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    Posts made by Sunny

    • RE: Kushiel's Debut

      @Arkandel said:

      The problem with playing on MU* derived from book series is that you must have read the series in question. 🙂

      With this particular game it's really not a necessity; the basics are linked above, and it's really easy to pick up on. It's basically low-fantasy idealized France with angels and 'love as thou wilt' being the religious base. So for your own comfort level you might need to read the books, but plenty of folks do just fine. It helps that people are really mellow about letting you know something major (or just letting it roll off their back because pretendy fun time).

      @Huzuruth My first advice would be don't, but beyond that (as @Echx has said), speak to staff about it, and most certainly play a diplomat of some sort, or at least someone along those lines.

      Playing a commoner from Terre d'Ange is not recommended; playing one from elsewhere (there are a lot of xenophobic d'Angelines) is REALLY not going to net you a whole bunch of RP. I mean you'll get into the public at the inn scenes, but getting in on the plots and such would be difficult. Plus, going that route doesn't connect you to any other characters, which is one of the better ways of getting involved. I mean it can be done, but the hoops and the work would be a little daunting to a new person trying to get their foot in the door. It ends up being an entirely different game playing a character of this sort, and it's not necessarily an improvement.

      ETA: Any basic concept you want to play can generally be shoehorned into a character type that will be able to get involved in things. I know staff will never tell you you CAN'T do a concept like this there, but they do generally recommend against it. Still, if you're really super interested and your heart is set, I imagine it could be done.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Kushiel's Debut

      @HelloRaptor said:

      I am not familiar with Kushiel theme so help would be very welcome in plotting her concept.

      I can only assume it involves a lot of standing half naked with your back to other players.

      Actually, it's kneeling with your back exposed. Get it right.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: RL peeves! >< @$!#

      Fire alarm tests omg. I know they're necessary, but I wish there was some sort of 'quiet' mode that could indicate they're working without me having to listen to it go off a million times. SO LOUD.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Kushiel's Debut

      @Echx said:

      (I play Reynard, and I'm about >< close to marching the country off to war. That'll be fun! No, really!)

      So stupidly excited about this. But yeah, as Echx has outlined, there's a whole lot going on. While no, the monarchy is not likely to go anywhere, and no, it's not a crusader kings sort of game, there is a whole lot more that goes on beyond the marriage simulator. Mind, there's plenty of the marriage simulator sort of thing that goes on, as well as uh, frock drama I guess it's called? I enjoy that stuff too, mind, but squee war. From what I can tell this is not a game with a metaplot that has a huge end goal to it. There really aren't win conditions so much as 'hooray, this month I'm on top' -- if you successfully climb the ladder of power to the top, it changes to a game of defense.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Kushiel's Debut

      I pass this info along pretty regularly for new folks coming in, so I figured I'd post it here, as well. There is a LOT of info on the wiki, and it can get pretty overwhelming. To get a really good 'quick start' idea of the setting / what's going on / etc, really the following pages should do you:

      http://www.kushielsdebut.org/index.php/New_Player_Quick_Guide
      http://www.kushielsdebut.org/index.php/Timeline#Present
      http://www.kushielsdebut.org/index.php/Nobility
      http://www.kushielsdebut.org/index.php/Night_Court
      http://www.kushielsdebut.org/index.php/Religion
      http://www.kushielsdebut.org/index.php/Temple_Orders

      Then of course once you've got a character firmed up a little bit, looking at the houses specifically and the provinces, all of that sort of thing. The above links, while not a complete and total understanding of the books and blah blah should give anybody enough information to be able to play the game without having any major confusion.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Kushiel's Debut

      Staff is REALLY good about keeping bboard 23 up to date with what they need/want. There's a few different sorts that could use some loving for plot purposes (specifically the group that wants to keep d'Angeline blood pure) and a couple of the Provinces need nobles to flesh them out. Though that may have changed today while I was sleeping. But really, check bboard 23 for 'staff wanted' or variations on that theme; that guarantees involvement in plot. 🙂

      House Morhban or House Shahrizai could both use people that are interested in politics, as there's a traditional feud there that I personally would love to see.

      http://www.kushielsdebut.org/index.php/Category:Shahrizai
      http://www.kushielsdebut.org/index.php/Morhban

      You're going to want to play either a noble, a courtesan, or a priest. Typically commoner characters that don't fall into the latter two categories will have a fairly difficult time finding RP. It's not forbidden, but there's definitely an attempt to discourage people from going this route because it's not as potentially fun for people to play them. Exceptions to every rule and all. I would recommend against foreigners for the same reason, right now.

      It does look like war might be on the horizon, so characters with that sort of leaning would be rocking. Oh man, I have so many things that I would like to see, but that's different than what the game really needs or what people might want to play. Feel free, anybody who pops in, to snag me (Emma) for pointing in particular directions.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: RL peeves! >< @$!#

      @silentsophia said:

      @Luna She's still got a pretty bad wound, but with help, I think we can get her treated at the vet tomorrow.

      And yikes at the neighbors.

      If you're back in the states, get in touch with whatever there is for community service sorts of things (like up here we have the crisis clinic, or 211), places you can call and be pointed at resources for help. I suggest this because at least where I am, a lot of them have low-income vets on their lists of resources for folks. It might be a resource you could look into.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Stuff Done Right

      @crusader said:

      What am I? A tiny zebra? A rabid moon monkey? Don't be so transparent. I know what you were doing. You know what you were doing. If you want to pretend otherwise, have at it. Your posts speak for themselves, even if you have an interesting habit of walking back insulting statements and claiming innocence, when called on certain things. Roar on, frenzied mongoose.

      So, for clarity's sake 'tiny zebra' and 'rabid moon monkey' are ridiculous in terms of being insults. Taking them seriously...I suggest you take a deep breath, man. I don't actually think you're a zebra or a rabid monkey, let alone a tiny one or a moon one. Relax. My posts are not worth getting worked up over.

      You think you know what I was doing. You are incorrect. My posts do speak for themselves, and I think you're going to be very embarrassed about all of this when you cool down.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @crusader said:

      Again. Please do me the courtesy I afforded you and Coin in the Detroit thread, and stop cluttering mine. You've already resorted to personal attacks out of the blue in another thread, so I don't really trust anything you have to say anyways. Clearly, we have very different ideas about werewolves.

      No, what you're asking for is not a courtesy. First of all, the thread in question is not mine, nor does it have anything to do with me save that I was participating in the discussion. That I disagree is not actually a personal attack, no matter how many times you say it is.

      Removing what you're proposing to remove with this takes away a significant amount of what makes up the 'the Forsaken' part of the Werewolf game. I maintain that what you're looking to play is actually done better in another system. That's not an insult, it is an expression of my opinion. I would be perfectly happy with #4 and #5, because changing them doesn't change what I feel are core concepts of the game.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Stuff Done Right

      @crusader said:

      This is a pretty quick walk back, from going at my throat in a page long post about what a monster I am, to 'oh, I'm just a neutral observer offering her two cents'.

      I'm having trouble here, a bit. Between assumptions that compliments were attacks to reading what I wrote as if I were particularly wound up, it seems like you're having some communication issues here. I say you, rather than myself, because it's very clear that other people understood my points.

      I'm not upset. Disagreement with your views is not personal, nor is it a personal attack.

      I usually don't get page long diatribes about my RL proclivities out of the blue, and on completely unrelated topics, while that same person looks for me in other threads, when they're not upset about something.

      Well, first off, I didn't say anything about your RL proclivities. I was drawing in an example from my own experience (in meetings where discussions are being had) to better explain where you might want to adjust your behavior.

      You're also giving yourself a lot of credit, in terms of figuring I'd be following you around. No, you posted a whole bunch of shit in a whole bunch of threads, and I happened to disagree with (and say that I disagreed with) most of it. If you hadn't figured it out yet, I approach gaming and games dramatically differently than you do. I look for different things in games, and want to play differently than you do. That I disagree with you on several fronts is not as significant as you make it out to be.

      I get it. I pissed in your Detroit cornflakes. It's already been observed by others in that thread, that you seem inordinately invested in defending the place.

      You already have my pity, if that's the kind of game and theme you're a fan of. Go and enjoy it with my blessing. You don't need to follow me around making thinly veiled attacks.

      Yes, I prefer cooperative play and a game where the staff involved clearly communicate their stance on things so that everyone coming to the table knows exactly what they're going to be getting. I've been pretty clear about how I don't like quite a few of the things about the game (thus my repetition that you should read all the words), but that they were clear from the outset and I knew what I was accepting up front. No surprises, I've already decided I can live with it by making a character there.

      You can downvote every post I make. You'll still be playing on an abortion of a game.

      Peas? Carrots? What? In what fashion is my having fun on a game you don't like actually an insult? I like different things than you do. My way of doing things is just as valid as yours is, and turning into a rabid moon monkey because I dared disagree with you more than once...isn't doing you any favors, guy.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @crusader said:

      @Sunny said:

      @Arkandel said:

      @crusader I don't think anyone here suggested your ideas are bad, or that a game based on them wouldn't/couldn't be fun.

      Just that it's not nWoD, which I think is fair to say is accurate.

      This. Exactly this.

      You do realize, that I know the only reason you're here, is because of the level of hysteric offense you took, in the Detroit-related thread, where you were in the minority. You've already attacked me in another thread, when I wasn't even remotely engaged with you. But Ark echoed you there as well, and I guess you're repaying the favor.

      Uhm. This wasn't an attack, actually. It was a compliment. Rage on, tiny zebra. I actually read all the threads on the site and was trying to figure out how to articulate pretty much what @Arkandel said. So I agreed. Because it does sound like good fun and something I would actually play. But it's not Forsaken to me and in my interpretations and for what I find fun in. It's just werewolf...and to play that, I really do think Cinematic Unisystem is a better idea.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Stuff Done Right

      @crusader That's hilarious. If you think that's long or that I'm worked up, I'm curious how you would interpret my actual long posts or my tone when I'm pissy/worked up/etc. This? Wasn't it. Pretty sure most anyone around here can tell you that. Read all the words. Seriously.

      Also, forum discussion, relevant to my interests. Was not aware I had to be addressed to add my two cents. Oops!

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @Arkandel said:

      @crusader I don't think anyone here suggested your ideas are bad, or that a game based on them wouldn't/couldn't be fun.

      Just that it's not nWoD, which I think is fair to say is accurate.

      This. Exactly this.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      I'd just like to throw out here that for the love of god yes, we get that one of the Forsaken game designers put out something that inspired you to do this. We've read the words, we see them.

      It does not give your argument any weight that a game designer said it. It is completely irrelevant to the topic at hand.

      Also, if you're looking to play a real werewolf game that doesn't involve spirits / massive theme slaughter of an existing game, I'd recommend using Cinematic Unisystem or something along those lines. They probably do what you want a lot better than whacking at what makes Forsaken Forsaken.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Stuff Done Right

      @crusader said:

      As unpopular as this opinion will be, I actually think that PrPs have had an overall negative effect on MUSH culture.

      Yeah, no.

      I think what you're looking for vs what most gamers around here (these days) are two very, very different things. This is becoming clear with your various views on how things ought to be. If you want a game that harkens back to the 90s stuff...good luck, I'll provide what support I can.

      What I like =/= what is right/the best. Period, end of story. Saying 'it's an unpopular opinion' has nothing to do with peas and carrots. Validity has nothing to do with popular vs not. It's an opinion you already know that folks around here aren't going to agree with.

      Now voicing it and discussing it is something different and is fine, but you really need to slow your roll, read what other people are saying, recognize that most of us have been around probably as long or longer than you have (I started in 1993, have run multiple games, and staffed on at least a dozen others), and understand that we're not just disagreeing with you because we want to disagree with you.

      You've got lots of experience and blah blah, but I'm speaking from MY experience, and @Thisnameistaken is definitely speaking from their experience (they started around the same time I did), Gany is speaking from her experience, and so on. Your experiences are not any more valid than anyone else's.

      You're displaying very typical poor listening skills; it's very common in meetings and the like to have people closing their mouths while other people are talking, but rather than listening to the other people that are talking and paying attention, the poor listener simply is waiting for their chance to share their opinion further/prove they're right.

      Who cares how seriously people take anything? Who cares whether there's actual real danger or not? If you don't want plots that don't offer real danger, don't go to them.

      Someone else having fun does not subtract from the amount of fun left for you to have.

      Personally, I prefer a game in which there is little to no PVP, nothing major present for characters that they would come into direct conflict for. There are always going to be conflicts, but I vastly prefer a game -- even a mush -- that is as PVE as possible. To do this and support this and keep things actually happening, rather than stagnating, you have to have a LOT of plot-stuff going on. Putting the entire weight on staff to ensure that's happening is nuts for a variety of reasons from burnout to the temptation to hire shitty staff because you need them.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Stuff Done Right

      @Ganymede said:

      I concede there are players who want a reward for being online and roleplaying above and beyond the enjoyment therefrom. I question if I want to set any policy to favor those players.

      I agree with everything Gany has said here, but I want to emphasize this point. These things are a matter of personal taste, of what sort of game somebody is putting together. Some people want those people that need to be bribed to be online and out and playing. I don't.

      I will concede that rewarding people for big scenes and random RP (+vote) does work to encourage big scenes and random RP. You reward what you find valuable, though. If I do not, as a game designer, give two shits about having a 300playerlogin game (please god no), or random grid RP, or huge scenes happening...well, I'm rewarding behavior that's not actually contributing in any way that I find meaningful for what I want my game to be.

      I'm not interested in padding my WHO list with those who need to be rewarded for playing, or with random grid RP. I do not personally have time to spare on random grid RP these days, of going out to huge scenes just because I need XP. (Okay, yes, right now I do, but most of the people who I enjoy right now do not.)

      XP as a reward can be used to encourage the behavior that you want. If you want public mass random scenes, +vote/here without a limit is going to do that. If you want people thinking in terms of goals, setbacks, and plots and approaching their RP that way...you reward people for that.

      I do not want a game where nonsense RP is rewarded. I want a game where the meat is rewarded.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Stuff Done Right

      If everybody gets the same amount of XP (roughly) every week, then yes, it puts it back to the point of: RP is its own reward. What you'll see are fewer huge scenes, and people doing more RP that actually matters, rather than doing something not-fun because they have to. Forced-activity isn't particularly fun activity.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: From The Ashes: Detroit by Night

      @Admiral said:

      No offense Sunny but the degree to which you defend the game suggests a personal, vested interest in it.

      Have you read the other thread in which Sups and I 'discussed' fairly extensively his game and what issues I had with it? I'm going to guess not, because otherwise you'd realize how silly of a statement this is. I am communicating my positive experiences with the game that run counter to a few peoples' reads off of the wiki. Did you miss the 'that's my experience with the game and with Sups' part of that paragraph? I then went on to describe the experience I did have.

      I have good things to say about the game because I have had a good experience. When I have bad experiences with things, I often say bad things about those things. Currently, I am enjoying myself on this site, and the "social justice themes" have only impacted my play experience positive.

      I do have a vested interest in the game, though: I'm playing there and having fun. I'd like to see it do well, because that means I will have more fun.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: From The Ashes: Detroit by Night

      @Wizz said:

      @crusader said:

      @Wizz Because four pages is such a lengthy and comprehensive discussion. It must not have been, if the creator still thinks that apps page is a good idea, or else it's a deliberate move to lessen interest in his game.

      I'd suggest it was a deliberate move to lessen interest in this game, for players like you. Your sensibilities are not going to align with the Supreme's sensibilities, and as far as I understand that's the whole point of doing this in the first place rather than waiting for some obnoxious drama down the road. But we couldn't have solved the mystery without you, Scoob, great work.

      We have a winner.

      That's my experience with the game and with Sups; he's communicated very specifically where he stands on things so that those folks who won't enjoy his game...won't come and play on his game. While I know I said I would quit squawking about it, I've been playing there for a bit now, and Sups is possibly the most active & engaged good headstaffer that I've ever run across. Also, he's a phenom storyteller. Like woah. The app requirements are NOT as bad as they look. Even a little bit.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Wiki Guru

      @Coin

      It is, but it's what I can find to use!! If there are English versions (rather than the flailing moon monkey language they're written in) somewhere, I have not yet found them. I have found that SOME of the stuff on wikipedia is actually helpful. But mostly not. I will eventually triumph in this. Someday.

      posted in Adver-tis-ments
      Sunny
      Sunny
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