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    Posts made by skew

    • RE: Pokemon Go

      @Insomnia said in Pokemon Go:

      @Arkandel Hey, I don't care if you don't care that Pokemon is reading any emails involving penises you might get, just trying to be helpful!

      His post was not that he doesn't care. It's that the article you linked is not true.

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Pokemon Go

      @Insomnia said in Pokemon Go:

      Pretty good reasons why you might want to delete this app and wait a while.

      Eh! The US Gov't is already reading my e-mails, right? I trust Nintendo more than them! (Even if it was true.)

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Open Dates of New Games?

      @SunnyJ Stop saying things like that! Always tell people it's taking longer than expected!

      posted in Adver-tis-ments
      skew
      skew
    • RE: Pokemon Go

      @VulgarKitten I took a picture of my lil bro posing with a spearow in the cemetery. Positively sacrilegious. I love it.

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Pokemon Go

      @ThugHeaven Is that a stolen joke?! Awww...

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Muxify (MU code editor)

      Update! I just installed Firefox, and it works as expected.

      I'll just go forward with this. Thanks!

      posted in MU Code
      skew
      skew
    • RE: Muxify (MU code editor)

      @Glitch I select the text exactly as it appears in my post above, just mouse over, highlight, then ctrl+c. I go to muxify, click in the left box, and hit ctrl+v. The left window matches the right.

      I'm on Win10, using Chrome (though tried on Edge, too, just for fun).

      alt text

      And sorry if this is overly detailed, just trying to be thorough.

      posted in MU Code
      skew
      skew
    • RE: Muxify (MU code editor)

      Revive!

      Hey @Glitch, any chance you can diagnose why this isn't working fro me?

      Input:

      &f.auto.beats.weekly xpas=
        case( u( f.current_period, %0 ), 
      		0, 0, 
      		1, 10, 
      		2, 5, 
      		3, 3, 
      		1 
      	)
      
      

      Output:

      &f.auto.beats.weekly xpas=
        case( u( f.current_period, %0 ), 
      		0, 0, 
      		1, 10, 
      		2, 5, 
      		3, 3, 
      		1 
      	)
      

      I would expect this output as a single line, to be inserted into the MUX.

      posted in MU Code
      skew
      skew
    • RE: Pokemon Go

      @VulgarKitten said in Pokemon Go:

      http://www.techinsider.io/pokemon-go-tips-and-tricks-2016-7

      Found this. Very helpful.

      Geez, where is this person? There's a poke stop everywhere! I have like 3 within a mile radius, and I'm considering that lucky.

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Pokemon Go

      @RnMissionRun I was in the park on a walk and spotted a gastly. One pokeball it escaped from, the other one had it captured... then game stops. I closes it, reopen, and I get that. Worst part, there was another guy like 10 feet away catching the same gastly and he had no issues. 😞

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Bump In The Night: A Chronicles of Darkness MUX

      @Arkandel Player Nexus is our landing zone, not the OOC room.

      posted in Adver-tis-ments
      skew
      skew
    • RE: Zero to Mux (with wiki)

      Thank you for this! Very helpful.

      Just a small addition... when installing TinyMUX as described above, the command being used enables inlinesql (which allows TinyMUX to talk to MySQL). To further configure MySQL (as is necessary for certain code, like Thenomain's stat-system), you can reference: https://github.com/brazilofmux/tinymux/blob/b628ee0b2a8083bcfb538c344432f47fecd28cbf/mux/SQL

      posted in How-Tos
      skew
      skew
    • RE: Pokemon Go

      @silentsophia Yeah, as @Seamus says, I can't imagine it working without a data connection. And it chugs data pretty hard.

      posted in Tastes Less Game'y
      skew
      skew
    • Pokemon Go

      Is out now! For iOS, in the USA, at least!

      I found this thread with a lot of helpful information in it: https://www.reddit.com/r/pokemongo/comments/4rlnmc/some_tips_from_my_last_days_playing/

      For those that do not know, Pokemon Go is a (free) augmented reality mobile game (for android and iOS). Basically, you can see yourself on a map, and see things around you, which include Pokestops (which are landmarks and etc that award you points for going to) and also pokemon. When you get a pokemon, you can turn on your camera and it'll show the beastie standing there in front of you. It requires walking around, exploring, etc.

      So, anyone playing? Any fun stories?

      My second catch, because I forgot to snag the first one: alt text

      posted in Tastes Less Game'y
      skew
      skew
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      @Kanye-Qwest said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:

      If I have been following this correctly, don't you start up games and then abandon them pretty quickly? Not judging, just thinking that kind of obviates the arguments about 80s or other specific things being too niche.

      As @tragedyjones said in the original post: "I am (in my own mind at least) p great at getting a game up and running. It is my thing. I am not so great (in anyone's mind) great at being the sole proprietor and caretaker of a game."

      The goal here, as I read it, is for TJ to collect people and resources to get the development going. I believe the intent is to have a small group (2-4 others?) that will be involved in the whole process, and will serve as "head staff". Which is to say, TJ's the project manager, with actual managers established from the get go who will run the game after go-live.

      My words, not his!

      posted in Mildly Constructive
      skew
      skew
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      @tragedyjones said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:

      Setting poll:

      Boston. We already talked about this.

      posted in Mildly Constructive
      skew
      skew
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      @tragedyjones What about Possessed and Immortal?!

      posted in Mildly Constructive
      skew
      skew
    • RE: Fallen World MUX!

      Well if @Thenomain likes it...

      posted in Adver-tis-ments
      skew
      skew
    • RE: Grid Construction and Planning

      @Collective - Windows 10. Right click, run as administrator. I had issues with it saving files, and telling me it was when it wasn't. Was just rights issues, and run as administrator fixed it.

      posted in MU Questions & Requests
      skew
      skew
    • RE: Grid Construction and Planning

      I like the idea of building a grid based on points of interest, not geographical locations. When helping construct BITN's Grid, we basically reviewed the area (admittedly large) and found the sites/towns that were interesting, and put those into the game. I then compiled a spreadsheet of all the different sites, and listed out a "type" for them, and reviewed that list to make sure I had "something for everyone". Poor area, rich area, wild area, commercial area, etc. From there, we had players requesting additional areas, and I believe it worked pretty well.

      The grid became more about what was conducive to play than what was realistic. You'd skip a dozen towns/places/areas going from point A to point B, but there was very little value in that. I like to think of it a bit more like Baldur's Gate's map, rather than a logical map of the city. Skip over a few miles, cause they're boring (or more likely, redundant).

      So, maybe shoot for 5-10 neighborhoods (those are your "grid squares"), and then shoot for a few locations within each. Assuming, of course, your game works like that!

      More practically, use tools to build your grid! For individual rooms (and/or small builds), I have a tool, here: http://musoapbox.net/topic/850/a-tool-for-grid-building-digging

      For doing big areas at once, use MUSHroom: http://mushcode.com/MushRoom

      If you'd like any advice on either, feel free to give me a poke. Just a TOW BIG WARNINGS on MUSHroom: if you choose to start from the current room instead of a new room, it will overwrite your current room and if you create a big space in MUSHroom, you will eat up your input buffer. Break it down to sending 30-50 lines at once, otherwise you'll end up unsure where it cut off.

      Cheers!

      posted in MU Questions & Requests
      skew
      skew
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