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    Best posts made by surreality

    • RE: Optional Realities & Project Redshift

      @HelloProject said:

      But personally, if I was running a WoD game, I would completely abolish fame as a system, period. It would simply not exist. It's stupid. I'd keep influence for organizations, but that's all. If you want to be famous, do shit. If people don't know who you are and don't care about you, you're not famous.

      That was the original plan. There was... really quite a lot of screaming. 😕 And unfortunately I know a handful of people in the real region the place is based on who, in their niches, are actually known world-wide. It's just that they're known for things that the vast majority of people have probably never heard of -- creating an especially sought after microbrew, being an internationally-known yarn-dyer, one I know of no longer there but had been for a while was/is the heir to a major DuPont patent... niche for that level is super niche and I really have no objections to people making characters like that.

      It's reasonable enough to keep it low level and enforce the niche factor, and justifications/background foo will be required.

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: Internet Attacks? Why?

      @ganymede Then why continue to go on at me at length for saying I think it's fucked up and that something is clearly broken here? That sure doesn't sound like it's OK for me to have an opinion.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL things I love

      @Ghost Isn't that fucking amazing? ❤

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Optional Realities & Project Redshift

      @HelloProject said:

      @surreality said:

      That was the original plan. There was... really quite a lot of screaming. 😕

      Honestly, that's one of the pitfalls of the WoD community, I feel like. People devolve to screaming and mob rule because it -works-. On some level staff needs to be willing to say fuck off when it comes to decisions that could possibly be good for the game, and not get held back by people who piss their pants at the idea of trying something new.

      There's going to be a lot of that anyway, that much I'm sure of. I pick my hills to die on, and the lines are in sensible places appropriate for the game.

      God help the first person who screams for a megayacht for their hollywood starlet, though, because they'll have the book thrown at them. 🙂

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: Internet Attacks? Why?

      @ortallus Yeah, that part I got -- it continuing well past the point it needed to is where we get into browbeating territory, and my eyes start rolling back into my skull with annoyance, and not without cause.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Etsy

      @Raemira It isn't so much a startup business; we've been doing this for ages. The online presence angle just went poof ages ago when ebay became useless for it and finding our site was a thing that simply didn't happen, and there was a definite level of 'cannot be bothered' when we were doing OK with a pile of shows.

      Before handing things off to me, my mother managed to screw some things up for us (and my husband is helpful, but... sometimes lacking in clue in ways he needs education about re: 'how art shows are different from convention dealer's rooms') and we lost a few shows due to her insistence that our crap displays looked professional. (Just... no, Mom, no.)

      Then she retired, and, welp. Now it's my problem to find new venues. Online should be easier than it actually is.

      I may send the folks to that link, though. They think it's as easy as television commercials tell them on the news: 'two hours and like magic, you have a website, and then the money rolls right in!'

      Meanwhile our digital camera is ancient (2004 called... ), our lighting rig needs either replacement or new bulbs (replacement = cheaper with some LEDs that won't roast me in under 5 minutes) and they don't quite understand that it can indeed take up a whole dining room table to photograph that wee dinky pair of earrings properly, or that 'photograph the earrings, put them in a listing online' often takes as long as making the damned things does.

      Oh, you sweet summer children... (Not a phrase that one normally applies to one's septuagenarian parents, but there you have it, really.)

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Eldritch - A World of Darkness MUX

      It's generally discussed here I think:
      http://musoapbox.net/topic/68/random-bitching/3098

      There's a lot to it. I think all that can be said without treading on the privacy of other players is probably covered there, though.

      It boils down to piles of sexual harassment, gleeful OOC predator behavior (proudly admitting he loves the hobby because it's full of emotionally damaged women he can manipulate into doing whatever he wants), being abusive on channels and to other players with zero remorse and no knocking it off when told to by staff because "I don't respect any of you so I'm not going to change my behavior", etc.

      D'oh: http://musoapbox.net/topic/68/random-bitching/2969 -- there. That's the actual discussion. Didn't skim back far enough.

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: Internet Attacks? Why?

      @ganymede The most bizarre part of that whole thing? It was a couple in their... 50s? Early 60s? In cheesy neon velour jogging suits. In one of those bright aqua wee cars from the 90s, from Indiana.

      These are not people anyone would normally consider scary.

      Until crazy bullshit started flooding insistently from their mouths and they began kicking at the door and looking around the yard for something to break a window with.

      I mean... what on earth did Susan do?!

      (Probably got accused of something insane by these lunatics and fled for her damn life.)

      ETA: We don't have guns in the house, but we do have a completely ridiculous prop broadsword right by the door. Hefting that fucker into view through the little central window in the front door has turned more than one person away from the property since.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Etsy

      @Taika My dye mentor's husband was great with bullshitting up names in a pinch, so he got that job in her business the second he demonstrated this talent. He did not understand that he was doing magic in front of brain-fried muggles with this rare and precious gift.

      Ever since, he regrets uttering the words 'Sahara Sunset' out loud, he really does.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Where the hell is everyone?

      @Apos said:

      Probably be a month or two on launch, was hoping to have it out by new year's but don't think the economic systems and war game type systems for moving armies around will be done by then.

      I feel you on this. I was aiming for the same and then the reality hit that if I kept up the pace I was at, with the amount of stuff I wanted in place... burnout would occur before the place even had a chance to exist. This was good to realize, and you get a thumbs-up for favoring 'done right' over 'done right now'.

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: Pitches for plots and characters

      I will just leave this here: http://www.springhole.net/writing_roleplaying_randomators/plotgens.htm

      It has some amusing stuff that has, at least, helped me flesh out test templates here and there.

      http://www.springhole.net/writing_roleplaying_randomators/creepypastaplot.htm has some weirdly viable WoD options here and there.

      I built the (mostly a joke) old 'Plot Device' in Reno1's OOC Nexus. Randomizers are, oddly enough, helpful.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Good TV

      ...we named our absurdly overly-marked-up ice cream scoop from the UK #5.

      Stop looking at me like that! It's because this is it's tracking info:

      ...we now feel OK with the price since it clearly has the power to travel in time and space.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Where the hell is everyone?

      @Sessurea said:

      so what other way is there for the few people who do want story to find each other, connect, play, without having to be perma-braced for the text-only version of unsolicited dick pics?

      ...or, sometimes, three offers+ of actual dick pics daily. For no apparent reason. I'm gonna go crawl into the shower and scrub that memory off, now.

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: Internet Attacks? Why?

      @three-eyed-crow I don't know if I will be able to properly explain how my brain tangent-hopped from what you posted to where it landed, but I think there's a lot of truth in this, and it's actually one of the ways I've been working my ass off to build into the setup I've been kicking around for some time.

      Mainly, allowing players to contribute elements of the game and make the 'build' of it more shared/communal on the whole. (My working theory is that non-asshat players are more likely to not kick over another player's sandcastle just because they can in the way they might kick sand around the sandbox broadly, especially if they can create a sandcastle of their own they observe other players enjoying and respecting in the same way.)

      This actually ties in to that old thesis about the four types of players; one of the most illuminating aspects of it was that the 'killer' type isn't actually interested in destroying things, it's that they're interested in making a permanent impact on/have the ability to change the world, and are typically just as happy creating as destroying, if it serves that goal. Most places just block off the 'creation' ability or restrict it so heavily that 'destroy' is the path of least resistance by an enormous margin. (Over time, some things have become more open, others much more strict, yes, but on the whole even the 'more open these days' things are typically a maze of bureaucrazy and frustration to struggle through.)

      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL Anger

      @Testament Console yourself with the very important truth that you're preventing your coworkers from going through the same.

      Unless you hate them. Then, sigh inwardly, and binge watch something you've been holding off on to distract yourself from frustrated vengeance. 😉

      @Aria ...you seriously need to talk to someone about a talk show. No lie, that's brilliant.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: New Comic/Superhero Themed MU*

      @Entropy said:

      I think somewhere along the way my message of optimism got misconstrued to a call for utopia. I'm not that naive. I understand that there is no way to create a perfect game, or anything ridiculous like that.

      But certainly I can help create one that is better than the choices we have at the moment. Which is all I'm trying to do.

      Sure.. Staffer A is always not going to like Player B. They might have some bad blood. I just want Staffer A to be able to let Staffer B take over things for that player so that their personal issues don't negatively impact the game.

      Here's the thing: you can do that, and obviously that is what one should do and what I'd do and what every sane staffer ever has known needs to be done, but that is absolutely zero guarantee of the result you're hoping for. Why? Because staff behaving badly are not the sole cause of trouble on a game. Bad players are the other side of that coin. And a bad player may still not be satisfied with that outcome, or may be convinced there's something shady going on behind the scenes, or think Staffer A still made the call but Staffer C just signed their name to it, or Staffer C is just Staffer A's lapdog, etc. -- and said player decides to tell everyone with ears exactly this. They may scream and kick up a fuss, demanding they will never get fair treatment so long as Staffer A is staff at all for any number of reasons from the reasonable to the ridiculous.

      You cannot overlook this source of strife. As someone who went through more or less exactly the above for months of genuine insanity, I can tell you from first hand experience, this player is as common as the actually malicious shady staffer is -- but they are equally toxic to the environment of your game.

      You keep focusing on 'good staff', but you can actually have good, ethical staff, and still encounter these problems, these accusations, and a whole pile of completely crazy bullshit that's just as unreasonable and broadly damaging as the Elsa example described above.

      You need to be prepared for this, and accept the reality of it as something you will absolutely have to contend with -- and unfortunately I'm not really seeing any evidence that it's even a part of your understanding of the kinds of actual problems one can encounter as you're considering taking this all on. I'm not saying this to be a cunt here, I'm saying this because I know from experience that all the sincerity and transparency and honesty and good intentions and best practices in the world cannot prevent this or other problems from the player side from emerging.

      If you are only looking at 'staff being a problem', you're only seeing half the picture.

      Think of it as a math problem written on a page in front of you. Cover half the equation with your finger, and try to come up with the right answer, while missing half of the mechanics required to arrive at that answer. Maybe you can? But you're going to get a lot farther a lot faster if you're looking at the whole thing.

      You need to look at the whole dynamic and you need to be realistic.

      Or when Staffer B makes a judgment about Player A's request, and Player A isn't satisfied with the result, Staffers A and C might take a look at it and open a dialogue with Staffer B so that it's not just "Oh, this is my call and I don't need a reason for things being my way".

      And some people are never satisfied until and unless they get their way, exactly. This is another area where you're going to have to get realistic and understand that sometimes it's staffer caprice, and other times, it's that the player asked for something that's completely batshit cray cray, because both things happen.

      You talk about digging in on situations like the above, but in the example you've presented? We have one side of the story. We don't know what the app entailed. We don't know if it was asking for restricted or forbidden things. We don't know if special exceptions were being requested, if there were special criteria that needed to be met, and so on. We're just supposed to assume, I gather, that everything asked for was above board, and you can't do that as staff.

      Is that a giant pain in the ass? Damn right, it is. But that's the reality on the ground, and it isn't so cut and dried as one might think.

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: Internet Attacks? Why?

      @faraday Yeah, same. A lot of the 'do you want a lot of gold?!' or 'DO YOU WANT THE BESTEST WEAPONS EVAR?' things were just like... 'that is just not even a thing, uh... B?'.

      It might be interesting to figure out one of these more tailored to MUSH/MUX/etc. just to get a feel for things some time.

      It's also a little funny to me because while I love love love socializing in the sense of talking theory and concepts in a space like this -- brainstorming, essentially -- I am... not so much into the 'getting to know everybody's personal business' at all, and while I'm open to a degree, uh... I'm pretty cagey about more than may be apparent as a default. Like, I could go months without reading Tastes Less Gamey and not bat an eyelash, but I get the pangs re: Mildly Constructive or the gaming subject forums if I'm away for a few days.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Random links

      entrancing ocular elipses

      sensual spheres of spectation

      piercing peepers of perception

      ...come on, everyone, we can surely top that.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Kinds of Mu*s Wanted

      Paging @tragedyjones ...

      posted in Adver-tis-ments
      surreality
      surreality
    • RE: Diceless/Stats Optional

      This sounds like it would be really fun for tabletop, or for a small-scale game (roll20 or similar).

      I am not sure how well it would fare in a 24/7 persistent world while people are left to their own devices.

      It could either be brilliant, or become a perpetual argument generator of epic proportions, and I wish I could say which I thought was more likely. (With a small group of mature players who ideally know each other a little, likely fantastic. A larger group of strangers with a lot of mystery wild cards in the mix... not as confident it wouldn't trend toward disaster over time.)

      posted in Mildly Constructive
      surreality
      surreality
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