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    Posts made by RnMissionRun

    • RE: Hello MSBites! Grade your administrators.

      @faraday said in Hello MSBites! Grade your administrators.:

      But if that's the case, then let's stop pretending this is a moderated forum. We have admins, not mods. Accept the reality that it's WORA 2.0 - sink-or-swim, (almost) no holds barred - and continue to deal with the consequences. Either someone will eventually create an IGU2.0 that is moderated, or we'll all just accept what we got and not have to have dozens of pages arguing about how different "factions" within the board would like it to be.

      Faraday nailed it. Let's stop pretending that this place is in any way a positive influence on MUs and call it what it really is, WORA 2.0. It's obvious by now that no matter how often this topic comes up, nothing is ever going to change here. Those of us looking to discuss MUs in a constructive way will just have to learn to deal, or find another venue.

      P.S. I voted Neutral, because I generally approve of Auspice and Ganymede, but not the other two.

      posted in Announcements
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    • RE: Interest Check: Ancient Greek RP

      @wildbaboons said in Interest Check: Ancient Greek RP:

      Are reverse centaurs okay?

      alt text

      Eww no!

      posted in Mildly Constructive
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    • RE: Interest Check: Ancient Greek RP

      @shincashay said in Interest Check: Ancient Greek RP:

      @cobaltasaurus

      invites players to portray mythical heroes returned from the Underworld — such as Odysseus, Achilles, Heracles, Atalanta, Andromeda or Penthesilea — or characters created from scratch, living in a Greece both ancient and post-apocalyptic.
      .

      Pretty much anything from human to mythological creatures; saytyrs, nymphs, other some type of fae creature.

      And centaurs. Don't forget the centaurs!

      posted in Mildly Constructive
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      My older sister married a Brit and moved to the UK decades ago (she's been there so long that she's picked up a British accent). They both make really good money so when me, my mom and younger sister went to visit them back in '08, we were expecting something fancy, like one of those gorgeous old manor houses. Turns out they live in a tiny 1BR flat in Highgate that they pay around £1900 (~$2700) a month for. Their place is actually smaller than the first apartment I had when I was in college. They seem glad to have it though, apparently it's a really good location and in a really good neighborhood. Meanwhile I live in a 3BR split level house on a 1/2 acre of land that costs me about a third of that.

      posted in Tastes Less Game'y
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    • RE: Interest Check: Ancient Greek RP

      @bobotron said in Interest Check: Ancient Greek RP:

      @cupcake

      Published by WEG, it uses a success-based d6 pool system based on the D6 system.

      I actually own it <.<
      It uses a slightly stripped down version of D6 Fantasy, IIRC.

      posted in Mildly Constructive
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    • RE: Star Trek?

      @mr-johnson said in Star Trek?:

      @rnmissionrun I mean let's be honest part of the reason they're all dead is because every time they get active they split their damn playerbase onto different ships in order to let people ascend the rank. You make a single ship that stays a single ship where the entire game focuses on that single ship you'll probably have a good time. Just don't listen to people when they demand more ships just so that THEY can play captain and you'll get plenty of players.

      Seriously I swear they shoot themselves in the fragin knee the second they start to get any headway just because they decide the game HAS to cater to klingon players and romulan players and needs more ships because everyone HAS to be able to be captain of their own ship. If I wasn't already committed to launching two mushes I'd do it myself.

      Stick to a single ship in a time period people actually like and you're golden. Treat that one ship like a city rather, and have your events be away missions or visits to some new planet maybe something going wrong on the ship the entire playerbase can get involved in. Just bring the scope down and you'll get players.

      The only Trek games with acceptable activity levels are not single ship games. That is not a coincidence. Games where a single player controls everything ICly, live or die according to that player's activity levels and how hard he works to be inclusive. Usually, the person in charge is the game owner, and the only important players are himself, his harem and a few friends (all high ranking officers). Everyone else is basically an NPC whose RP consists of filing reports with his CO. If you're lucky you might get invited to some of the captain's big scenes. But you'll never be the hero. As Ensign Blueshirt down in Stellar Cartography, the toughest decision you'll have to make all day is whether you're going to dust underneath the consoles, or just the tops.

      posted in A Shout in the Dark
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    • RE: Star Trek?

      @bobgoblin said in Star Trek?:

      I've batted the idea of a Star Trek Mush around for a good chunk of years but just can never motivate myself to make it happen.

      I'm in very much the same position.

      I'd love to make a game based on the new series, but every time I think about doing so, I check out the Mudconnector and am reminded that only two of the eight Trek games listed there have enough players to be considered active (and only moderately active, at that). The rest have been trying, without much success, for years (over a decade, in some cases) to establish a player base.

      What chance does a new game stand of attracting players, when so many of the existing games are empty? It's not like there's something new that we could try. After all, Trek MU*s have existed for 30 years, it's all been done, and probably more times than I could count. You could maybe make a small single-ship Federation game work but me, personally, I am not going to bother with making a MUSH for 8 people. I would use Roll20 or something similar instead.

      posted in A Shout in the Dark
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    • RE: Interest Check: Ancient Greek RP

      So, umm, basically we're talking Xena/Hercules MU? I'm in!

      posted in Mildly Constructive
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    • RE: RL things I love

      This post sums up my feelings on the FB situation nicely.

      posted in Tastes Less Game'y
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    • RE: Star Wars or Starfinder?

      @thebigd said in Star Wars or Starfinder?:

      So has anyone found a Starfinder MU*? Do they exist yet?

      There are none, to my knowledge.

      I once thought about making one but the more I read the core book the more convinced I was that it probably would not work very well as the basis for a MUSH.

      posted in Mildly Constructive
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    • RE: Health and Wealth and GrownUp Stuff

      The company I work for swapped out all of our fluorescent light fixtures (which were ancient) with low-power models that came with those crazy blue-white 'suicide' lights. I'm usually fine with fluorescent lights but these made me see things moving in my peripheral vision. So many people complained company wide that they had to replace them with the more traditional yellow-white bulbs. I can't say that I've ever heard a fluorescent light, unless the ballast was bad.

      posted in Tastes Less Game'y
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    • RE: Game Restarts

      @auspice said in Game Restarts:

      @rnmissionrun said in Game Restarts:

      @kanye-qwest said in Game Restarts:

      @rnmissionrun It seems like the perfect game to play with your non furry friends who all love and have dogs, though.

      Maybe!

      Let me know when your Arx-style Pugmire game opens so I can check it out 🙂

      I need the cats. Armello makes me wanna play some sort of royal spy cat.

      IIRC, Monarchies of Mau is due out in May, so you don't have long to wait!

      posted in Mildly Constructive
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    • RE: Game Restarts

      @kanye-qwest said in Game Restarts:

      @rnmissionrun It seems like the perfect game to play with your non furry friends who all love and have dogs, though.

      Maybe!

      Let me know when your Arx-style Pugmire game opens so I can check it out 🙂

      posted in Mildly Constructive
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    • RE: Game Restarts

      Pugmire is one of those things that sounds really fun and cool until you realize that what you would most likely end up with is FurryMUCK II: Electric Boogaloo.

      posted in Mildly Constructive
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    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      @bob said in A New Star Wars game? (Legends of The Old Republic (Name pending))

      Looking at you, Vaapad.

      I wouldn't worry about Vaapad, he's pretty busy with his Lords & Ladies FiranMUX clone these days.

      posted in Game Development
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    • RE: RL Anger

      The Rite Aid where I get my prescriptions, sodas for work and other essentials, was just bought out by Walgreens. So far they've only changed the pharmacy over and I haven't had a prescription filled there yet. You guys are making me nervous about the change 😞

      posted in Tastes Less Game'y
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    • RE: Travel Times - Enforced?

      @jennkryst said in Travel Times - Enforced?:

      @rnmissionrun Your travel times are crazy long with the maths of the Epstein Drive. Earth to Mars, even at 1/3 g for Belter physique, will get you there in ~6 days (time varies based on how far apart they are at time of departure). 6 days is a lot of time, from an RP perspective, but it is hella less than the months listed.

      I mean, sure, it uses fuel the whole time, but the fuel and the ship engineering that can withstand the strain are the unobtanium here. The rocket science itself is sound.

      That's likely. At the time I started working on things I had only seen the first season, and had no idea what the actual numbers were, so I guessed.

      posted in Mildly Constructive
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    • RE: Travel Times - Enforced?

      Apologies in advance if this rambles a bit. I'm writing this from work and I'm having constant interruptions.

      I've mostly played on Star Trek games, and those have always had a lot of
      enforced IC travel features ranging from simple coded turbolifts to get
      around the ship, to transporters for moving between ships, to complex space
      travel simulations used to travel between planets. The use of these systems
      was absolutely mandatory. Bypassing IC travel restrictions was regarded as
      cheating and would get you kicked off a game if you were discovered doing
      it. This was do deeply ingrained in me that the first time I ever
      encountered a fast travel system on a MUX, I was horrified, and immediately
      disconnected from that game and never went back.

      It wasn't just Star Trek games that were like this, it was a fairly common design for all sci-fi games back in the day.

      A few months ago I started work on an Expanse game. This wasn't a MUSH, it
      was an Evennia game that I advertised as a scifi RPI. My original goal was
      to create a very realistic, highly detailed space system based on hard
      science (the Epstein drive would be the one exception to this). It quickly
      became apparent that if I used real distances and realistic speeds, it was
      going to take RL months to travel between Earth and The Belt. This was
      unacceptable, so I ended up 'compressing' space considerably, shortening
      what had been close to 3 months of travel, down to 3 hours. Even this was
      considered unacceptable to many of my potential players. People complained
      that they didn't want to waste their limited play time on travel. "Fine." I
      thought, and dumbed things down again. I dropped the complex power
      management. I added an automatic pilot which made travelling from one point
      to another as simple as typing 'layin ceres;engage'. With those changes, a
      trip from Earth to Ceres took just short of 40 minutes. Even this was too
      much for some folks. Eventually I got tired of people asking to have their
      character @moved somewhere in order to bypass the travel time, so I ended up
      scrapping the entire space system. I replaced it with a simple, instant
      fast travel system. I also added a 'Space' advantage to Cgen to give
      characters that owned ships, a few perks when using fast travel (that
      Advantage was also used by the commerce system, which I also ended up
      abandonning because no one used it).

      At this point, I lost interest in the game and handed it over to one of my
      staffers. It just wasn't the type of game that I wanted. I love space
      sims. I love trading sims. I love RP. Unfortunately I seem to be the last
      of a dying breed of players that wants all of these things in one game.

      posted in Mildly Constructive
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    • RE: General Video Game Thread

      @packrat I watched for 20 mins before I figured out that what I thought, at first, was just your tv playing in the background, was actually you talking. So, yeah. The video was clear and it was quite easy to follow what you were doing, but your mic was really, really low.

      posted in Other Games
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