I'm a notorious fame whore, it's true.
Best posts made by Roz
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    RE: X-Factor (Future Marvel Mutants)posted in Adver-tis-ments
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    RE: RL things I loveposted in Tastes Less Game'y
@Misadventure What a preposterous idea. Please join me in my secret, soundproof office so we can discuss further.
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    RE: What is out there? Hard and soft codebases of choice.posted in MU Questions & Requests
@Griatch said in What is out there? Hard and soft codebases of choice.:
@Roz said in What is out there? Hard and soft codebases of choice.:
As someone who has now used Evennia a good deal as a player on Arx and Ares a little bit as a brief player on Faraday's game, I'd LOVE if Evennia had the same thing as Ares where all the commands don't have prefixes. Like, even the basic globals set up in Evennia now have some with @ by default and some without. Just knock everything off. Why not at least standardize so they all start the same?
The default Evennia commands are inspired by MUX and that's where the @ comes from. Consistently, all commands related to building or administration use @ while in-game commands like look, get, inventory etc. do not. It would be simple to have the default commands accept both @ and -not though; just have an alias for the non-@ version. Does Ares list the commands with @ (but accept without too) or are they listed without @ (but accepts one anyway) ?
The latter, as I recall. Everything is just listed without prefix, but they all will take @ and + (as Faraday described). It just gave me a moment of zen because like -- I just hate prefixes at this point. I hate the weird "some have @ and some have + and some have nothing" thing that's just become so common. (Yes, I know the original reason for it, but it's still just archaic to me at this point.) I think how Ares handled it was, yes, a little different than how things have looked, but cleaner (and also still takes the commands people are used to, so it doesn't get in the way of actual habitual usability).
There are some touches in Ares like that that really seem to be specifically about "Making things easier/simpler/more streamlined for the user."
(Also, letting players set a color for quoted text like Ares officially does now would be the bEST.)
The default Evennia commands are pretty low on coloration, admittedly. They are intentionally bland since they are intended to be customized per-game. So technically you should direct this request to @Tehom if you want it in Arx.
 But that said - since all is in place for allowing players to customize things like that, maybe it would be an idea to support it out of the box in vanilla Evennia too.I THINK IT'D BE PRETTY AWESOME. I think a lot of folks would agree, too. It's such a big help in scenes. (I have it set client-side with a regexp highlight on Atlantis at this point.)
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    RE: Encouraging Proactive Playersposted in Mildly Constructive
@faraday said in Encouraging Proactive Players:
@three-eyed-crow said in Encouraging Proactive Players:
You've just 'granted,' as if it were a side note, the main utility of +events.
Right, events are, well... events. Using the event system for an ongoing plotline is using the wrong tool for the job.
I considered adding private events to Ares but it just didn't seem like there was a lot of utility for that. It struck me as the difference between using Outlook to schedule an important work meeting (i.e. +events) and just sending a text (aka page or +mail) to your two buddies coordinating movie night.
Disagree. +Events code is, at its core, just a way to schedule something. There's no reason why using it to post when scheduled scenes are (as for an ongoing plotline) is using the "wrong tool for the job."
I'd rethink private events for Ares. They're hugely useful on Arx as an organizational tool. Scheduling is already such a nightmare across MU*s that it helps to ease some of that burden by maintaining a consistent place that people can reference to remind themselves of when stuff is happening that they're involved in.
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    RE: Fear and Loathing (Official Thread)posted in Adver-tis-ments
@thenomain There's a thread in the Hog Pit already where people are conversing.
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    RE: RL Angerposted in Tastes Less Game'y
@Sunny said:
RL Anger: My mother passed away on Tuesday. She was my step-mom, but she and my dad got married when I was six. She's my mother, too. My brothers -- her sons, not my father's -- have apparently decided I'm no longer family. My sister-in-law is threatening the rest of the family because she's not getting the physical things that she thinks she should. Everyone handles grief differently and I know this. I really do. But I cannot at all cope with being threatened and being told by my brother. My brother. That I'm not family and didn't love her and apparently thinking I have the same right as everyone else involved to be sad somehow makes me an awful person.
Jesus Christ, that's awful. I'm so sorry.
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    RE: Atlantis Clientposted in MU Questions & Requests
Huh, variables quite like that aren't something I've explored myself, despite being an Atlantis user and giant fangirl. But what I can do is tag @Sparks.

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    RE: Encouraging Proactive Playersposted in Mildly Constructive
@faraday Right, okay. Then I don't see why scheduled PRP scenes that are lower-key don't also belong on the calendar.
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    RE: Bump In The Night: A Chronicles of Darkness MUXposted in Adver-tis-ments
Okay guys be real. I have never played WoD in any form, but I am smart and can read things and am good at asking questions politely. And a bunch of folks are clearly excited about this. Should this be the time I try it?
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    RE: Most 'Plug & Play' Friendly Server?posted in MU Questions & Requests
@faraday has a Starter PennMUSH DB that will install PennMUSH and her code suite all at once. Installation instructions are here, although that page doesn't link to the most recent version of her starter database. (Hence linking directly to the latest version first!) You can see what the code suite comes with on the Core and Addons pages. It definitely gives you the basics of weather, job systems, bboards, stuff like that.
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    RE: Encouraging Proactive Playersposted in Mildly Constructive
@fortydeuce I mean, of course there's going to be a whole slew of private RP going on that you don't see. It's a huge game, and there are lots of rooms on the grid that aren't marked public to show up on +where. I don't know that "meeting everyone" is really a realistic goal in this instance.
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    RE: Coming in 2016 - Bump in the Nightposted in Adver-tis-ments
@Thenomain said:
I fixed 'request <title>=<content>' from submitting jobs titled 'uest <title>'. I will miss that little bug.
I am transparently downvoting you because obviously that was a feature, not a bug.
In more general news, I successfully made it through my first WoD chargen here and everyone is very nice.
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    RE: Books...Books...Books....posted in Readers
I can't even imagine picking up Peace Talks and remembering anything that happened in the previous books at this point.
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    RE: Dark Ages Vampire -- Terra Marianaposted in Mildly Constructive
People totally get manipulated plenty IRL but it's silly whenever people want to just pull out the "But physical combat" argument as reasoning for why social combat should function exactly the same as if they're exactly the same thing with the exact same implications. Which they aren't and they don't.
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    RE: Dragon Age: Smoke & Shadowsposted in Adver-tis-ments
@Kanye-Qwest I'm always sad there's not more DA2.
I'm not usually anti-FC at all, but I do find myself a bit wary of the wisdom of allowing FCs in the same setting and time period of one specific game.
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    RE: RL things I loveposted in Tastes Less Game'y
@Silver said:
@Roz You're such an angry, forceful man. I feel like you make important points.
Unless you're a woman, in which case why are you such a bitch?!
I laughed. Out loud. It was an actual LOL.
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    RE: Game Theory: Pro Wrestling MUX!posted in Mildly Constructive
@zombiegenesis said in Game Theory: Pro Wrestling MUX!:
1: FC(real wrestlers) or original characters?
While I understand that RL wrestlers are playing characters themselves, I find the idea of making RL people FCs creepy AF.
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    RE: Dragon Age: Smoke & Shadowsposted in Adver-tis-ments
I do think Kirkwall is one of the best options for a Dragon Age game.
 
