@tragedyjones
Did you remove PT from the game?
Can Vampires blood bond other supernaturals and have hawt, filthy, disgustingly demeaning TS with their mage and werewolf subby fucksluts? I mean, uh, 'tell interesting stories with the other splats'? Sorry, I got distracted.
Can Mages cast buff spells on other supernaturals?
Are you going to do anything to mitigate the fact that Mage is absurdly stronger than the other splats? And I don't just mean this in the blatant 'power level' ways. There are some very core things that are dumb and just tilt the powerscale towards mage. Resistance against any vampire power, as I know it, is Attribute + Power Stat. So Dominating a mage, they'll get Gnosis in the resist attempt (and as we all know, gnosis is a power stat with no drawbacks and tons of incentive to just get as high as possible), they also potentially get stuff like Mind-arcana shields, or things like the Fate 4 attainment where they get to roll Clash of Wills to resist supernatural compulsions. A mage using magic against the Vampire, the vamp has no 'defense'. Even if the mage SPECIFICALLY emulated an effect similar to Dominate, the Vampire only gets whatever the withstand is (as far as I am aware, anyways?), like a normal human. Vamp is the example I used here, but this goes for the rest of the splats, I think.
Are you going to have any sort of systems or ongoing plot/theme in place to punish mages who walk around lit up like a christmas tree 24/7 with permanent +10 dexterity spells and shit hanging on them and don't have a Supernal Veil to go with it?
Are you going to do anything different with Paradox? Somehow, Mage 2.0 the book managed to make Paradox even more toothless than it used to be, which is baffling. This, combined with the last question tends to just make Mage feel really silly, to me, because let's be honest, players will ignore these 'dangers' entirely. This splat is the strongest, and has virtually no weaknesses or drawbacks unless an ST proactively enforces them.
Are you going to have an actual Praxis/Consilium/etc that the players are INVOLVED in or just some cookie-cutter placefiller 'Council'?
Are you going to remove Claws of the Unholy, because it's got the same problem as PT, IE pretty much no reason not to buy it, especially not when it's 1 fucking xp? (The correct answer to this question is HOLY SHIT YES I WILL, FUCK THAT MERIT.)
Are you going to have Bloodlines and Legacies and Lodges and wtfever the similar things are for the other splats?
What level of XP are you going to start at? Is XP going to be automated? Will there be a cap on XP?
Are you going to do "territory'? If so, will there be any meat to it, IE having to work to claim space, or just 'okay pack/coterie XYZ claims Neighborhood B'?
Is @surreality a whiny ho?
Would you ever consider adjusting XP costs of various things? Personally, the more I play 2e nWoD, the more I find the costs of Attributes specifically to be mind-bogglingly steep, especially when compared to the cost of POWERS and POWER STAT.
Most importantly, and I'm asking this one for all the children out there listening, afraid to try and follow their dreams, can I play a Lost Boy who is also a Mage/Vampire/Werewolf?