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    Posts made by SG

    • RE: Star Wars: Age of Alliances

      Man, their stat system was awful. I've played some obscure games with strange things going on and have been able to understand most, but Dahan's system is just a mess.

      If they're working with penn, they'd be much better off adapting FS3 or something.

      posted in Adver-tis-ments
      SG
      SG
    • RE: Parent Room Problems

      I'm having a similar issue on my little pennmush server. I usually get the Huh? reply when I make interactive objects.

      When I copypasta from mushcode.com, I get arguments must be intergers quite often.

      Many things get nuked.

      posted in MU Code
      SG
      SG
    • RE: Character Woes

      @Roz Hahaha, I've encountered these types too, but there's another type that I find quite puzzling. When people play hyper-abrasive assholes or complete creeps.

      I was playing on shadowrun a little while back and someone poses in being a really aggressive, rude asshole. Then they got bitter on +pub when characters that were better socialized just left rather than be around that. I just don't understand why anyone would choose to socialize with a character like that unless they were trapped on an island.

      Is it because I work in the service industry that I have a low tolerance for characters like this? Or have I just not seen 'edgy rp' done well?

      posted in Mildly Constructive
      SG
      SG
    • RE: Map Maker, Map Maker, make me a map...

      Seriously, pen and paper, then take it to the library to scan it. If you're not great with drawing stuff yourself, go to the library and trace maps from an atlas and use those. My library has a bunch of historical maps that I use for scenarios with my table top group and it's worked great.

      posted in A Shout in the Dark
      SG
      SG
    • RE: RL peeves! >< @$!#

      @Arkandel That's a pretty decent commute, I'd probably opt for at least a few gears in that case. Pretty much any road bike would be ideal for your needs. A lot of the bike nuts that I know don't like hybrids, but try them out at your bike store and see what you like. I really notice the difference between my road bike and my cyclocross weight wise.

      Another couple things that just popped into my mind:

      make sure the bike you're looking at can take a pannier rack. This will be extra important if you don't have showers at work 😛 Wearing a backpack for a 40 minute bike ride gives some serious swack.

      make sure you get a bike that's sized for your body. I'm a bit taller than most, and my old mountain bike gave me some serious back pain because it was too small. Most dedicated bike shops will know more about this than general shops like Canadian Tire or United Cycle.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: RL peeves! >< @$!#

      @Arkandel To add to Coin's reply, here are a few things to consider:

      What are you using your bike for? Is it just for commuting?

      If it's just commuting, then you might think of ignoring mountain bikes all together. The cheaper ones are heavy and slow, and the thick knobby tires are awful on the road.

      If you like to ride on trails, then a mountain bike will be what you're looking at, but if it's still mostly commuting, I'd recommend getting slicks for it.

      What are you riding your bike on? Do you have nice roads? Hills?

      Where I live it's pretty flat, and I really only ride on the road. For my commute, I have a single speed road bike with caliper breaks that I got for $500. It's fantastic--fast, and easy maintenance. My only issue is that I'm heavy and my roads are like a warzone, so I find I'm fixing my tubes once or twice a month. It gets easy with practice 😉

      If you have hills, bump up for some gears. I got a second bike and the one or two hills that I encounter are now a laughable breeze.

      If you have back/neck issues, many places will sell decent commuters without drop bars, or will even swap drop bars for risers.

      If you're not into doing maintenance, I'd steer away from disc breaks. They're difficult to adjust properly and your wheels will pretty much never be true. If they're not perfect, you'll get drag off of them. Good for your quads, but might not be the most enjoyable bike ride .. My second bike has disc breaks and even my store's mechanic has difficulty getting them just right, in order to get rid of the drag, I have them set pretty loose.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: PRP or SRP

      Player run plots for sure.

      I find with players you can hang out with more and get the feeling for what they like and cater to that. There's a greater sense of personalization to them, and with player run NPCs, you can actually build relationships with them.

      Staff run plots often feel very generic and boring. I think this is because they have staffing stuff to worry about and not enough time to craft fun plots. The only excitement tends to be from the crazy stats they put on their bad guys and the insane rewards they dole out for participating, and that's because they don't have to deal with staff bureaucracy in order to do it.

      posted in Mildly Constructive
      SG
      SG
    • RE: TMNT & Other Strangeness MU*?!

      TMNT is a very fun game, pretty much my go to game in Jr High. It works really well when you add the crazy martial arts of Ninjas and Superspies to it, and it fits well with Rifts as well.

      If you need a villain, I once rolled up a mutant juicer turkey named Joseph Gobbles. He had the mutant power to psionically control all turkeys within a certain radius and was waging a war on Thanksgiving.

      I have to convince my tabletop group to start playing that again, it's a hoot.

      posted in Mildly Constructive
      SG
      SG
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