This is an edited version of one of my working drafts; these are some storytelling definitions we're using, and perhaps they will help with shared understanding.
Type of plots:
Metaplot -> Chapter -> Multiple Global Factions -> Local Faction(s)/Global Faction -> Personal
Metaplot: Background plot of the game, created, maintained, and run by Blue Rose. At this level are things that include the greater world outside of our area, the big bad background story which will offer hooks for the chapter plots. There are no rewards for running this plot level.
Chapter/Season: This would be the 'main' plot of the game; run only by staff, these are the major plot arcs that carry the game's metaplot forward. These will be formal, and typically should last between 3 and 4 months. All storytelling staff's chapter plots will be related to the metaplot, and they must involve two or more global factions. There are no rewards for running this plot level.
Multiple Global Factions (2+): All plots of this level require staff approval. They may or may not be connected to the chapter plots; their duration is not tied to the seasonal system. Most of these will be staff run plots; it is unlikely that Blue Rose will approve a player run plot that falls into this category due to the inclusion of different racial factions (much more likely with several global factions that are not racially divided). These are plots that cross factions; crime and vampire, immortal and mummy, werewolf and hunter, crime and high society, and so on. The scope of these plots is very large, and they should be designed with a beginning, middle, and at least two potential end conditions. There are no rewards for running this plot level, though in special cases it may be treated as a series of lower level plots.
Local Faction(s)/Global Faction: These plots may or may not require approval (see below list); many should be review-only, so long as they don't include an item that requires approval instead. Anyone can run a 'crime' plot, or a 'vampire' plot, or a plot for their pack or coterie. Single global faction or multiple local faction plots can be run by anyone. Running these plots earns 1 player point per scene; max of 2/week earned this way.
Personal: Almost always review; few things run for a single player require prior approval.
And these are helpful too, likely:
Story/Plot: Any plotline that has a beginning, a middle, and an end. It can be anything from one scene up through as many as needed
Set: The location roleplay is happening, or the condition of that location; establishment of what's around, what people are around and what they're doing, what time it is, and other factors that might need to be established.
Scene: Any roleplay between two or more characters with a set, a beginning, a middle, and an end.
Session: One month real life time
Faction: Any group of 3 or more characters with a significant IC connection either through who or what they are, or through their relationships with other characters
Global Faction: Game-wide faction, such as high society, law enforcement, or vampire
Local Faction: Character created factions, such as households, businesses, coteries, packs, freeholds, and so on.