@dvoraen said in Real World Peeves, Disgruntlement, and Irks.:
Real world peeve: When your planned vacation crashes and burns in a ball of fire because a game release is delayed two weeks unexpectedly.
@dvoraen said in Real World Peeves, Disgruntlement, and Irks.:
Real world peeve: When your planned vacation crashes and burns in a ball of fire because a game release is delayed two weeks unexpectedly.
@Caractus Yeah that -- sounds like there's probably more to the story.
@faraday said in Movie / TV / Streaming Peeves or Whatever:
I just think we shouldn't lose sight of the just HOW FREAKING MANY safety rules had to be violated for this to happen.
Live ammo had to get onto the set somehow.
Whoever loaded the gun had to not notice they were loading live ammo.
TWO people who were supposed to verify that the gun was safe failed to do so.And those are just the verifiable facts - there are other accusations not verified. Crew members using the props on their time off, guns being left unattended on carts, chain of custody issues with the weapons once loaded, even more live ammo mixed in with the prop ammo, crew members raising safety concerns and being ignored, etc. etc.
There's a certain threshold of negligence at which all the safety regulations in the world won't help because the people involved aren't following them.
Yeah. This isn't a case of "the safety standards of Hollywood filming in regards to guns are a failure." It was a very extreme case of a specific production failing the very extensive safety standards on -- just, like, every conceivable level. Like -- the number of standard safety checks that were flouted for this to happen are so numerous.
@Caractus said in Diversity Representation in MU*ing:
Yes, I offered to amend that. Funny story, really, I just copypasted that chap's desc from another game and failed to make it PG enough.
However, I was then quietly sitebanned and just went back to Shang, again..
Cool, thanks for the confirmation!
I have a DM friend who uses Foundry VTT for all his games now, and I've found it really nice on the player end of things. Definitely better on both DM and player end than Roll20.
Hopefully going to hear back about a job today, but until then it's going to be literally all I can think about.
@tinuviel said in A healthy game culture:
I mildly object to the idea that a game can "bring out the worst" in people.
It seems short-sighted to refuse the idea that different structures and environments bring out different behaviors in humans. Yes, the problem is still the people, but insisting on a sort of universal view wherein all game types/settings/etc. are the same and generate the same results and behaviors seems like it would hamper the overall goal of trying to develop a healthy game culture. There are some universals, but the challenges of different games are -- well, different.
@Kanye-Qwest said:
@Roz said:
I know that the usual complaint is people who reply all unnecessarily, but: people who don't reply all. How the fuck am I supposed to know if these ads were approved when the person approving them insists on replying to one person who is not me and who no longer works here.
They were definitely approved, I'll include that correspondence for you as an attachment.
No, there was nothing attached....
HI I AM OUT OF THE OFFICE UNTIL MARCH 28TH
I'm resisting the urge to downvote you because IT'S A JOKE ROZ IT'S FUNNY but at the same time ARGH.
@mietze said in MU Things I Love:
Every time I go to the Arx wiki page, my eye immediately draws to the "latest news" section, I always misread Tehom's "Healing Tweak" post as "Healing Twerk" and it makes me grin really immaturely each time.
it's the dance version of spellsinging
Randall Bills from Catalyst Game Labs purposefully does not reference the exact article he's responding to, but it's clearly the one we've been discussing. Nice response.
@wizz said in Online friends:
What actually makes y'all decide to move further? Is it solely just time and trust?
That's definitely what it is for me. I generally wait a good while into a RP connection before offering to swap Discord handles or whatnot. I want to feel like we have an actual OOC vibe going on and that they're a, you know, fun and reasonable person. I don't want people who are all but strangers having direct off-game methods of contact for me.
After that? I think just time and trust, yeah. And overall friendship chemistry. Some folks you may like and be friendly with OOC, but you just don't necessarily get into deeper personal stuff, and that's totally cool. Others you just find your way there to a closer friendship.
@Misadventure said in RL Anger:
Saying it is dismissive, hurtful, or anything where you assign a motive, without asking the intent? That is bullshit. You don't get to say what someone else feels. And doing so is distracting. Derailing. Not helpful.
What? saying something is dismissive and hurtful is perfectly within the purview of this sort of conversation. Intent doesn't preclude dismissiveness or hurtfulness. What are you even talking about? Since when are intent and result inexorably matched? I call bullshit. Plenty of things are intended in ways that do not actually match said intention, and being called on it is pretty much the only way that perception can be changed so that those things can be viewd in the light of the results they attain rather than their intent.
Seriously, what?
Agree whole-heartedly. It's in fact important to tell people when their response is being dismissive or hurtful especially if that's not their intent. Saying that "you don't get to say what someone else feels" is in fact relevant for the opposite of what you're saying: you don't get to say what someone else feels, so you can't tell people not to feel dismissed or hurt by someone else's words. Saying that someone's words are dismissive or hurtful isn't ascribing a motive to them, because people can be dismissive and/or hurtful all the time by accident.
What would be assigning a motive would be to say "you're dismissing me because you're a sexist asshole and want to silence women."
I think enforcing theme in instances like this; what you describe seem to be pretty major examples of ignoring theme and realism, not just kind of obnoxious skirting around stuff. It's pretty much guaranteed that a player who is doing stuff like that is, in addition to diluting the theme you've structured, totally annoying and frustrating other players. What you've described are also behaviors that seem like it'd be pretty reasonable to have IC consequences for, which is a way to deal with this. I think @Misadventure's simple solution -- discuss first, then have the setting react -- is a good one.
If someone is taking advantage of this and enjoying the crazy reactions, as @surreality warns, sit them down again and tell them to knock it off.
Ugh. I'm hoping that she ends up better than she's been in the trailers, especially because Harley was originally created and written so smartly in Batman: TAS. She's gotten really twisted into unfortunately fanservice over the years. (And the number of people who legitimately idolize her relationship with Joker...)
@Arkandel said:
Ghost said:
Constructive Devil's Advocacy:
So does this mean that if I really want to play a serial rapist with an immunity to jail time who uses his powers to justify uncomfortable sexual situations, that I can drag all of my Shang friends with me?
Yes.
In the context of this thread it's not staff's job to say what's ethical and what's not. Is rape wrong and illegal? Yes! So is murder. If you don't intend to ban assassins from a game why draw the line at one but not the other?
Not actually arguing against your non-ban, but I think there are pretty NUMEROUS REASONS why people draw the line at one and not the other.
My roommate owes me about $3,000 and I know someone said I was really nice and decent and a good person for fronting that money when they needed it, and I fully do not expect to get it back, but goddamn I just got furious when they asked me how much I'd sell one of my old laptops for, as theirs looks likely to die. I don't know if it makes me an asshole but I basically told them I would honestly have just given them one if they didn't owe me so much money, which is true. Like, part of me wonders if this is me being petty or something, but god it just feels like "I owe you a ton of money but can you do me this favor?"
The thing is that bringing up "well people can always leave the game if they're being harassed" is just a fundamentally unhelpful thing to even bring up. Like, okay, people can leave. So? Yes, you can abandon a problem. There's just zero that's constructive about it in any conversation. All it does is distract from having actual conversation about harassment problems.