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    Posts made by Sunny

    • RE: Gateway to MUX Entry

      I wrote this thing forever ago, it's a writeup of all the basic commands and such. People can snag and c/p or w/e. It's not accurate for Rhost, but I believe it should be for both Mush and Mux.

      There are two kinds of code you'll generally need to worry about on a game. They are softcode and hardcode. Hardcode is the code that is the program itself, with certain commands already built in. They are generally the same across all games, with minor variances due to there being a few different hardcode packages. These commands can typically be identified by a lack of a prefix to start them (ie: say instead of +say), or by that prefix being @. Softcode is the code that changes from game to game, and is generally the code that was created for whatever game you are on. There are exceptions -- some pieces of softcode that are freely available and widely used -- but that's typical. Usually, these are all prefixed with a +.

      Help commands:

      +help -- accesses the index of softcode help files
      +help <topic> -- accesses a help file for a specific softcode command
      help -- access the index of hardocde help files
      help <topic> -- accesses a help file for a specific hardcode command

      Communication commands (I will use & for separating the commands and their aliases here):

      say & " -- Says something.
      input -- "Hello.
      You see -- You say, "Hello."
      The room sees -- Jobob says, "Hello."

      Pose & : -- poses something
      input -- :smiles.
      The room sees -- Jobob smiles.

      @emit & \\ -- emits something
      Input -- \\Over there, Joebob sits on a chair.
      The room sees -- Over there, Joebob sits on a chair.

      ooc or sometimes +ooc, depending on game (softcode that often masquerades as hardcode in how it's coded) -- says something OOC
      Input -- ooc Wow!
      The room sees -- <OOC> Joebob says "Wow!"
      (The output for this command varies, but that's the general gist.)

      Page sends a message directly to another player / other players, regardless of what room they're in on the game. There's a variety of ways to use it, and the command for such is 'page' -- 'p' also works. You also may use : in it like you do with a pose to get the same effect.

      p <name>=<message> -- standard page.
      p <name> <name> <name>=<message> -- standard page to multiple people.
      p <message> -- pages the last person(s) you paged.
      p <name or names>=:<message>.

      The output / what you see varies depending on whether you paged or paged a pose.

      Channels are kind of difficult for me to explain in depth, but the basics are easy. If you want to try and puzzle it through yourself, the help files are - 'help comsys', and then 'help comsys commands'. Hardcode. 🙂

      The basics are:
      @clist - pulls up all of the channels that are public that you can see. There are other hidden ones that will often be available to you, but you'd have to ask your staffer what they are.

      addcom <alias>=<Channelname>
      The channel name is case sensitive.
      addcom rum=Rumors

      This will add the alias for the channel and put you on the channel. That alias (rum) is what you type to talk on it -- rum La la la would then come across to everyone on the Rumors channel as:
      [Rumors] Joebob says "La la la."

      Then, to turn it on or off, it's
      rum on
      rum off

      Bboards! This is one of those softcode packages that's widely used on the bulk of the games out there. Tis a bulletin board; most games store lots of information there, and a great deal of conversation usually happens on them.

      +bbread <#>
      Lists all of the posts on board #. The # is the bboard number (on the left-ish) that you see when you hit +bbread by itself.

      +bbread <#>/<#>
      Reads a post. The first # should be the bboard number, the second should be the actual post number on that bboard.

      +bbread <#>/U
      Reads all unread posts on bboard #. Be prepared for spam.

      +bbpost <#>/<subject>
      This starts a bboard post on board# -- commands of how to write the text and actually post it will helpfully pop up when you do this.

      Mail. Like e-mail, only on the Mu*. >.>

      @mail -- checks to see if you have any.
      @mail/read <#> -- reads said message.

      @mail <name>=<subject> -- starts a mail message.
      -<text> -- adds text to mail message.
      @mail/send -- sends a message.

      Miscellaneous commands:

      +who & WHO
      Sees who's on. WHO (case sensitive) will show a listing of players, their time connected, their idle time, and their @doing, which is typically just some random comment, the maximum characters of which is not very big. +Who is the softcode version, and will generally show the player name and then some other field(s), depending on what the game prioritizes.

      @doing <blah>
      Sets your doing.

      +where
      Shows the location of all non-unfindable players. This is not on all games, but it is on a lot of games.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Sunny's Playlist

      Also Emilie on Fallcoast, now!

      posted in A Shout in the Dark
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      Our goal has been set; we're looking at launching January 1st of 2016. At the pace we're going at, that's comfortable.

      Second, there's a staff meeting on Saturday for those of you who are involved but not logging in on the site itself. BE THERE. While this should not much resemble the Ashes meetings much (never ever again), I do want to at least have a pow wow about my goals and expectations, and make sure that everyone is on the same page.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Stuff Done Right

      @Tempest said:

      I tend to dislike coded feeding systems, or even having to roll to feed, personally.

      This is completely a lack of understanding in what a feeding roll brings to a game. Vampires have all sorts of ways of going about feeding and none of them are perfect. The roll is to see if there's a problem. If the kid who's just drunk enough to give you what you want has a stalker werewolf girlfriend, for example. Limiting to 'seduction or violence' could probably be improved on, but don't think that having a clever way to feed ought to take the place of a feeding roll.

      The point of doing a roll is to see if your character runs into snags regardless of how they're going about feeding.Because they're a vampire and feeding is not foolproof. Eating people is sort of a theme of the game and all, and even with animals something could go wrong. Someone could be out in the woods, etc. Again, point of the roll.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @Misadventure said:

      Down with WoD, up with Victoriana!

      flees

      I know, I know. The bug bit me; I didn't expect to get so thoroughly amused and caught up in doing this project. I was all good until we started to get to the details, and suddenly INSPIRED, so yeah. Vicky maybe someday, right now it's WoD.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      Shut up. That's why it's called the FAKE picture. And it's not for public consumption anyway. Why must you mock me? Why?

      Also, tha'ts fucking hilarious. Funny because it's true.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @tragedyjones said:

      @Tempest said:

      On a different topic.What are your plans for Bloodlines? Updating them custom (or borrowing from somewhere that has done some), or skipping them entirely like Eldritch? (I don't think this has come up in the thread before, but if it has, feel free to call me horrible names.)

      Shank @tragedyjones in the eye when he tries to cut out the Zelani. 😢

      Current plans are to implement everything BUT Zelani.
      (I am lying(

      No, he's actually not. That's entirely the plan.

      (We're still rolling this around and haven't made decisions yet.)

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @Arkandel

      It's mostly a numbers game. How much do I want to handle, and how much can I let go of? It's why I'm advertising for these things now; that way when game opens there's already people in play, rather than a rapid series of IC changes across all of the families. It's my hope that peoples' engagement in the process will net me at least a third of the families run by solid candidates, leaving me to only have to replace part of them and the ability to do so gradually. The reason I am not handling racial and family factions the same boils down to workload, really.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @Arkandel @Tempest

      There will be ranks in play, both within certain racial factions and with the families. There will not be hard activity lines drawn/enforced. In the cases of racial factions, the leadership will be starting out as NPC; whether we change that or not depends heavily on what the landscape ends up looking like. We're using Mystery Cult Initiation for the families, so that's a 1-5 merit; 5 is family head (or public family head, in some cases). Other positions (like Sheriff) correspond to the various factions' status merits.

      Yes, status and ranks have the potential to cause drama. If I removed everything that had the potential for causing drama, there would be jack all for the PCs to do. Giving directed control to PCs means I don't have to bloody play 165 NPCs. While I can do it, I don't like doing it. There are better uses of my time than trying to keep each individual faction going with stuff happening. I'd rather focus on ones that haven't been adopted.

      While the game is not PVP focused, we're not removing every aspect of PVP from the game. I know there are people that don't enjoy politics, but there are plenty of people that do. Not having these positions as PCs causes its own host of problems, and I'd rather have the problems that come with player investment/engagement than those that come from staff control of everything.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      We are going to be including Families on Dust, special things and all based on the Mystery Cult Initiation merit.

      I'm midst developing city / family history. I would like to have all of my family heads in place prior to opening. Some of the families are fairly well defined, some of them are still just broad strokes. If you think you might be interested in taking a family and would like to work with me from step one, let me know here or on my site. Two are currently claimed and one is for sure NPC only, but that leaves quite a few. They're all full of hooks and being built in day one as part of the landscape of the city.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      I need someone who has a particular focus / comfort with working with an influence/territory system. We're getting to the point where if we're going to include it, we need to start building it in now.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Reactions to 08192015 Update

      I like it now. The skin I am using is aces.

      posted in Suggestions & Questions
      Sunny
      Sunny
    • RE: Reactions to 08192015 Update

      Ew ew ew ew ew. I'm sure I'll get used to it eventually, but I do not like it right now.

      posted in Suggestions & Questions
      Sunny
      Sunny
    • RE: Shadowrun!

      @Admiral said:

      You're free to be wrong all you like Glitch. Don't let me stop you.

      Cyberpunk is definitely a sub-genre of Scifi. You're free to be wrong all you like, though. Don't let me stop you.

      Wikipedia says it is, too, but here's a link from some people with a stake:

      http://project.cyberpunk.ru/idb/scifi.html

      I encourage you to do your own research.

      posted in A Shout in the Dark
      Sunny
      Sunny
    • RE: Seeking Women for Multi-Game Harem

      @Arkandel said:

      Yeah, so. No mav I've ever seen since beats that, but I'm sure one of you freaks has a better tale to tell. 🙂

      Hey, I did this, so it's not the only time it happened. It was a bit awkward. I wish I had one to top it, but I really don't. Mavving a page-TS meant for another staffer to the room during a big ol' staff meeting...is definitely my worst one.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Sunny's Playlist

      Adding Moire @ Eldritch!

      posted in A Shout in the Dark
      Sunny
      Sunny
    • RE: Seeking Women for Multi-Game Harem

      Bwahahaha. This is hilarious.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      Yes! Very much so. The address should be above; I will be around in a few hours (once work is done). Feel free to pop in; I'll get you a wiki login tonight.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: RL things I love

      That being a grownup means when I have a really, really bad day...I can have ice cream for lunch, and nobody can stop me. HA.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Ghoulage on Kingsmouth

      @Ganymede said:

      @Sunny said:

      Why would I take your lunch money? I would much prefer you just spend it on me!

      That's still taking it.

      Not if I don't touch the money! >.>

      posted in Adver-tis-ments
      Sunny
      Sunny
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