@oldfrightful said in Coming Soon: Arx, After the Reckoning:
@fortydeuce One thing to keep in mind is just because you have a clue doesn't mean it's true. That took me way too long to wrap my head around. <.< Historical accounts can be inaccurate or get details wrong, there could be red herrings, stuff like that. But it's a good RP motivator to link up with other people and try to figure out how stuff fits together.
I think staff did say at one point that they stopped doing purposeful red herrings early on, because they saw the sorts of troubles they caused OOCly.
But yes, @fortydeuce there's a reason that the clues are written as narratives. They're snippets from journals in a world where history has been stolen from the characters, and not being sure how they all fit together is, in fact, purposeful. We're putting things together OOCly as much as our characters are ICly. And if some sort of connecting structure was made visible -- well, it would actually be kind of a spoiler in and of itself. There are clues that are narratively connected that PCs wouldn't be able to see the connection between without further context. To indicate the connection OOCly would basically be giving players answers before their PCs had the ability to really figure it out. And the game tries to build systems to avoid those sorts of OOC spoilers.
@cobaltasaurus said in Coming Soon: Arx, After the Reckoning:
@kanye-qwest said in Coming Soon: Arx, After the Reckoning:
The short answer is, we are trying to design a system where ignoring the social status of yourself (your rep) and your house will begin to impact what Combat Joe the Voice wants to do. If you ignore prestige and never do anything diplomatic or work social angles, when you go to call your banners for war....well...
When you go to manage your domain and see the productiveness of your NPCs is shit and it's affecting your bottom line, you might start to think about delegating to and involving the social characters in your house.
Erhm, does this mean that people (me) who are playing combat focused voices and who have tried to stay in our lane (e.g I have leadership but haven’t gone too far into other social skills because I’m. Not sheeted that way), will start hurting our houses by being voice without being social?
I think it just means that your combat Voice couldn't do everything on his own. Like, if he doesn't have much social skill or prestige and tries to do big social stuff without help, he won't get too far. Certainly not that all leaders suddenly need to be socially-focused.