@Auspice said in Legends of the Old Republic - In Progress Star Wars Game:
You'd have players who would play realistically at first....but in the face of those who are all powerful and impossible to defeat, they'd 'power up' to be on a level. On a comic game where FCs are practically gods already this is more manageable (and full traits systems do put in some limitations), but on a SW game where the uberpowerful should be rare? Ehhh.
I feel like players would just have rosters of one or two dimensional characters that they use in this sort of game. I know I'd just go into fights with yet another new rebel soldier who's going to die tragically for the cause, I wouldn't bother having a main, I'd just be concerned with the current scene in a game without sheets or rolls.
That can be good or bad depending on mood, I was kind of excited for a savage worlds star wars, I think there's a lot of fun to be had with that, especially if the Deadlands Duel rules were incorporated for gunfights and lightsaber fights. You could flavour it to sabaac instead of poker or something.