EVIL FIRAN PEOPLE
Best posts made by Tempest
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RE: FS3
The only problem I really have with FS3 is that people pigeonhole it into every fucking thing.
Like IIRC, even Faraday's FAQ for FS3 says "not really meant for medieval/fantasy games, dude, it's meant for modern stuff" and yet I've seen half a dozen different generic Lord & Ladies game that use it, Game of Thrones games that use it, fucking Harry Potter games that use it.
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RE: Ground Zero: Code help! Things! And stuff!
Seems interesting, and I've honestly been baffled at the lack of a post-apoc MU, because it's the most common 'oh I wish there was a XYZ game' thing I hear.
Alas, I know no code, but good luck! And a not-WoD system (that isn't fucking FS3) is always interesting!
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RE: Book Recommendations
@kanye-qwest said in Book Recommendations:
a couple of other characters that I liked a lot, but UGH.
I don't remember her name, but I really, really dug the chick he got his student loan from.
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RE: POLL: Super Hero MU Gut Check
Why haven't @ghost and @The-Tree-of-Woe delivered our X-Men only MU yet?
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RE: Safe Haven Harbor is seeking a few good players!
@Arkandel said:
the frantic hard campaigning for seats at the table in every sphere (must... be... Spring Queen!!) before the game was even a couple of weeks old
The longer I play WoD MU*s, the happier I am that there are games where the political positions either don't exist, or just aren't open to PCs. Such a huge source of drama.
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RE: Book Recommendations
Yeah, not the romantic interest or whatever that he keeps stumbling across all over the world.
The chick who got kicked out of the academy-place.
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RE: Which canon property/setting would be good for a MU* ?
Final Fantasy Tactics MUSH with the grid/map system from the d20 Star Wars games, when?
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RE: Ghoulage on Kingsmouth
@Pondscum said:
Ah. Any character that isn't given an IC reason for not being around and having left the city becomes fodder for use in plotlines etc. There have been numerous idled out characters that got killed off in plottage.
Sounds like a bit of an asinine policy (and not one I've ever heard of being used anywhere else, with the exception of people who disappear amidst IC conflict), and I'm assuming it's designed to let staff take shots at people they don't like.
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RE: Accounting for gender imbalances
@faraday said in Accounting for gender imbalances:
Here's a concrete example that has nothing and everything to do with gender. It's quite trendy for software companies these days to expect candidates to do all kinds of extracurricular activities. Conferences. Open source projects. Community engagement. Or they'll make doing some kind of coding project--requiring hours of work--part of the interview process. Sounds great on paper, right? Anybody who's doing all that crap outside of work must be super devoted.
But you know who doesn't have time for that kind of stuff? People with families. Especially women. Also other minority candidates who may face additional social challenges that divert their attention outside of work.
I am going to 100% regret touching this thread, but this really stood out to me.
This appears to have quite literally nothing to do with gender or race?
I'd even dare to go so far as saying you are harming women's rights by taking some weird stance of "women have to spend all their time tending to their families, they don't have time to work".
What in the world does being a minority have to do with how much time you have to devote to things? If you as a person have 20 different responsibilities outside of work, that are going to render you incapable of doing what your employer expects of you, that sounds like a personal problem that, again, has literally nothing to do with sex or race or any of that.
It's on YOU to make that time if it's something you want to do. Tell your husband to go fuck himself and make dinner for himself and the kids, you've got to stay at work for another hour.
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RE: Ghoulage on Kingsmouth
@Misadventure said:
You are carrying a bitter history with you there. It's not always true. Period.
We're gonna have to agree to disagree. IMO - Unless a player is ducking out to avoid ICA=ICC, you have no grounds to kill off somebody just because they aren't playing anymore and it seems pretty shitty to me to do so.
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RE: UX: It's time for The Talk
This is honestly a pretty interesting topic.
I've played quite a few muds. I even played the one @HelloProject mentioned, years ago. (Headwiz Ozma?)
I've almost never encountered anything on a MUD that is hard to figure out how it works.
Meanwhile, so many 'basic' commands on a MUSH have like 3 pages of helpfiles describing it. Like...goddamn man, I just want to set a fucking +note on my character, or do an xp spend.
As somebody who knows 0 about code, I assume MUSH code is archaic and sort of hack-jobbed, since it varies wildly from game to game, and outside of the copy/paste WoD games or FS3 games, etc, MUs flat out have 'custom code' that somebody just made in their free time.
MUDs are generally based on some other codebase (ROM/DIKU/whatever), and the flavor/theme around the code is just changed. Sometimes massively changed and almost unrecognizable, but they still had the same foundation.
Not to insult anybody or anything, but I'm going to go out on a limb and just say MUD coders are probably better coders, or at least have way more time to code. Like that just seems to be a very obvious conclusion, as somebody who knows nothing about the inner-workings, but has expansive experience with both systems. I can only imagine a MUSH has maybe 1/50th the code a MUD does, if not way less.
Personally, I find culture variances between muds/MUSHes pretty curious. Little things like how a huge chunk of the MUSH population can't be fucking assed to read the bboard even once a week, where MUDs have forums/etc dedicated to the game and people are commenting about things on the game hourly, nevermind in-game noteboards that get checked p.much every time you log in.
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RE: FCs on Comic MUs
Am I missing a hero game somewhere, or are there really only 3 currently? Comux, 1963, and UH?
No offense to anybody at Comux, but the game just smells like death. 1963 just eludes me, I'm not sure why, the year just makes me go meh. And well, we've covered UH plenty elsewhere.
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RE: FCs on Comic MUs
The players aren't ever going to change. They'll be the same everywhere. You can limit their damage to a game by limiting alts to 1, though. Maybe have requirements for earning a second character.
I still say that in the grand scheme of things, it can't be that hard to set up. Comic games don't really need much code. Bboard, +finger, and a +sheet/traits thing. Maybe a +roster/+pc's thing. There's no stats/dice/etc like a WoD game.
Somebody do it, make a copy, and give it out to people. Plzkthx.
(I can barely plug my wireless kb/m into my laptop without ending the world, I wouldn't even know where to start with code/etc, sorry.)
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RE: A new game?
@Ominous said in A new game?:
Everybody has been having dumb questions and some of those dumb questions lead the wizzes to go 'Well, that's dumb. We should change that.'
Or even realizing things aren't working the way they are intended to.
Alpha is the time for dumb questions.
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RE: Turn Off Gifs?
@Tyche said in Turn Off Gifs?:
Sometimes gifs are necessary because there are very important ideas that one wishes to communicate that are difficult to put into words.
For example...
@skew and @Nightshade and @Cobaltasaurus would take away this man's right to express his ideas.
Do you have a problem with his ideas?