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    • Posts 878
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    Best posts made by Tempest

    • RE: Making Territory Relevent

      @Ganymede said in Making Territory Relevent:

      The Descent MUX was a great game. I liked the mix of Mages and Werewolves. Given the post-apoc feel to it, though, I would recommend going with more of a Werewolf + Mortal mix. I feel that Werewolf is closest to the "survivalist meets Mad Max" feel of the game.

      Not related to the topic at hand but I would be incredibly wary of wasting my time making a single sphere werewolf game.

      Unless your goal is to have all your players hole up in private and never come out to see the light of day once they've made their pack.

      Like yeah, Mage has cabals, vampire has coteries, changeling has motleys, etc.

      Never in my years of MUing have I seen anything anywhere nearly as insular and divided and sequestered as a werewolf sphere though.

      Yes yes, there are exceptions, but werewolf is primarily a game about making your pack and then focusing on your pack explicitly.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: General Video Game Thread

      Borderlands 3 is a ton of fun. If you liked the previous games you’ll like this one. If you didn’t, you won’t.

      My only gripe is the design of the player characters all seem pretty lame especially when compared to the NPCs. Maya and Lilith and Tyreen all look way cooler than Amara or Moze.

      I wish there was a way to upgrade old guns to your current level but I guess that’d remove a lot of the grind, which is half the point.

      posted in Other Games
      Tempest
      Tempest
    • RE: RL things I love

      I love daytime thunderstorms. Something about it is relaxing.

      posted in Tastes Less Game'y
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      @Kanye-Qwest said in Wheel of Time MU(SH|X):

      @Tempest imagine if putting on armor actually gave you more health? Would it cure colds, or get rid of infections? Would it help with arthritis??

      Exercise daily.

      alt text

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: General Video Game Thread

      Amara is fun but nothing about her really stands out to me yet. She doesnt have an “OMG” like FL4K’s crit stuff or Moze’s infinite shotgun and grenades stuff.

      I may just be missing things.

      posted in Other Games
      Tempest
      Tempest
    • RE: Good or New Movies Review

      Avengers was awesome.

      They did a surprisingly amazing job fitting all the characters in together and pacing stuff, I thought. A couple characters felt pretty superfluous and contributed basically nothing (most notably Widow), and I'm not a huge fan of the "everybody is basically equally strong in the cinematic universe" thing (most notable issue there being Captain America who is routinely basically somehow portrayed as being basically as strong as people like Thor/Hulk/etc when it comes to how much of a fight he puts up), buuut, seriously, they did an amazing job.

      Tons of fun. They did a great job with Thanos, in terms of his look and him as a character. Which was nice to see after the complete fucking travesty that was Apocalypse. (Different studio, yes, but still.)

      The GOTG crew somehow seemed to steal the show for me, which I really find amazing when they're competing with RDJ Iron Man, Scarjo Widow, etc. I'm a "comic person" sort of. I don't read a ton of comics, but I've come to know a ton of comic stuff from playing comic MUs, and idk the GOTG chars at all outside of the movies, but Marvel just...routinely does a fucking A+++ job with them and their tone. Love it.

      Would do horrible, horrible things with movie-Wanda.

      posted in Tastes Less Game'y
      Tempest
      Tempest
    • RE: Sin City Chronicles

      @Lithium said in Sin City Chronicles:

      I like 2e, but the way they did a lot of stuff is really annoying in some ways when trying to implement the games on MU, a medium they aren't the least bit designed for.

      alt text

      Something people need to remember. And then not be afraid to HR or flat out remove certain mechanics because of.

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: Descent Reboot

      To piggyback on @SunnyJ's comments about XP.

      Having seen this song and dance again and again, just some things I'd like to say.

      XP is not an easy thing to balance, by any means. I'm going to harp on it, but I don't mean to imply there are any 'easy' fixes.

      XP can be a massively daunting thing to the entire atmosphere of a game and I swear, it seems like for whatever reason people just don't understand this or possibly are just ignoring it.

      Let's assume your CG XP is set at 10xp, and your weekly XP gain is 1xp.

      That doesn't sound like a lot.

      The problem is, in 3 months, on a game that is openly competitive, you are already starting to inch towards the land of No Newbies Allowed. That's 12 xp, aka potentially an extra discipline at 4 dots over any newbies. Get to 6 months and that's 24xp, 8 discipline dots over newbies.

      If you started at 10xp, in 6 months of 1 auto xp per week that person might only be at 34xp, which doesn't seem like a lot, but in Chronicles of Darkness that person is already basically a god compared to anybody making a new character. And nobody is going to catch up to them for a very, very long time.

      One of the problems here is a rather significant portion of people are going to be aware they have a 30xp lead on other people and abuse that fact. Mister Gangrel Biker Bro who CGd into as much of a killing machine as possible, then added nothing but dots of celerity/vigor/resilience to his sheet with his 30xp is basically going to already be a god, and he knows it, and will walk all over anybody who didn't app in on opening day.

      Now, moving on from that, but still somewhat related to my last point.

      How does "post-apoc" work, exactly? Is everybody making Mad Max vampires?

      Like...I hear "post-apoc vampire!" and I just assume everybody is going to be a Bruja Biker Bro who has claws of the unholy and pisses on anybody who doesn't roll over for them, since post-apoc doesn't exactly strike me as the sort where brainy or social Kindred are going to have much of a place.

      (For the record, I like Gangrel, I am just completely out of patience for that particular bloodline and trope.)

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: The Basketball Thread

      @thatguythere Boston. It'd be hilarious.

      posted in Tastes Less Game'y
      Tempest
      Tempest
    • RE: Which canon property/setting would be good for a MU* ?

      Morrowind as setting, or GTFO.

      #skyrimsux #n'wah

      House Telvanni shall conquer all. Good luck getting to the upper floors of my house without being able to fly, you plebs!

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Meg and Pikachu

      Gangsta's Paradise, though.

      Why.

      Like...really. WHY?

      posted in Tastes Less Game'y
      Tempest
      Tempest
    • RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce

      @Rook said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:

      Question: If staff involvement is so damned critical to the success of the game...

      ...why do MUDs have magnitudes more players connecting to them, having fun?
      ...why do MMOs find success?

      I fail to agree that staff intervention and chaperoning a game is a required element for plots, story and RP. People RP without staff support on Shangrila, and even have long-running actual RP plots with multiple people, generated entirely from RP.

      The difference is, I think, that a WoD game is so over-powered that serious game destruction ability is in the hands of most of the average players.

      1. Because MUDs and MMOs have 'things to do'? I can't go kill a hobgoblin on Fallcoast by typing 'n, n, n, n, w, open w, w, w, d, cave, n, n, kill hobgoblin, get all corpse'.

      Staff involvement isn't critical to success. Certain types of staff involvement (running side plots/etc multiple times a day for individual players) are sure going to make your road to success easier though.

      Example, I played a Gangrel on RfK briefly. I wanted to get a crocodile (or alligator, I forget) as one of my Protean animal forms. Shav randomly offered to run me a scene of my vampire hunting down and wrestling a crocodile. It was great.

      1. Players love that kind of shit. It makes them feel special and like they're the star.
      2. Almost none of us have the patience or desire to constantly be running that kind of 1-on-1 shit for mediocre players we don't know. Most of us (literally 99.99%) don't run that kind of shit ever.
      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: POLL: Super Hero MU Gut Check

      Somebody hurry up and open a new hero MU, without all the dumb anime and "Buffy/Indiana Jones/Selene from Underworld had a comic book once" crap tacked on.

      It's a hero MU, you barely even need code.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Meg and Pikachu

      Damn, wtf is 2WEI.

      Just reminded me how much I fucking LOVED the Tomb Raider trailer cover of Survivor.

      https://www.youtube.com/watch?v=JGuWb_81als

      posted in Tastes Less Game'y
      Tempest
      Tempest
    • RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce

      @Caryatid said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:

      They are saying "take these elements and incorporate them into other games".

      So why haven't you guys done it yet? I'm sure Ganymede could get somebody to install nWoD vampire code somewhere.

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: POLL: Super Hero MU Gut Check

      @wildbaboons said in POLL: Super Hero MU Gut Check:

      Maybe I'm reading it wrong, but I'm getting the feeling that Tempest doesn't like OCs.

      <insert gif of Kevin Hart beating a dead horse>

      Hey, if we're playing M&M, I'll make a character with you guys!

      If we're playing "Marvel & DC", how about you pick one of the 10,000 characters available to play?

      alt text

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Good Music

      Nf is the best.

      posted in Tastes Less Game'y
      Tempest
      Tempest
    • RE: Sin City Chronicles

      @Daeladras said in Sin City Chronicles:

      Does this mean this project is dead? 😧

      alt text

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: Looking for potential staff for a Colonial Marines (Aliens) game

      I was amused by the picture of people being ungrateful after being saved from killer aliens.

      Good luck!

      posted in Mildly Constructive
      Tempest
      Tempest
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