MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. skew
    3. Posts
    • Profile
    • Following 0
    • Followers 4
    • Topics 43
    • Posts 710
    • Best 285
    • Controversial 1
    • Groups 2

    Posts made by skew

    • Sort by last character?

      I'm looking for a very simple way to modify existing code. I'm using TinyMUX.

      I have a function that outputs a pipe separated list, like this:

      Borrow Threads (Larceny):2|Correspondence (Academics):1

      Right now I got iter( <list> , %0i, |, %r) and that's outputting onto a character sheet. Is there a simple way I can make it sort by the number at the end, instead of the first letter? I know sort() exists, but best I can see, it's just looking at the first character (all items on this list are attribs on the same object, so dbref doesn't help).

      posted in MU Code
      skew
      skew
    • RE: Pokemon Go

      @Auspice said in Pokemon Go:

      http://www.theverge.com/2016/7/14/12193236/pokemon-go-hillary-clinton-campaign-event-pokestop

      IS CLINTON ON TEAM MYSTIC?

      Asking the tough questions. I might have to vote Trump...

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Pokemon Go

      @RnMissionRun Maybe you should stop living such a boring life and go buy some drugs and hit the pokegym.

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Fallen World MUX!

      Oh, also! 2E has added "down and dirty" spell casting. Basically, for "minor" effects (determined by the ST) in any given arcana, you can just roll Gnosis + Arcana, with a possible modifier given by the ST, to use whatever magic. Super handy in a lot of ways!

      posted in Adver-tis-ments
      skew
      skew
    • RE: Fallen World MUX!

      @Goldfish Honestly, it's not that bad. I never played 2E, but 1E is pretty simple, once you get it.

      You start with reach and potency or whatever. You spend reach. You adjust potency (which adds difficulty modifiers). You add bonuses. You cast a spell.

      Done!

      The real tricky part comes down to figure out what you want your spell to do, and how to accomplish it... Ok, so I want to hit 3 people and none are within range and I want it to last and I want this and I want that... Reach and difficult interact, too. You can spend reach to up the number of targets you can hit, or you can add -2 to your roll to up the number of targets.

      So, I guess, in conclusion, it's pretty simple if you don't mind not having the best spells. If you want to really get crazy, and do a lot at once, it gets harder. My tip would be to learn which spells you like and just write out the basic formula (like, maybe physically, on paper, next to your computer) and have it on hand if it ever comes up.

      posted in Adver-tis-ments
      skew
      skew
    • RE: Fallen World MUX!

      ) @Arkandel It's opened ended, so that everything said between them would be contained within my post. Hah. Tricked two of you!!

      Ahem.

      @Jennkryst that sounds awesome!

      posted in Adver-tis-ments
      skew
      skew
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      @ThatOneDude I'll take that as admittance. Some of us don't want a single player ST to have control over the tri-county police force, and agents of the God-Machine, and powerful vampires, (and time and space,) all played in a small realm where other PCs are unable to interact with the plot. For some players and staffers, that makes a game very uncomfortable, because one individual plot gets disconnected from the game.

      On the other hand, some people like that. A lot of people do, and there's nothing wrong with that, but saying the one preference is inherently wrong or worse than the other is silly. It'd be like going into a MLP-only game and asking to play a carebear, then calling people names on MSB when you're not allowed to.

      So, I say, if you want to play in a sandbox world, and you can't find a game that caters to it, start your own.

      Otherwise?

      alt text

      posted in Mildly Constructive
      skew
      skew
    • RE: Fallen World MUX!

      Very excite that other people are excite! I recommend before anyone go digging to deep into concepts to check the wiki, notably this page: http://fallenworldmux.com/wiki/Manhattan_History

      In very brief terms, as I understand it, the mages of Fallen World MUX will find themselves in a really dangerous, messed up Manhattan, where there's been a lot of fighting, and where no one's power is secure. It's definitely not an idyllic town on the New England coast, but instead somewhere dark and dangerous.

      (And apologies to @SunnyJ if I got that wrong!

      posted in Adver-tis-ments
      skew
      skew
    • RE: Pokemon Go

      @saosmash said in Pokemon Go:

      I tried to play this game and it froze every time I caught a pokemon. Let me know when they've updated/patched it enough to be stable and maybe I'll try again. 😛

      My first night using it, I caught one pokemon, and then each one after that it locked up. It seems to be something to do with server response time, and if the game doesn't get the data it needs in that moment, it just freezes up. Closing and reopening is the only fix. This also means that during heavy-use time it seems to fail more regularly. When I play late at night, early in the morning, etc, it runs much smoother. I'm also using t-mobile, which isn't the best network.

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Pokemon Go

      I have a spot that I can hit from my backyard that occasionally has uncommon pokemon... I'm really not sure how it works, or why. My neighborhood is pretty heavily forested, so maybe it thinks I live in the woods, and pokemon live in the woods?

      Not sure that explains the shellder at my desk.

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Pokemon Go

      Just caught a Shellder sitting at my desk. Think that means it's bed time.

      posted in Tastes Less Game'y
      skew
      skew
    • RE: @lock help?

      @Cobaltasaurus That did it! Thanks!

      @cpflags public=!transmit
      @cpflags public=!join
      @cpflags public=!receive
      

      And then the locks started to work.

      posted in MU Code
      skew
      skew
    • RE: @lock help?

      @Cobaltasaurus said in @lock help?:

      you need to make sure the @cpflags and stuff are set correctly, if you're using MUX.

      What should they be set to? The help file only says @cpflag is used to control if people can/cannot join, can/cannot transmit, and they supersede @lock.

      posted in MU Code
      skew
      skew
    • RE: @lock help?

      @Seamus said in @lock help?:

      RE: Channels.
      &canuse #125=[u(#100/lock.staff,%#)]
      @lock #125=canuse/1
      @lock/use #125=canuse/1
      @lock/enter #125=canuse/1

      I'm having some trouble with this. I set &canuse to use [isstaff(%#)], since that should work just fine, and then set the lock, use lock, and enter lock. I can still add the com channel and talk on it.

      I went a step further and set all the @locks to my own dbref, just to check, and still, it's not preventing my test bit from joining. Any further advice?

      posted in MU Code
      skew
      skew
    • RE: Pokemon Go

      @Ganymede As long as you're not on FB whining about Pokemon, it's totally okay. You can tell them I gave you my permission.

      Unless then they're red team, then you leave them alone.

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Pokemon Go

      @Apu Do you need to move while using incense, or do they come to you? I might check tomorrow... long boring work phone call, bright and early. >.<

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      @ThatOneDude said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:

      In regards to a new game... I'm hoping someone(s) can inject some sanity into whatever shitshow of a Law sphere @tragedyjones is trying to put together.

      Sounds like there are some sane people out there and I hope they get heard 🙂

      Just speak plainly. You want to steal from FBI agents and shoot cops and not go to jail, because you like a game where you can break the law and not go to jail. Get that out of the way, and the conversation might get more productive.

      posted in Mildly Constructive
      skew
      skew
    • RE: Interest Check: Single Sphere VtR Game

      @DnvnQuinn said in Interest Check: Single Sphere VtR Game:

      Kingsmouth is basically this, though not foreign. But everything else hits on the mark. It's struggling because of OOC vs IC actions and metaplay.

      Maybe look at them and see what they do right and wrong.

      Some of us don't want to play on RfK 😞

      posted in Mildly Constructive
      skew
      skew
    • RE: Pokemon Go

      @VulgarKitten New addiction. Need more of that dust.

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Fallen World MUX!

      This is an advertisement for Fallen Worlds MUX. Could we please keep it to that?

      posted in Adver-tis-ments
      skew
      skew
    • 1
    • 2
    • 25
    • 26
    • 27
    • 28
    • 29
    • 35
    • 36
    • 27 / 36