@Thenomain said in General Video Game Thread:
And I know in saying this I'm going to summon Ganymede telling me that I'm wrong, but we haven't taken the time to work out why the other feels so strongly about this. Or rather, why I feel so strongly and understanding how Gany can imagine the opposite.
So... at this point I like DA2 more than Origins, honestly. But I didn't enjoy my first playthrough of 2 very much at all.
That first time I went with what would have been called a Paragon path in a Mass Effect game and the result felt... really bland. I couldn't emotionally engage with the game that much, and without that investment in the story or characters I just found myself focusing on all the cut corners (Every cavern is the same! Enemies just drop inexplicably from the sky!) and places where you could see paint hastily slapped onto things.
Then I played it a second time, this time choosing all the snarky options (I think this was because when I commented I hadn't liked the game much, @Roz lectured me that I had "played it wrong" and insisted I try again without choosing the "boring" dialogue options)... and that time the game felt more alive. Instead of a sort of stiff storyline I wasn't able to engage with, I ended up with basically this ridiculous fantasy version of a buddy tale. You had this snarky loser who gathered all these misfits around her and sort of made a family, and they all just kind of blundered around following her lead and more or less caused trouble around the city. It was not a deep storyline by any real standard—and it certainly didn't try to paint a grand, sweeping tale—but it let the characters shine. Over the course of that playthrough I came to care about pretty much all the companions in a way I hadn't the first time. (Except Anders. You are absolutely 100% correct that he was badly handled in DA2.)
At that point it became clear the game had really been built around the characters rather than a sweeping narrative. It's more like an anthology of various tales about this weird little family Hawke's put together, and how they just sort of blunder through all the notable events of Kirkwall. There's not a lot of games out there which are really character-focused in that manner, where the story is there only to serve the characters rather than the other way around.
My perception of the game was further improved after someone pointed out that technically the entire story is being narrated by Varric, who is relating it to Cassandra. Varric is not a reliable narrator (to put it mildly) so you can approach the game as being not what actually happened so much as how Cassandra is envisioning things based on Varric's (not necessarily wholly accurate) narration.
"We were outnumbered; there were five of them who tried to attack us!"
enemies fall from sky
"Only five? Surely the companions of the Hero of Kirkwall could easily deal with such a paltry threat."
"Ah... did I say five? I meant twelve!"
additional enemies fall from sky
And the caverns are because Varric can't be arsed to actually describe individual caverns after the first one, so Cassandra just keeps envisioning them the same way each time. Things like that.
That said, I still liked Inquisition better than DA2 (sorry, Roz) because I cared about the companions plus I also had a storyline with more moments of 'payoff', and a game which was—despite Frostbite—clearly more finished in a lot of ways. I felt like I was getting my cake and my ice cream, rather than just one or the other.
Sure, my love for the Inquisition companions wasn't as absolute as with that second playthrough of DA2; I wasn't as attached to them, and there were some I could honestly have just ignored entirely if I wasn't being completionist. (I admit I was not that invested in Cole's story, for instance, despite having read the tie-in novel specifically about him.)
I will also confess that my fondness for Inquisition is almost certainly influenced by the fact that it was really the first game where I got serious about my screenshot shenanigans.
At any rate, based on my own wildly differing experiences on two different DA2 playthroughs—and the change in my own opinion of the game after the second one—I can completely understand why people have such polarized opinions of it.