with staff with enough balls to curb stomp abusive players right out the door. Neither of these things are 'true to the system' as what was being described as a laudable ideal, though; in our environment, mods of some kind are necessary to make that system remotely viable. 'Being true to the system' should never be a higher goal than 'players not being abused'.
Well, yes. But again, that's an OOC issue, not an issue with the mechanics. Additionally, it allows for players to be abusive in the other direction, by gaming people's reluctance to enforce social mechanics in order to do frankly ridiculous things that damage other people's ability to enjoy the game. Like continuously harassing another character who has less physical/mystical power but more social power, and forcing them to take the consequences of your actions, while constantly ignoring their attempts to use their own form of power to just leave them alone. Which, by the rules, SHOULD work, but doesn't because "oh god you don't get to tell me how my character thinks/feels! If you don't like it, then throw a punch! Make me leave! C'mon, c'mon, c'mon! It's a non-consent game, if you don't like it, do something about it IC! ...except that. Because intimidation doesn't work on me! Or, no, it works, but when my character gets scared he becomes really aggressive so I'm warning you, if you do it, you'll be sorry because I've got 18 dice in brawl and 20 Defense (because I didn't have to spend any XP on social resistance)...."
I will say, though, that if you're going to fall on the side of "social dice don't work on PCs", then you either need to ensure that there is a powerful, NPC-controlled status system that allows for meaningful action and influence on the parts of the game that matter (and come down hard on any ST who does not allow the PCs to use their social skills in effective ways in interactions with NPCs), or you need to do away with those skills. It's frankly unfair to expect people to invest XP into skills and abilities that have no functional use on the game.