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    Posts made by Sunny

    • Brainstorming: Chargen Hooks

      So, something we've been throwing around regarding Dust is some sort of 'hooks/prompts' section of chargen. People can take one or not, they're just things (either plot or setting related) to work into your background.

      If one gets chosen, it comes off the list unless it's something that can be multiple people, and then it'll go back on. Possibly considering a small amount of bonus points at the end of chargen for it or something. Hell, it could even be a variable point thing depending on how immediate the need is / where the request came from.

      The keys here I think would be:

      • Optional
      • Relevant
      • Updated regularly
      • Interesting / valuable to the game

      What are folks' thoughts on such a thing?

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Geist Reconstruction

      @Arkandel said:

      @Sunny But was that the result of him playing a Sin-Eater?

      The attempts he had to involve himself with Sin-Eater groups that sort of ended up fading off/puttering out? Yeah. People would sort of make noises about wanting to do things, and then just never followed through.

      Edited to add: If someone does convert the Sin Eaters for 2.0, I'll include them in Dust. Of all of the 1.0 stuff, that's what I really am having sadfaces over it not looking like they're going to do. They're my favorite to play with / ST for. Well, Vampire maybe to ST for. Either which way though.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Geist Reconstruction

      We had a great sin eater in my playgroup, but he didn't really do much out of Three Oaks once we had things going on there; all of his initial attempts fell flat and he gave up, I think.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Wyrdathru's Playlist

      What is drums in the dark?

      posted in A Shout in the Dark
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @Arkandel said:

      @Sunny said:

      Staff will not gain experience for their characters from running plots on the staff level

      Care to explain what that means (and what the reasoning behind the decision was) ?

      Why would I, as a player, gain XP from running a plot but BobStaffer who runs the plot isn't eligible? What happens when a staff member runs plot as their character? Etc.

      Part of this is, I admit, holdover from ye olden days. I cannot conceive of a system in which staff are virtual-materially rewarded for being staff and doing their jobs. It is, to me, abhorrently unethical, do not pass go, do not collect $200. Earning a reward for doing your job as staff, to me, is on the same level as taking care of your own experience spends/jnotes or judging your own scene. I feel very strongly about this. I understand and recognize that the community has progressed to where this is not actually the case, but in my opinion that's not something we should have let go, or something that should have even been tolerated when it first began.

      That said. there is a distinct structure / framework for storytelling on Dust, and nobody is getting a direct XP reward for running things (players are being rewarded, just with player points, something still under development). To try and make it simple, there is one category that players can run with review but not needing approval (that means they submit what they're doing and just go do it, and if we need to we chat after the fact), and the other player-level category which requires approval.

      If one of my staff members chose to run something at either of those plot levels, I would counsel them to run it from the player side, not the staff side. The approval level plot stuff is actually not as limited in scope as people might imagine, either -- primarily, the distinction between whether players can run it or not is the makeup of the factions the plot is intended for. It's a rule, though -- there are some things that are off limits for players to run, because they do not have and will not get access to staff information.

      There are also multiple levels of staff plot; all of them involve the game's forward story progress directly. This is the "perk" of being a staffer. You get to peek behind the screen and ruin everything for yourself, but you also get to help craft and execute the story of the game. There are people that enjoy that, and with the structure we're building in for staff, I might even be able to keep them for more than a few weeks.

      tl;dr: If my staff are running player level plots from their staff bit, they're goofballs and should be swatted lightly to remember they earn points if they do it from their player bit.

      Edited to add: After some consideration, I realized, I did lie up above. With the system we're using on Dust, I actually would allow staff to handle their own XP spends and jnotes WAY before I'd conceive of rewarding them for staffing.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      Tonight, the solid decisions I've made based on group discussion:

      Mood: Hopeful (Victorious minor)
      Theme: Every Effort Matters
      3XP/week max progression, 1 of which is automatic, that automatic XP will be tallied and given to new characters upon their creation, yearly cap TBD, with XP dumps
      Scope for Staff Plot: Neighborhood/Multi-faction
      Staff will not gain experience for their characters from running plots on the staff level, nor any other virtual-material benefit from any staff duties
      Discussed review vs approval system

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @tragedyjones

      Oh wow, don't even feel bad. People can come and go as they will, there's no participation required. Ask @Cobaltasaurus how chill I am about stuff like that. 😉

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      Group: General Board
      Title: Discussion 1

      In which we discuss the progression of the game:
      What all needs to happen before launch
      Who wants to do what.
      General estimate on how long it will take us to open
      Begin plot foundation discussion, as well as mood, theme, and scope.

      We'll also be discussing some terms that I will be using heavily so that we all are on the same page for understanding, and there will be talk about how I plan on running this game -- what that looks like for me, and what it looks like for you.

      When? This weekend (Friday through Sunday), when I'm around and have a brain. I don't expect anyone to be here for all of it or anything, but I want to let people know this will be starting heavily and so now is the time to log in and hang out.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      Staff wiki brainstorming has started, and the grid is dug. I'll be putting in notes for people to make descriptions out of the next few days. Everything is either in dropbox or on the private wiki currently, but if you're interested in being on the development team, feel free to swing by and introduce yourself!

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Safe Haven Harbor is seeking a few good players!

      @Misadventure said:

      @sunny You got it all in one.

      If you're hurt, you're hurt. I dunno any details of that, or the policies you think are bad news. Share and elaborate.

      Right. Thus my initial post to say I was sad. Which got me a token 'well you're invited now' which is offensive, considering. As far as the policies and such go, there's a thread here with all the arguments hashed out very well, and the staff there's justification for those policies.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Safe Haven Harbor is seeking a few good players!

      Second verse, same as the first.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Safe Haven Harbor is seeking a few good players!

      Removing my griping as the circumstance has been resolved by @2mspris.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Safe Haven Harbor is seeking a few good players!

      I wish you all the luck in the world with this. Still sad I was personally specifically excluded for reasons I do not understand, but good luck with the game!

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      Those of you that plan on participating, please log in and post both any input/suggestions you might have about the above, and then intro posts on the general board. 🙂

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      From on the game -- and if you're going to respond, it needs to also be on the game, since that's where I'm keeping track of it. But! Current status report:


      So, this is where we're sitting and what I need, right now:

      1. Grid -- I will be creating a map and digging the skeleton; that is one of my two current projects.

      2. Policies -- #2 on my projects. Currently determining what I want to talk about with a group, and what I want to simply decide on.

      3. Code -- I can probably figure out how to do this if needs be, but I know the group of you are probably better suited. I'd like to get Theno's graciously offered chargen installed, as well as some of the standard existing packages as-is. Once what already exists is in place, then I'll need to look at what the game doesn't have, and we'll need to figure out who can do the things since I probably shouldn't be asking Ixy to do all the things for me all the time (not that I'm going to stop him from volunteering, but I can't expect!).

      4. Subject Matter Experts (SME): We need to determine them. Currently, we have vampire, werewolf, and demon that are published; Changeling will be following soon. I'm going to be acting as SME for M/M+/Immortal, but I need an SME for all of the things. Right NOW, we are going to address all of the game lines; we'll be determining together (feel free to post your input now) which we're going to include and convert if necessary. So, I need SME's for: Vampire, Werewolf, Mage, Promethean, Changeling, Sin-Eater, Demon, Changing Breeds, Hunter, Mummy, Beast(?), and then of course I will just do m/+/immortal. Volunteer for multiple if you want; I'll end up assigning them. Anything that does not have a SME by the time we're really rolling probably won't make it into the game. We need to have it now just because we're going to need to work things into the story, whether or not we use them.

      The role of an SME is to be consultation for rules, bringing things that need to be HR'd to my attention, and to collaborate with me (and others) for their starting story. It is in no way a 'sphere wizard' sort of deal. This, like all commitments right now, is for development purposes only, and does not imply that you're agreeing to staff when development is done. I'd also like an SME for Code, Building, an...no, that's it.

      1. News files: will be waiting on #2 and #4.

      2. Wiki is covered by a wonderful lady who is wonderful, I'll let her introduce herself though. 6) Suggestions for staffing name themes would be welcome.

      3. Game NAME is going to be Dust to Dust, and we'll be set in Bay City, Washington State. It is a fictional city on par with Seattle; our Seattle is going to be considerably smaller than the real one.

      4. Story. I will need help crafting the main story arc; I work the best when doing so via a discussion. I am FOR SURE kidnapping ES for this, but anyone else can volunteer as well. Keep in mind that participating in the crafting means that you'll be spoiled for a lot of it.

      5. Development of 'This is How the World Is'. Hand in hand with #7. Things like 'What is the god machine' and 'what determines if someone is going to awaken', and so on. I have some ideas, I'd like to bounce them around some. This will, of course, be a spoilers section. HOWEVER, it is unlikely that anything determined in this step will actually come out in play directly, but having things consistent behind the curtains is important.

      There's some good starting points. There'll be more as we end up drilling down further! But this is where we are right now.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Whispers in the Dark - A Buffy MUX looking for help

      @Tempest said:

      Mildly curious. Been ages since I saw a single episode of Buffy, I was more of an Angel fan...

      Are most people playing slayers, or what?

      I only know of one so far. Probably another one or two, but most folks I know are going with occult buffs or psychics or demons.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      Have the site up and is there; am asking people who are going to participate to pop in and put up a post on game with some key information I need for coordinating efforts.

      It has begun.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: RL things I love

      Nailing an interview for a job that is not only way above my current payscale, but is in exactly the field I want to get into. It's a combination of grant stuff, public service for disadvantaged populations, and working with providers who are supporting our patients. It's out of the agency of doom and...well, into one that has a way worse reputation, but the particular unit I'll be going into (I met the team already ahahahahahahaha) is like, the coolest.

      NAILED IT. For real. So excited.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: The Flame of Darkness (Marvel Universe RP Game)

      @Misadventure said:

      In what format are they stored. Give an example, so people have a clue what sort of traits, and resolution you are using. Please quote one of the examples as closest to what is expected or provide a more accurate example.

      What part isn't clear? Superhero games with narrative traits are pretty common; it's the way the genre mostly handles them, I think.

      @RoguePotato How canon strict are y'all? Particularly once someone starts playing a PC?

      posted in Adver-tis-ments
      Sunny
      Sunny
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