MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. skew
    3. Posts
    • Profile
    • Following 0
    • Followers 4
    • Topics 43
    • Posts 710
    • Best 285
    • Controversial 1
    • Groups 2

    Posts made by skew

    • RE: Pokemon Go

      @Arkandel @ThatGuyThere Agreed with Ark. Lying to strangers instead of saying 'no' is strange.

      But, ahem, I have no illusions of privacy. Someone's tracking me. I trust Nintendo more than the US Government!

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Fallen World MUX!

      @Swaggot They are very useful in 2e.

      @Arkandel @Miss-Demeanor There should be a written policy up soon, but best I can tell from my talks with @SunnyJ, you'll need reasons for learning rotes, and "I'm in an order" won't exactly be enough.

      posted in Adver-tis-ments
      skew
      skew
    • RE: Pokemon Go

      @dontpanda You might just be insane.

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Fallen World MUX!

      @Miss-Demeanor said in Fallen World MUX!:

      @Coin said in Fallen World MUX!:

      It's 6 dots in total. So you can get six 1-dot Rotes, or two 3-dot Rotes, etc.

      This is one of my biggest mechanical gripes with 2E, because it is the only thing that doesn't conform between CG acquisition and post-CG acquisition (i.e. why do higher-level Rotes cost more Rote CG dots when they all cost 1 experience post-CG).

      [shrug]

      This is something I've been wondering about. Did they do the same to Werewolves with rituals? Because that seems kinda like something from 1E that somehow managed to slip past editing.

      I believe it's because rotes are not necessarily easy to get. From my read, you cannot just "buy a rote". You can create a rote, if you're at 5-dots, and you can learn a rote from someone else, but you cannot just "buy one". So, I think they had that in mind when they set up the system in this way.

      Though, yes, it is odd to build a system into character creation that's essentially based on wobbly RP considerations. Your ST could say your Order is willing to teach you anything, and then boom. It's way more efficient to take 6 one-dot rotes than 2 three-dot rotes.

      posted in Adver-tis-ments
      skew
      skew
    • RE: Sort by last character?

      @Ashen-Shugar Definitely a good idea! But this is not something I'm doing from scratch. I'm trying to wedge some new stuff into existing @Thenomain code. Mostly just making his CofD code work for Mage 2E.

      Thanks.

      posted in MU Code
      skew
      skew
    • RE: Pokemon Go

      @Cobaltasaurus said in Pokemon Go:

      @skew said in Pokemon Go:

      @Cobaltasaurus Did you see the cheat for getting the evolution you want?

      Nope

      Spoilers!

      posted in Tastes Less Game'y
      skew
      skew
    • RE: A Tool For Grid Building/Digging

      I've moved the copy of @Diggy Diggy Hole. It can now be found here:

      https://docs.google.com/spreadsheets/d/1pM4OfHWk7RtakmtvbMJVUB5uakZ5ptABhDMYw4ORAXY/edit?usp=sharing

      (I've also updated the link above. Cheers.)

      posted in How-Tos
      skew
      skew
    • RE: Pokemon Go

      @VulgarKitten Yes. I now have a zap doggo cause everyone around me has those silly water puppers and I want to be the very best!

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Pokemon Go

      @Cobaltasaurus Did you see the cheat for getting the evolution you want?

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Pokemon Go

      @Bobotron Sounds like you'll be just fine!

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Pokemon Go

      @Bobotron I've used ~100mb since the game opened. I do work from home... But I'm definitely not catching my pokemons from inside my house.

      Wow, that number is shocking... I assumed it was a lot more.

      Edit: that's mobile data, I realized. Phone doesn't automatically count wifi data.

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Roleplay +Prefs

      @Cobaltasaurus Got it! Thanks. My current plan is have a questionnaire that spits out data into the attrib that +prefs will read. Will let you know how it works! (Or you can see if you pop in when game is open.)

      posted in MU Code
      skew
      skew
    • RE: Roleplay +Prefs

      @Cobaltasaurus Just for my own sanity, the data is stored on the player bit, as: _prefs.ratings.category with a rating of 0 to 5?

      posted in MU Code
      skew
      skew
    • RE: Roleplay +Prefs

      Hey @Cobaltasaurus, this looks cool! How comfortable are you with someone modifying it and using it for a slightly difference means?

      My general idea is to change this from rp-prefs to actual character traits, such as, say, how confrontational your character is, how much your character cares about the suffering of others, etc. I think I would lock it down to use during cgen, and make it replace a background.

      Thoughts?

      posted in MU Code
      skew
      skew
    • RE: Sort by last character?

      Thank you all for the replies. I've not actually gotten around to testing the latest solutions, because I discovered a way to sort my rotes by arcanum in a nice, clean, neat fashion. So, deciding if I want to mess with reverse order.

      It's not exactly code, but anyone have an opinion? Would you rather see rotes (For Mage: The Awakening 2E) alphabetical, or by dot level? They're dot level in the book.

      posted in MU Code
      skew
      skew
    • RE: Pokemon Go

      @Insomnia You should post what the articles are about, so that I might know if I want to click them.

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Pokemon Go

      Incense works better while moving.

      https://i.redd.it/dl3g54sman9x.png

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Sort by last character?

      @Seamus Mux.

      I've gotten it figured out, but it's so ugly, it's modestly embarassing.

      posted in MU Code
      skew
      skew
    • RE: Sort by last character?

      @Seamus

      th SORTBY(#263/d.stat.sort,u(#263/powers.rote,#279),|) -->

      No output.

      posted in MU Code
      skew
      skew
    • RE: Sort by last character?

      @Glitch said in Sort by last character?:

      &d.stat.sort #<dbref>=comp(last(%0, :), last(%1, :))
      then in iter:
      iter(sortby(#<dbref>/d.stat.sort, <list>, |), %i0, |, %r)

      Not sure if I'm doing something wrong... (#263 is the object the code is on, #279 is my test bit)

      th u(#263/powers.rote,#279) -->

      Borrow Threads (Larceny):2|Correspondence (Academics):1|Isolation (Academics):1|Scrying (Computers):2

      th u(#263/d.stat.sort, u(#263/powers.rote,#279), |) -->

      No output.

      Then when I put the code in the iter() and it outputs the list in the same order, unchanged.

      posted in MU Code
      skew
      skew
    • 1
    • 2
    • 24
    • 25
    • 26
    • 27
    • 28
    • 35
    • 36
    • 26 / 36