@Ashen-Shugar My bad! Thought you said it was in MUX.

Posts made by skew
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RE: Is it possible to extract from pemit/think commands?
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RE: Is it possible to extract from pemit/think commands?
@Hexagon In MUX, at least, +finger is soft code. That mostly means it's going to be different on each game you log into, unless they are pulling from the same "code suite".
I don't know any way you could capture the output of +finger and mine it yourself.
@Ashen-Shugar I don't see @pipe in MUX, so no idea what that's meant to be.
All that said, as Ashen-Shugar says, this would be something you'd probably need to ask about.
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RE: The Lost Dominion MUX
@bladesurfer Cool, thank you!
I find Rift's world to be interesting (ya know, in ways) but the system was pretty bad, yes. FATE will surely play better, esp on a MU. But figured I'd ask and make sure!
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RE: The Lost Dominion MUX
@bladesurfer Can you speak to why you are using FATE instead of Rifts for a Rifts game?
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RE: NOLA: The Game That Care Forgot
Double post: Fallen World was the latest game I (with T-main working close) worked on. The help files should be pretty good!
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RE: NOLA: The Game That Care Forgot
Just send a message if you need help with anything specifically. Don't think I have the capacity to volunteer to "formally staff", but I'm quite happy loitering in a @Thenomain like capacity to answer questions.
As it stands, I thiiiiiink I know his code better than anyone else (besides him, obvs, except for when I know it better than him). Though I might need to fight @Cobaltasaurus not sure.
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RE: Hook Help
@Thenomain There's mention of /args in the '@hook' help, but not in the 'hook setup' help. I found somewhere online someone mentioned at 'hook setup3' which I do not have in my version of TinyMUX. In brief, the help for it simply doesn't exist in my version.
@Ashen-Shugar That's awesome. Exactly what I needed, thank you. And yes, it is what Thenomain said, but his brain is old and leaky and he couldn't remember it.
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Hook Help
Yes, I'm still beating this drum, because I'm still struggling. Sorry and thank you.
I'm using TinyMUX. @Thenomain has told me he believes there's a way to have hook_cmd not only handle the before/after stuff, but also pass the data that is being sent in the hook through the hook object. I see there is a @hook/ARGS command, but I cannot seem to process how that works.
What I'm looking to do is have a built-in command (such as pose), take everything that comes after 'pose' and ultimately store it on an object. This will ultimately be a means of pose logging. I had previously been told to set the hook_cmd to ignore the command (pose) and instead soft-code a 'pose' command. This might be a better way?
What I'm trying to accomplish, in the simplest of examples, is this:
&B_POSE @hook object <ho>=[pemit( *skew, %0)]
I tried turning on @hook/args, I tried %1 instead of %0 ... Am I missing something obvious here?
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RE: MUDRammer help?
@Roz said in MUDRammer help?:
If you have a bluetooth keyboard, why would you need to an on-screen keyboard?
When you turn off the on-screen keyboard, the input window goes behind the undo/redo/copy/paste bar. That's my entire problem.
If you leave it "on", it goes black, and I can see my input field (but it eats up space).
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MUDRammer help?
Anyone out there possibly able to help? I'm using MUDRammer on my iPad. I turned on my bluetooth keyboard. There is a bluetooth keyboard setting, but when I use that, it collapses the keyboard, and then the input window ends up BEHIND the copy/paste/undo/redo bar.
See the image below:
Anyone know how to remove this?
@mudrammer got any tips?
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RE: Brilliant Breakthroughs and Impossible Projects
@Thenomain said in Brilliant Breakthroughs and Impossible Projects:
@skew said in Brilliant Breakthroughs and Impossible Projects:
Has anyone hooked the basic pose/say commands?
Yes. That's how "posebreak" works.
Sorry, hooked the entire command, ignored it, and added those commands to the soft code.
Posebreak is just using before/after, not replacing.
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RE: Brilliant Breakthroughs and Impossible Projects
@Bobotron New BBS sounds cool
@everyoneelse
I'm terrified of hooking the general "pose" and "say" commands. I ran into this issue while doing my +poseorder code, where I wanted to also include a +repose code, but the way I wanted to do it required hooking those commands.
So: Has anyone hooked the basic pose/say commands? Is there some big scary reason why we shouldn't be doing it?
(I am talking TinyMUX, but I'm sure it's similar-ish enough in Rhost and Penn.)
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RE: Coding Happy Birthday to Thenomain?
SELECT concat( IF( name <> 'Thenomain', 'HAPPY', 'IT IS YOUR'), ' ', 'BIRTHDAY,', ' ', name, '!' ) FROM users WHERE users.birthdate = curdate();
There. Now it's a code post. I think.
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RE: MUX: Openly writeable attribute?
@Bobotron Got it. Yeah, I guess I'd just write a global command to work on rooms I had flagged as "temp".
@gasket We had a real, real hard time getting it working correctly on Fallen World MUX... and that required Thenomain himself to do it. And it's still not working 100% correctly. Note that I didn't install it from the get-go, so who knows what happened along the way, but it's definitely not easy peasy.
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RE: Almost Real-Time Weather System
@Mercutio https://xkcd.com/208/
Ahem.
If anyone hasn't checked this out and wants to, I'd like to highlight my absolute favorite feature: It calculates moon phase and calculates if the moon is visible (via moonrise and moonset). Super important when looking up to see the full moon!
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RE: MUX: Openly writeable attribute?
@Ashen-Shugar Can you explain this? I'm not sure I understand.
If the new command only works "here", and checks that "here" is flagged as a temproom, what would the code you added... add?
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RE: +wantrp Command Suggestion
I'll probably get to work on this soon. I dig the idea. And I doubt anyone else who does TinyMUX will get to it sooner?
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RE: How to use Potato MU Client
@Arkandel I'm pretty sure potato puts spawn Windows within the world window. Tabs within tabs.
If you're referring to this other MU client, please move it out of the guide to using potato.