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    2. Sparks
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    Posts made by Sparks

    • RE: General Video Game Thread

      @Ganymede said in General Video Game Thread:

      @Sparks said in General Video Game Thread:

      I'm sorry, arguably? No. FF6 is factually and objectively the best.

      ...

      If they are going to be doing remakes on the apparent quality level of that FF7 remake they finally showed off at E3? Give me one of FF6.

      I concur, and write separately.

      The score for FF6 is an incredible achievement, with themes for every playable character. It is probably the best console game of all time, and probably my favorite one until The Last of Us. But it is the music that really sets it apart.

      Yes!! We are in so much agreement here.

      I am a lover of good leitmotif usage; I can go on for easily an hour about the usage of leitmotifs in the Star Wars franchise (as some of my friends would exasperatedly confirm), and half of that would be just across The Clone Wars and Rebels. (You could use the different variants of Ahsoka's theme—and the evolution of them over the course of both series—as a masterclass.)

      No video game I've ever encountered that I can think of has come close to achieving what FF6 did with character themes/leitmotifs. There are some wonderful, notable video game soundtracks, no question. But what FF6 pulled off is in a class of its own.

      Plus, the original arrangements are also a technical achievement. You listen to some of those songs and you go "how the freaking heck did they make that come out of an SNES?" I can't think of any other game of the era with music as compelling and impressive.

      @Ganymede said in General Video Game Thread:

      FF6 has already technically been re-mastered, and that version is available on tablets. It's well-worth the money.

      Oh, I know. The PC port of the tablet remaster is kind of terrible, but the tablet version itself is great. But that doesn't mean I wouldn't love to see FF6 redone on the level of that FF7 remake. A modern game engine, with that story? I would gladly play it.

      @Ganymede said in General Video Game Thread:

      But this is the epitome of the Final Fantasy series for me. I really like Final Fantasy VIII, which I think was beyond its time when it was released, but it can't compare.

      I don't share people's hatred for FF8; I actually, in a lot of ways, liked it better than FF7. (Yes, I'm a heretic. But I'm honestly so, so tired of FF7. Can we stop going back to that well?)

      But nothing else in the Final Fantasy franchise comes close to FF6 for me.

      posted in Other Games
      Sparks
      Sparks
    • RE: Will it PrP? A place to propose PrP ideas and get feedback

      @Coin - I would add, definitely be prepared to let them get away with doing goofy things on throwaway loops. Like in the Stargate episode, where they took one loop off just to chill, or when they were hitting golf balls through the Stargate (and remarking that the distance on the shit, being measured in light years, had to be a world record).

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: General Video Game Thread

      @Jennkryst said in General Video Game Thread:

      Double Post, but the MEGA CONTROVERTIAL Pokémon announcement wounds me, and now I want that Pokémon MU to be a thing even more.

      Woe.

      While I am going to be very sad if I cannot bring my favorite buddies I have amassed over into Sword and Shield, I'm actually not surprised by this.

      By, say, Sun and Moon, all they had to do was add models/animation/sprites/sound for the new Alolan Pokedex, because they already had all the 3D models/animations/sprites/sounds. Sword and Shield, they probably wanted to make higher detail models/animations, and I'm betting that redoing every single Pokémon from all previous generations would have quickly caused madness and weeping if they also tried to stay on deadline. Under that logic, I was sort of prepared to be a bit impressed if they had gotten all 807 National Pokedex entries redone.

      And in fact, that's the justification given in interviews; they just didn't have the time to get through all of them, so the ones you can't transfer in are the ones where there just aren't assets in the game for those Pokemon, period; it allowed them to focus on the ones they knew had to be in the game. And based on the Alolan Pokedex (302 entries in Sun/Moon, 403 in Ultra Sun/Ultra Moon), I fully expect us to get at least a sizeable chunk of the National Pokedex in the Galar Pokedex.

      I'm disappointed, yes, but not surprised.

      posted in Other Games
      Sparks
      Sparks
    • RE: General Video Game Thread

      @Sunny said in General Video Game Thread:

      Triple Triad is one of the best things about FFXIV, too. I spent waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too much time at the casino lol.

      I have a friend who plays FFXIV where I swear literally 90% of what he does is wander around the world challenging NPCs to Triple Triad games and trying to collect rare cards, and then head back to the Manderville Gold Saucer to challenge other players to Triple Triad games.

      @Testament said in General Video Game Thread:

      while FF6(or 3 depending who you are)is arguably the best.

      I'm sorry, arguably? No. FF6 is factually and objectively the best.

      Joking aside...

      • It has some of the best music; Terra's Theme remains my favorite FF theme and leitmotif out of all the games. For all that the orchestral versions are amazing, the original version was an absolutely freaking unbelievable song for the hardware it was running on. It is still the most iconic piece of FF music for me. (Though I will admit FFXIV's Sultana Dreaming—the night music for Ul'dah—is a very close second for my favorite.)
      • It has some of the best lines of any FF game. Both funny and poignant. And the dramatic/climactic Patrick Stewart Speech about 'there is good in the world and in people, it's all worth saving' being met with "Bleh! You make me sick! You sound like chapters from a self-help book!" is probably one of my favorite villain responses of all time.
      • It does something I don't think I've seen any other RPG do, at least none I can think of offhand: ***Major story spoilers***
        click to show

        The villain actually wins. He wins. You put together a party, you go through what honestly feels like more or less an entire game story arc... and you lose the final battle. He ascends to godhood, the world basically freaking ends... and the rest of the game is literally these now-damaged people dealing with their own horrible tragedies and traumas in this post-apocalyptic world, still managing to come together to rekindle hope and try to rebuild things.

      If they are going to be doing remakes on the apparent quality level of that FF7 remake they finally showed off at E3? Give me one of FF6.

      posted in Other Games
      Sparks
      Sparks
    • RE: From my heart.

      Also have no idea about the situation in general, here to congratulate you on kicking cancer's butt, and give kudos for the strength required for that. I either have recently lost or am in the process of losing too many friends to cancer right now; hearing of someone coming through clean is enough to earn a smile.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: General Video Game Thread

      I'm legit kind of loving the reaction to Ikumi Nakamura presenting her game (Ghostwire: Tokyo) at E3. Instead of people being horrible towards a woman in gaming, everyone seems to just adore her and her enthusiasm. I haven't stumbled across anyone saying anything bad or commenting about whether she's attractive or not, etc. (I'm sure it's out there somewhere, because humanity, but I haven't had it end up in my face as usual.)

      And there's been some really touching observations about how with Shinji Mikami (Resident Evil, Dino Crisis, The Evil Within) retired from directing games, the way he came out and introduced his protege to everyone was kind of a symbolic passing of the torch.

      I didn't watch the presentation, but just seeing the reactions around the net has been weirdly refreshing.

      posted in Other Games
      Sparks
      Sparks
    • RE: Will it PrP? A place to propose PrP ideas and get feedback

      @AeriaNyx said in Will it PrP? A place to propose PrP ideas and get feedback:

      I have a ton of random ideas, some of which are just that, nebulous little content nuggets that I haven't fully worked out in my head.

      I still have an entire Evernote folder full of those, from before my time on staff. (Sometimes I mime it for ideas still.) So I feel you on that!

      @AeriaNyx said in Will it PrP? A place to propose PrP ideas and get feedback:

      Hey, potential PrP runners, have you got something you want to get feedback on? Have tips or tricks for running combat you'd like to share?

      Find a dice mechanic that works for you, where you can run it easily and fairly quickly, which will get through the combat in a timely manner, but still allow for the PCs to get moments in the spotlight. It may take a while; I think it wasn't until the fifth PRP I ran with it that I had the right numbers so my system balanced out properly.

      For me, what I ended up doing was giving each enemy a 'successes needed' value; each time someone attacked that creature, their successes were subtracted from that. When the value hit 0 or lower, that opponent was downed.

      Then I had three difficulty levels; I think they were 20, 30, and 50, when I settled on my final balance numbers. A normal attack was at 20, and the successes you got were just subtracted from the pool normally; 10 successes, 10 points from the target's successes needed pool. If you wanted to do something a little more difficult/dramatic, that was at 30, but the successes would be multiplied by 1.25. If you wanted to do something downright cinematic—the sort of thing that would be shown in slow-motion during a fight scene in a movie—that was at 50, but if you succeeded, the resulting successes were multiplied by 2.

      Similar rules for damaging the players existed; the monsters had a 'challenge rating', and I would just do the gmcheck dice rolls to represent the monster's attacks in return, and then use harm on the player for the monster's successes multiplied by 1 + (<cr> * 0.1), so a monster with challenge rating zero would have its successes multiplied by 1, CR 1 would be 1.1, CR 10 would by 2.0, etc.

      It was simpler to run than it probably sounds. Still, I meant to make a spreadsheet to automate it, but I had planned to do that after NaNoWriMo back in 2017, and... when I finished NaNo that year, I joined staff and didn't need a PRP spreadsheet any longer.

      @AeriaNyx said in Will it PrP? A place to propose PrP ideas and get feedback:

      Personally, I have this idea brewing to place a chest someone in public and have a journal inside it that gives clues to the next location and so on, like a crazy weird treasure hunt all over the grid. I have no idea to what end this would be. Like, maybe it leads to a camp of bandits? Maybe it leads to a shardhaven/dungeon?

      Puzzles can be a lot of fun. One of my absolute favorites of the PRPs I ran took place in a literal ghost town; a town called Frosthaven which was utterly empty, save for skeletons scattered about. But when night came, the players could see the spirits of everyone in the town, standing atop the walls as though keeping guard. (Those sensitive to the dead had heard them before, but at night everyone could see them.)

      In order to figure out what had happened—and therefore, what they had to do to fix it—the players searched for clues. I had three journal objects prepared, each written in a different language by a different individual involved in the events, which I dropped when they searched somewhere that seemed feasible for that journal to be. If they translated all three journals, took the entries, and put them in a single list by date, they could see what had happened, and then figure out where they had to go to make it right.

      For yours? Honestly, I'd think about a theme for the end-point. Is it a demon taunting someone? Is it some prankster laying a path? Is it some helpful individual, bound by Writ against offering direct aid, who's leaving these breadcrumbs in hopes that they'll be able to eventually lead the players to something useful against something in a later PRP?

      Answering that will give you an idea of what tone the puzzles should take. Taunting, helpful but vague, etc. Where they're going to lead might not be terribly important right away, if you lay the clues out in such a way they can only be found during GM'd events; you could pace things and see what players' interpretations are, because sometimes they'll have an even more cool idea than the GM had.

      (RE: something for a later PRP, I had intended to run several PRPs around the individual responsible for the situation at Frosthaven. Over the course of multiple individual PRPs, this character's full past and motivations would have become clear. I think story arcs like that, where people involved with different PRPs can come together and figure out the bigger picture by sharing information? Those can be really fun.)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: GMs: Typical Player/GM Bad Habits

      @Coin said in GMs: Typical Player/GM Bad Habits:

      Bad GM Habit: Wasting player's time when they know a lengthy and/or convoluted and/or complex action is going to lead nowhere. Especially on MUs, where that can take weeks or months of the player's time and effort. Just tell them.

      My rule of thumb as a GM, both in the tabletop campaign I run and even moreso as a GM on MU*s (where actions can take a lot longer than they do at a table with dice), is that the answer should pretty much never be "no". Sometimes if their idea is brilliant but wouldn't work with what I have planned, I change the plans. If the action won't work at all, I strive to always give a "no, but..." with some other avenue to look into, some hint to steer them down a different path.

      Either way, my goal as a GM is that the players should never feel like they're wandering aimlessly in a darkened room, smacking into walls and never finding a door out.

      @Pyrephox said in GMs: Typical Player/GM Bad Habits:

      Trying to make sure that the consequences of actions that players take, whether they are successes or failures for the PCs, are fun for the players. Which sometimes leads to a PC intimidating the hell out of a group of gang members and short-circuiting what had been PLANNED to be a combat, but which later led to a pretty awesome car scene with other gang members t-boning the PCs' getaway car at speed.

      Yes! Another GM rule-of-thumb I use is that the enjoyment of the players matters more than the purity of my narrative. I mean, especially in tabletop games, I have to be ready to adapt at a moment's notice, and if I've invested emotional energy in a storyline going a specific way, I'd potentially feel disappointed/frustrated if the players did something unexpected.

      If they want to sideline into something else—if they come up with some other way to solve the problem that would actually work—I should let that happen if I can.

      @Pyrephox said in GMs: Typical Player/GM Bad Habits:

      No-selling character skills and abilities. I don't want or expect a single PC ability to be an instant win button on any scenario, but the times when GMs have shut down or bent over backwards to decide a character's extremely relevant skills/abilities Just Don't Work because they didn't think about them when building the challenge is kinda silly. And makes me grumpy.

      It's frustrating to set up a complex and challenging situation only to see a player spot an end-run around it which you didn't plan for. This happened to me early on in my current campaign, when I had planned out this elaborate combat scenario where the party was going to have to fight their opponents while in an inn that was actively burning down; I had rules for how the fire would spread, and I figured it would force them into a smaller and smaller active battle area and impose a sense of urgency to the battle.

      And then the druid was like, "Oh, I've got Gust of Wind! If I read this right, I should be able to blow out the fire in a straight line for sixty feet in any direction. Can I use that to carve a path through the flames?"

      Welp.

      But in those situations, you run with it! As with the reply to the last quoted block, it's generally far more fun for players to let a creative application of a player skill or resource succeed than to block it. Even if you're sure that battle would've been spectacular in its original form (which I am), that fun will be tainted if the players go in feeling sullen that they were blocked by GM fiat on utilizing skills and resources.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Real World Peeves, Disgruntlement, and Irks.

      I just got back from my writing mentor's memorial. And while it was good to see people I haven't seen in so long, I'm feeling her loss far more keenly today; I realized that I knew so many people there, and she was the one who had introduced me to all of them.

      She was like a katamari, but she rolled through life collecting people instead of things. You'd enter her orbit and be carried along. She didn't see any difference between her famous friends and the ones whose name no one would know; everyone was just friends, and she always wanted her friends to meet each other. (Not always with warning, though; I was not the only one there with a tale of "so I met her for brunch/lunch/dinner and then found out that Ursula K. LeGuin/George R.R. Martin/Octavia Butler/Harlan Ellison/whoever was there too, and nearly had a heart attack.")

      She was someone unique, there will never be another Vonda, and this evening I'm acutely aware of the hole she's left in so many lives. Like running your tongue over the hole left when a tooth is lost or extracted.

      I suppose my peeve is just that this evening, I keep running my tongue over that hole.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Fandom and entitlement

      I mean, Paul Dini has outright said he's seen animated series cancelled because the viewership among girls was too high; network execs said that "girls won't buy the toys", and therefore the show wouldn't be as profitable as it could be, so they'd rather replace it with something that can have a more profitable toy line.

      There was some discussion about this around the time Sucker Punch came out, as well.

      Emma Watson and Olivia Wilde have commented on related topics.

      I could keep looking, but I have to leave for an RL thing.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Scene Set Ideas

      @Jennkryst said in Scene Set Ideas:

      I stand by the greatest opening line of a book that I have ever seen, which should work equally amazingly in mu setting:

      The building was on fire, and it wasn't my fault.

      That particular Dresden Files opening line is in my top five favorites. I'm also fond of one that was like "To say I met Nicholas Brisbane over my husband's dead body would not, strictly speaking, be accurate; Edward, it must be noted, was still twitching on the floor."

      A good opening line can really set the stage for a story. In that spirit, I used to participate in a "first lines" writing game exercise, wherein you had to come up with a compelling first line that was also clearly from a speculative fiction story (i.e. science fiction or fantasy). I saved all my old entries to that thread; they're of mixed quality because it was years ago, but every so often I glance at it, get an idea from one of them, and cross it off the list as I go off to write it. Now I kind of wonder how many of them would make good scene prompts...

      Maybe "Last Monday I learned two important lessons that every veterinarian should know: first, that werewolves exist, and second, that they don't have much of a sense of humor about any attempt to spay or neuter them." would work for a WoD game...

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: MU Things I Love

      @thesuntsar said in MU Things I Love:

      when people put hilarious summaries in the @rs

      I have spent a lot of time in the past few years trying to come up with some ridiculous ones. I wish I still had a list of them, honestly!

      There was like a week where I managed to write every randomscene as a Pokemon reference. Including at least one which was along the lines of "A wild <PLAYER> appears! <PLAYER> uses DIRE WARNING! It's SUPER EFFECTIVE! AISLIN has HEADACHE!"

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Auspice said in Real World Peeves, Disgruntlement, and Irks.:

      Usually drives fail (in my experience) due to temperature issues, but I've kept my apartment quite chilled because Texas.

      Not quite true. NAND flash (used in SSDs) can only be written to a certain number of times for reasons of actual chemistry; each write operation to a NAND cell erodes the oxide layer a tiny bit, and when that layer is sufficiently depleted, the cell loses the ability to store data. If the drive is used predominantly for reading, it could last pretty nearly forever, but each write costs it a tiny bit of lifespan; SSDs that are written to more often will die more quickly. This is alleviated by wear leveling (i.e., moving data around so that you don't write to any one cell too often), but the lifespan is still finite if you are performing writes to the drive.

      This is why SSD drives are best used for things where you write to it less frequently, but read from it really often.

      How long a given SSD drive will last depends on the NAND manufacturer (i.e., where in the theoretical range of maximum write cycles this particular NAND memory falls), how many levels that NAND has/how many bits a cell can store (SLC, MLC, TLC, QLC) and whether it's planar or 3D NAND.

      That said, a decent high-end SSD should last a long time under average use; if it's only been a couple of years, I'd be surprised if you've exhausted the write cycle lifespan. Where I you, I'd be curious what Open Hardware Monitor or a similar tool says about the SSD health. (SSDs can report their write cycles and general state of 'health', and OHM will let you view that data.)

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Fandom and entitlement

      @Auspice — I still love people contrasting Rick's encounter with Imhotep in the Mummy, and Carol's encounter with the Skrull agent in Captain Marvel. They are pretty damned near identical:

      • Confront thing.
      • Thing roars/screams.
      • Roar/scream back.
      • Follow up with attack.

      Similarly, both Rick and Carol have been known to wield a cat (or flerkin) as an impromptu tool to frighten off enemies. This has led to a joking fan theory that Carol is a descendent of the O'Connells, like their great-grandchild. Which I find a delightful thought.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Fandom and entitlement

      @Auspice said in Fandom and entitlement:

      @Sparks Have you seen The Mummy Honest Trailer yet??

      I object strenuously to the claim that Rick addresses all problems "by shooting at them". That is a gross mischaracterization and does not do justice to the true breadth of Rick O'Connell's potential solutions to the problems he comes across; yes, he does shoot quite a lot of them, but he's also seen to wave a sword at problems, and frequently screams at them as a fallback option.

      alt text

      Sometimes he even does more than one of those things at the same time!

      alt text

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Auspice said in Real World Peeves, Disgruntlement, and Irks.:

      It's a 1.5TB and them shits ARE NOT CHEAP (I got mine on sale for $80 when I did get it and I know it's gonna be a loooooong time before I see a price that good again).

      FWIW, while I prefer the Samsung EVO series, Crucial's current generation 1TB SSD is super reliable and the price tends to fluctuate between about $90 and $120 depending on how much stock's available. It'd be losing 500GB, which hurts, but it often dips down pretty close to the price range you're mentioning.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Fandom and entitlement

      @insomniac7809 said in Fandom and entitlement:

      The Mummy remake, meanwhile, shifted to 'safe' by (according to what I've read) emphasizing the role of its bankable white dude lead

      When you say "the Mummy remake", I am guessing from "in a use of an IP that had paid off big not too long back" that you mean the 2017 disaster that happened to share a title, not the 1999 remake (which was legitimately called a 'remake' of the original 1932 movie, though it's a loose one at best).

      I'm only double-checking because you're drawing parallels with a 1998 movie that came out around the same time as the 1999 remake. And if you're talking smack about Rick and Evelyn, I will object with every fiber of my soul. Because what's wrong with that movie? What would I change about it?

      mummy rick

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Good TV

      @Alamias said in Good TV:

      @Coin said in Good TV:

      @Sparks said in Good TV:

      Lucifer's been renewed for a fifth (and final) season. So, they'll have a chance to end the story the way they want, rather than leaving it on a cliffhanger when it doesn't get renewed at some point.

      It's smart. They already had to save it once.

      Lucifer was always slated to be a 5 year run, so they are just getting to finish it up like they always had intended to do.

      Which is honestly refreshing; I like when a series has a defined story arc instead of "how long can we keep going?"

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Good TV

      Lucifer's been renewed for a fifth (and final) season. So, they'll have a chance to end the story the way they want, rather than leaving it on a cliffhanger when it doesn't get renewed at some point.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: General Video Game Thread

      It's worth noting that Octopath Traveler's use of 3d makes it feel visually very different in play than an old school SNES game. There actually something quite beautiful about the way it looks in motion, and I think it's almost more because of the pixelated retro textures than despite them. It's the best example of HD-2D I've seen, I think.

      It is also multiple RPGs kind of smashed together. Each party member really has their own entire storyline; you pick one to start with, but as you travel the world you will gradually find the other characters and thus can also play their stories, their own arcs. Only once you've done all those stories can you start to see the common threads that tie all eight travelers together, and what the story that will affect all of them is... and then resolve that one.

      posted in Other Games
      Sparks
      Sparks
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