MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. SG
    3. Posts
    • Profile
    • Following 0
    • Followers 1
    • Topics 20
    • Posts 828
    • Best 300
    • Controversial 0
    • Groups 6

    Posts made by SG

    • RE: What Do You Love About WoD?

      @Misadventure said:

      I like that it's not just about supernaturals, which gives you something exotic to think and play about, but that it is about their society.

      That's always been the barrier for me to get into WoD, I seldom like the background societies they have set up in the books. Unless games usually just use them as shopping lists for powers, which I think I could get behind. Playing monsters does sound like fun, though.

      posted in MU Questions & Requests
      SG
      SG
    • RE: Blood of Dragons

      Just think of the entertainment if the Serenity crowd started playing there.

      posted in Adver-tis-ments
      SG
      SG
    • RE: Coding Class: +Who (Building Blocks)

      sounds good!

      posted in How-Tos
      SG
      SG
    • RE: request: Example of a dice roller

      @Thenomain Awesome, thanks! it turned out the if statement had one too many (s, but not setting the register was also big. Got it working with:

      CMD_RROLL [R]: $^\+rdice ([0-9]+)d([0-9]+)\+?(-?[0-9]+)?\/?([0-9]+)?$:@remit %L=<Dice> %N rolled %1d%2[if(strlen(%3),if(gte(%3, 2),+,)%3,)] for [setr(0, [add(die(%1, %2),%3)])] TN:%4 [setr(1, [ifelse(gte(%q0,%4),Success!,Failure!)])] [idiv(sub(%q0,%4),4)] Raises
      

      Originally I was picturing it putting a nice bright green + for each raise, but I'm too n00b for that bullshit.

      Now, to make it work checking against a stat instead of numbers input. Actually, figuring out an explosion might be more important.

      posted in MU Code
      SG
      SG
    • RE: request: Example of a dice roller

      So, I'm trying to add a Target number function, and I just can't make the last if statement work.

      &cmd_TNroll dco=$^\+tndice ([0-9]+)d([0-9]+)\+?(-?[0-9]+)?\/?([0-9]+)?$:@remit %L=<Dice> %N rolled %1d%2[if(strlen(%3),if(gte(%3, 2),+,)%3,)] for [add(die(%1, %2),%3)] TN:%4 [if((gte(%q0, %4)),Success!,Failure!)]
      

      shouldn't %q0 be the die roll result?

      posted in MU Code
      SG
      SG
    • RE: [REQUEST] Comprehensive MUSH experience

      @Three-Eyed-Crow said:

      One of my favorite online RP experiences, though probably not one that could be replicated.

      Oh yeah, The Lost Generation is up there with my favourite mush experiences, too. One of those magical points in time in the hobby for me.

      posted in MU Questions & Requests
      SG
      SG
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @HelloRaptor That sounds pretty awesome, actually

      posted in Adver-tis-ments
      SG
      SG
    • RE: request: Example of a dice roller

      @Bobotron oh awesome, that did the trick 🙂

      I wouldn't have expected it to, since when I looked for the help on @select, it didn't seem to exist on MUX.

      posted in MU Code
      SG
      SG
    • RE: request: Example of a dice roller

      @Bobotron the tdice one that checks to see if the stat is an attribute.

      I got sucked into the witcher tonight so didn't get around to playing as much as I wanted to

      posted in MU Code
      SG
      SG
    • RE: RL peeves! >< @$!#

      Property managers who randomly start charging me for extra parking stalls when I don't own a car, much less many cars that would require multiple stalls,

      Then let me know 4 months later with a letter telling me I'm in arrears.

      Then tell me I requested it, but can't produce documentation.

      Then won't stop doing it.

      FFS.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Coding Class: +Who (Building Blocks)

      I'd be into this, too.

      posted in How-Tos
      SG
      SG
    • RE: request: Example of a dice roller

      @Bobotron Yeah, I'll try to get the if thing working tonight, I wasn't able to figure it out last night while I was at home. When I ran it, it did... something? Didn't show any output, not even a huh? response. When stuff like that happens, I can't help but think some little centrifuge inside my laptop is spinning out of control.

      I was playing around with the second one a little bit, and it'll take some work for me to understand what's going on.

      posted in MU Code
      SG
      SG
    • RE: request: Example of a dice roller

      @Chime Awesome, after working off of your examples and adjusting a bit, it looks like I have a working rudimentary dice roller hifive:

      CMD_DICE: $+dice *d*:@remit %L=<Dice> %N rolled %0d%1 for [die(%0, %1)]
      
      CMD_ADICE [R]: $^\+adice ([0-9]+)d([0-9]+)\+?(-?[0-9]+)?$:@remit %L=<Dice> %N rolled %1d%2[if(strlen(%3),if(gte(%3, 2),+,-)%3,)] for [add(die(%1, %2),%3)].
      

      While it seems to be working, the adice is doing something strange, it's adding an extra '-' to the output and I can't tell why:

      Dice:

      <Dice> Famine rolled 3d10 for 14
      <Dice> Famine rolled 3d10 for 15
      <Dice> Famine rolled 3d12 for 28
      

      Adice:

       <Dice> Famine rolled 2d6+4 for 11.
       <Dice> Famine rolled 2d6--4 for 4.
      

      I'm also a bit puzzled why I basically had to +1 the %s in the adice.

      ETA:

      got it checking an attribute off of my bit. Look at me go! 😄

      &tdice dco=$+check *:@remit %L=<Dice> %N checked %0 for die(1, [get(%N/%0)]).
      
      posted in MU Code
      SG
      SG
    • RE: request: Example of a dice roller

      @Chime Cool, thanks for this, I'll take a closer look when I get home 🙂

      @Bobotron I tried Noltars, but it just returns an attributes must be intergers error for me, which had me scratching my head.

      posted in MU Code
      SG
      SG
    • request: Example of a dice roller

      I'm working on learning to do some MUX softcoding(eventually hoping to do a small savage worlds sandbox), and am having difficulties finding working examples to deconstruct. The ones that I do find seem to be built into really complicated systems and aren't exactly easy for a n00b to follow.

      Does anyone have anything basic laying around? Some features I'm looking for to see how they work:

      A command to roll different types of dice, 1d4, 1d6 3d8 etc.
      A command to roll those as explody dice. If a 1d4 gets a 4, then add 1d4.
      Modifiers to the dice. 1d4-2
      Rolling against a stat on a character

      I've tried farting around with the dice(x, x) command built in, but I get a lot of huh? messages coming back to me, so I think I'm missing something fundamental here.

      any tips?

      posted in MU Code
      SG
      SG
    • RE: RL things I love

      @Sunny said:

      @Arkandel said:

      Fridays.

      Fuck yes.

      Another thing I love: Getting to call a customer support agent's supervisor to be able to genuinely say that the agent went so above and beyond in being helpful that I felt the need to call back after the call and make sure her supervisor knew what a good job she did. She said it was going to be documented and put in the young woman's file as a best practices thing, and I was assured that she would be appropriately recognized for her outstanding customer service.

      It was hilariously funny though, because none of the people I spoke to in trying to get said young woman's supervisor initially believed they were hearing what I was saying correctly. I guess people don't call in to say 'good job' enough, given how startled they all were.

      Hearing super posi stuff like this.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: RL things I love

      @Olsson Yeah, I'm loving it, too. My only issue with it is that I have to murder 60 more town guards in order to wear my new pair of pants.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Star Wars: Age of Alliances

      @Three-Eyed-Crow As @Jennkryst mentioned it was out before Saga, I think. I'm in the same boat regarding d20, I don't think it works well in a mush. I think at the time they came out, D6 would have been a better choice, but I think they wanted to try a different system to stand out, which is cool, I just didn't like the system they chose.

      posted in Adver-tis-ments
      SG
      SG
    • RE: Character Woes

      @Sunny said:

      He is one of the EASIEST characters I have ever had to find RP with. I take him out and people are always OH GOD WHAT IS HE GOING TO DO NEXT? and then there are people. Even better than that, the character tends to grow on people despite everything. I tend to call it him dimpling his way out of trouble (dimple smiles fix everything).

      I think you've found out how to do it right. Have a bit of humour going on. Basically, make a scene FUN rather than a stressfest that nobody else enjoys.

      posted in Mildly Constructive
      SG
      SG
    • RE: Zero to Mux (with wiki)

      This was really handy! Got a fresh little install up and running on my old laptop--yay learning!

      Are there any best practices with brand spankin new installs? For instance, having the first few rooms set aside for anything specific?

      posted in How-Tos
      SG
      SG
    • 1
    • 2
    • 38
    • 39
    • 40
    • 41
    • 42
    • 41 / 42