Posts made by SparklesTheClown
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RE: RL Anger
My parents are staying here while their new house gets ready for them to move into it (here being my grandmother's house).
I'm already irritable.
I legitimately hate my life and my parents make me wish I didn't exist.
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RE: Game Stagnancy and Activity
@Tempest said in Game Stagnancy and Activity:
Sounds like a pretty great community over there, congratulations on that.
Meanwhile, on WoD MUs, most people can't bothered to type +bbread once a week.
Until Fear and Loathing, the early version of Reach was one of the only WoD games I'd been on where the board posts weren't mostly lots of fragmented stuff that was ultimately inconsequential to basically anyone except the people involved.
When a game is a glorified sandbox, why am I taking time out to read board stuff that will never, ever affect me or be acknowledged by staff as mattering to the rest of the world?
I read posts on games where the world actually matters, and thus the board posts matter.
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RE: Game Stagnancy and Activity
@Ganymede I've been considering joining there lately, even though I'm unfamiliar with the theme. (Humanoid Daleks?!)
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RE: Game Stagnancy and Activity
In my opinion, the modern prevailing trend seems to be very anti-meta plot, and as long as that's the case, I'm of the opinion that people aren't going to be particularly invested in the IC trappings of the world.
If the world isn't moving and evolving with stuff happening in it, and people just make a game and go 'This is the world, this is how it is, and this is how it always will be', why should players care about it?
If staff don't want a game to be treated like a sandbox, then they shouldn't basically create a glorified sandbox to begin with. Effort has to go into making the world feel like a living and breathing thing. In my opinion, most other solutions are just a bandaid that ignores the root cause of the issue.
When a world doesn't feel alive, it's going to either be treated like a sandbox or as unimportant in general. Even in the case of staff not wanting to GM things, and want things to be PRP focused, if they want a game to feel alive, then people have to be allowed to run actually important and world affecting PRPs. Staff have to support and and treat PRPs as important and perhaps even allow players to create their own world affecting metaplot if you want a world to feel important while not GMing yourself.
I'm sure that my perspective on this will be unpopular, but if literally no one is doing any sort of important plot that has any particular consequence beyond that plot , no real staff endorsement, and no real feeling that one can affect or sincerely interact with the theme/world? People are going to treat it like a sandbox.
And I firmly believe that there's no way around that unless you make your world so small in scope that it's very simple to perceive change within one's environment without plots.
For example, a school based RP, like, an RP based around a single school, a single small faction, a single superhero team who has a base and leaves that base to do stuff outside of it even though the grid itself is mostly the base? Much, much easier for the game to feel alive with minimal staff intervention.
In my honest opinion, the larger the scope of the world that you want players to care about, the more necessary plot about that world is going to be. The smaller the scope, the more people feel that their day to day RP is a part of the world, with the option of going out into an even larger world.
I know that this might sound like I'm pulling shit out of my ass, but consider this: In, say, an anime high school RP, how difficult do you really think it would be for people to do PRPs that they feel invested in without staff putting their approval on it? Not very. It's also, in my opinion, much easier for players not in said RP to feel like it's something happening close to them, a school is a very tangible thing, people know that they know what's going on because their characters are in that school, even if they aren't in the plot.
A school, or really any particular interior location, is easier for people to buy into as important, as something capable of being tangibly affected, as feeling like a part of the same world as the other players. A city is a significantly harder sell. Because that is what you're doing, you're selling your location as something that should be invested and bought into, as something to care about.
The larger the location, the harder the sell, the smaller the location, the easier the sell.
I hope this made sense.
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RE: Card Prototyping Tools
Basically the tl;dr is, every character has a deck that represents the character. But I can actually see Trello being a super convenient resource for this, so I'm gonna explore it.
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RE: Card Prototyping Tools
@Thenomain said in Card Prototyping Tools:
@HelloProject
Scrivener is for people writing books and scripts, with good tools to do so. The "no-distraction" full screen mode is available in almost everything these days, including just hitting "full screen" button (better on the Mac, but eh).
https://writersanontaunton.files.wordpress.com/2014/01/scrivener-cork-board.png
This is mostly the kind of thing that appeals to me about Scriver.
This is mostly to organize my non-code card data in of itself, so that I can actually design and organize it all, and -then- code it.
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RE: Card Prototyping Tools
Someone suggested something called Scrivner, but I'll check Atom out! (I actually have Notepad++)
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MUSIC!
What are you favorite resources for making/learning music on the internet?
All things are welcome, but I'm also very much trying to do ear training, if anyone has good stuff for that in particular.
I use a midi keyboard, by the way.
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RE: Health and Wealth and GrownUp Stuff
@ThatGuyThere said in Health and Wealth and GrownUp Stuff:
I think talking to inanimate objects is fine, it is when you hear them respond that the issue starts.
Thankfully I'm not that far into madness yet.
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RE: Health and Wealth and GrownUp Stuff
The heatwave borderline dehydrated this orange I forgot to eat, and now I'm trying to throw it out but my brain wants to make friends with and talk to it.
When I was a kid, I just generally accepted my weird tendency to make friends with and talk to inanimate objects, but as an adult I've begun to realize that it's not a habit that one should indulge.
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RE: Toonamu Plans 2017!!! DOCUMENT DRAFT NOW AVAILABLE!!!
Current plan is still to do cards. I'm trying to use Scrivner to organize everything. Turns out when you're trying to organize a shit-ton of fucking decks, combined with hundreds of cards, Google Docs isn't adequate.
But I've thought of ways to simplify card making, since I'm no longer doing a distribution model.
I have, however, decided that I'm most likely doing to use something similar to the +cookie system that people are familiar with, to chart progress in a fair way. Which means that everyone gets cards and such when they hit a particular milestone, and it's not just staff arbitrarily deciding when you can have something.
Which means that despite not really doing a traditional progression system, Krillin can still end up the savior of the universe, which is the most important part of my vision.
Addendum: I intend to make my card thing open source, just as an FYI, so that people can do whatever with it.
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RE: RL things I love
Billie Idle as a group are a deconstruction of idol and pop music, so I think they're certainly worth it for a Japanese person into something like Billy Idol!
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RE: RL things I love
Idols are my life, so I need to share this.
https://twitter.com/hirohirohirokun/status/875560750021885953
This dude bought motherfucking Billie Idle tickets, thinking they were Billy Idol.
Then to make it more hilarious, First Summer Uika, one of the members of Billie Idle, responds with:
"Thank you! Sorry for the confusing name. But please be relieved. We, Billie Idle of Japan, surely promise fun with an 80's sound, and sure singing ability. So, I'm glad if you can come without reselling!"
The idol world never ceases to be the greatest thing on Earth, with all its dumb shit. It's really next level pro wrestling.
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RE: I Need Career Motivation
@ThatOneDude said in I Need Career Motivation:
@HelloProject if you like coding and you like money then the easy answer is DevOps. Knowing Ruby/Python and/or any number of scripting languages and using them for automation will get you PAID.
I'm not sure what kind of background you have in the IT world but if you ever worked in the field reading something like "The Phoenix Project" will be a game changer.
URL below for some context on pay:
https://www.glassdoor.com/Salaries/devops-engineer-salary-SRCH_KO0,15.htmIf you interview for a gig like the ones listed in the link you need to say stuff like, "Making improvements to something inconsistent is like wrestling a pig: It's messy and you probably won't win."
This is very interesting. I've heard of DevOps, but had no concept of what it was until now. Thanks! I'll do some research into it.
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RE: Random links
@Arkandel That is not my fandom, but it certainly seems interesting.
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RE: I Need Career Motivation
I've been using a lot of HTML and CSS, and I know how to use Bootstrap because I've been using Free Code Camp. Gonna go onto Javascript soon.
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RE: I Need Career Motivation
Actually, this is definitely motivating, and I definitely intended to do a lot of crazy shit with my site, so that I'd have a very nice presentation.
It can be hard pushing through general "studies", because I hit a wall and it's like, you don't feel the incentive as hard as having an actual project. I think that's where my lack of motivation comes from. But when it's stuff like what you said, then I feel a ton of motivation to jump in and do it.