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    2. Tempest
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    Posts made by Tempest

    • RE: Coming Soon: Arx, After the Reckoning

      People expecting crafters to make awesome descs is just part of the culture, dating back to Firan.

      Usually you weren't paying a crafter to make whatever they're making. You were paying them to throw a sick ASCII dragon in the desc (or whatever).

      If you didn't actually do descs, you tended to not get business as a crafter.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Fear and Loathing (Official Thread)

      WTF is a Satrapy of Pearls.

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: A Constructive Thread About People We Might Not Like

      @Ganymede said in A Constructive Thread About People We Might Not Like:

      @Ghost said in A Constructive Thread About People We Might Not Like:

      Well, VASpider is just the first one in the stocks.

      The fuck she is.

      People have bad-mouthed @Tempest. A lot. Yet she hasn't garnered the same amount of discussion. Why? Because she doesn't have a pattern of bad behavior that can be verified by multiple sources who otherwise do not have anything to do with one another.

      What about the people who drive some Star Wars to the ground. Rex/Sovereign? Elsa? None of them have risen to this level, but a lot of people have come out against them.

      Custodius doesn't even have this level of infamy here.

      Innocent people -- even guilty people -- have not gotten the same treatment.

      Thanks for the laugh @Ganymede.

      You guys have some seriously thin skin and fragile egos around here, if I'm even getting mentioned in the same breath as those people.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Sin City Chronicles

      @tragedyjones

      -No. You cannot because you are not welcome on Sin City Chronicles.

      I thought we were secretly soul mates. How could you do this to me?

      Remember that time we met on the docks and I had to fight your Childer of Judas and his girlfriend!?

      alt text

      It was @Coin wasn't it! He sabotaged our love!

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: Sin City Chronicles

      @tragedyjones

      Did you remove PT from the game?

      Can Vampires blood bond other supernaturals and have hawt, filthy, disgustingly demeaning TS with their mage and werewolf subby fucksluts? I mean, uh, 'tell interesting stories with the other splats'? Sorry, I got distracted.

      Can Mages cast buff spells on other supernaturals?

      Are you going to do anything to mitigate the fact that Mage is absurdly stronger than the other splats? And I don't just mean this in the blatant 'power level' ways. There are some very core things that are dumb and just tilt the powerscale towards mage. Resistance against any vampire power, as I know it, is Attribute + Power Stat. So Dominating a mage, they'll get Gnosis in the resist attempt (and as we all know, gnosis is a power stat with no drawbacks and tons of incentive to just get as high as possible), they also potentially get stuff like Mind-arcana shields, or things like the Fate 4 attainment where they get to roll Clash of Wills to resist supernatural compulsions. A mage using magic against the Vampire, the vamp has no 'defense'. Even if the mage SPECIFICALLY emulated an effect similar to Dominate, the Vampire only gets whatever the withstand is (as far as I am aware, anyways?), like a normal human. Vamp is the example I used here, but this goes for the rest of the splats, I think.

      Are you going to have any sort of systems or ongoing plot/theme in place to punish mages who walk around lit up like a christmas tree 24/7 with permanent +10 dexterity spells and shit hanging on them and don't have a Supernal Veil to go with it?

      Are you going to do anything different with Paradox? Somehow, Mage 2.0 the book managed to make Paradox even more toothless than it used to be, which is baffling. This, combined with the last question tends to just make Mage feel really silly, to me, because let's be honest, players will ignore these 'dangers' entirely. This splat is the strongest, and has virtually no weaknesses or drawbacks unless an ST proactively enforces them.

      Are you going to have an actual Praxis/Consilium/etc that the players are INVOLVED in or just some cookie-cutter placefiller 'Council'?

      Are you going to remove Claws of the Unholy, because it's got the same problem as PT, IE pretty much no reason not to buy it, especially not when it's 1 fucking xp? (The correct answer to this question is HOLY SHIT YES I WILL, FUCK THAT MERIT.)

      Are you going to have Bloodlines and Legacies and Lodges and wtfever the similar things are for the other splats?

      What level of XP are you going to start at? Is XP going to be automated? Will there be a cap on XP?

      Are you going to do "territory'? If so, will there be any meat to it, IE having to work to claim space, or just 'okay pack/coterie XYZ claims Neighborhood B'?

      Is @surreality a whiny ho?

      Would you ever consider adjusting XP costs of various things? Personally, the more I play 2e nWoD, the more I find the costs of Attributes specifically to be mind-bogglingly steep, especially when compared to the cost of POWERS and POWER STAT.

      Most importantly, and I'm asking this one for all the children out there listening, afraid to try and follow their dreams, can I play a Lost Boy who is also a Mage/Vampire/Werewolf?

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: CofD and Professional Training

      PT is an awful merit due to there being 0 reason to not buy it.

      Trash it.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Which canon property/setting would be good for a MU* ?

      @Seamus said in Which canon property/setting would be good for a MU* ?:

      My 0.02...

      • The Hollows Series By Kim Harrison - Living Vampires, Werewolves, Pixie and Fairy wars... And an unhealthy fear of tomatoes.

      Surprised this hasn't happened yet, when Anita Blake stuff has happened. I loved this series (am a few books behind though).

      I'd guess maybe the problem was that descriptions of 'powers' never got super detailed, that I recall?

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Which canon property/setting would be good for a MU* ?

      @Arkandel

      Into the Badlands could be pretty dope. I'm pretty sure there's a crowd around who are always talking about wanting a post-apoc game. The problem is they probably want more Fallout-y?

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Sin City Chronicles

      @surreality
      You are so whiny, jesus.

      @tragedyjones
      Here's something constructive for you, to shut @Surreality up.

      It seems incredibly unlikely you're going to BE ABLE to put much effort into a metaplot, when your advertising post for the game is "We've got every splat you could ever want! And we're going to stay true to the theme of all of them!"

      With 6 or 7 or more splats, there is no way this ends up being anything other than another sandbox.

      It'd likely require at least two full-time staffers dedicated solely to vampire (while not playing it themselves) to run a Vampire sphere with "undiluted taste".

      Werewolf as a splat flat out does not lend itself to story-telling games. Werewolf is the "join a pack, shack up with pack, do some 'me r alfa' sexxorz, occasionally do in-pack plot, and never be seen in public again" splat. This is actually one sphere that can be run fairly hands-off. Problem is this is also the quintessential sandbox sphere.

      Mage, much like Vampire, would require multiple staffers solely dedicated to that sphere to provide a realistic Mage experience. They could potentially play in it though, since mage is usually a little less cutthroat.

      Changeling is much the same, if you're going to provide an "undiluted taste", you'll need staff to run leadership NPCs at the start until they're phased out, and then staff to keep hands in the ongoings of the Courts after that.

      So, just from those 4 splats, you're looking at needing 5-8 full time, 100% involved staff, some of them not playing in their own sphere. I only went over those 4 because I don't know Promethean/Beast/Geist (real talk though, Beast seems to be the most awkwardly Special Snowflake uninteresting splat ever, and really seems to water down everything around it since it's in theme for them to 'group up' with all the other splats, but that is just my personal impression after watching Beast on NOLA).

      If you don't have that much staff, all of them willing to be that involved, this is just going to be a sandbox.

      There's just no way around that.

      If you do get the staff, odds are at least half of them will end up actually not doing their job very well or very actively and will basically lurk for the power of being 'staff' or they'll just quit within 2 months.

      TL;DR cut down on spheres, or this will just be 2nd ed Fallcoast. (Disclaimer : I have not played Fallcoast, I just assume it is still the Discount Wal-Mart of nWoD with every splat and no story.) Yeah, you'll get your rocks off looking at a 60 person who list inflated by the fact that 8 people feel the need to make a character in every splat, but nothing much will actually be "happening" on the game.

      Which works perfectly fine for a lot of people, admittedly. A lot of people don't want to be involved in shit, they want to sit in their corner and do their own shit. We just have a lot of games like that already.

      @Thenomain I'm so sorry, please forgive me, senpai.

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: Sin City Chronicles

      @surreality

      When and where did I say it was easy?

      So, do you guys really not have anything besides "well I don't see YOU making the perfect MU, so be quiet!!!!!!"

      If anybody here is actually worried about "doing the hobby a favor" or some shit, since you want to act like you guys are the heroes of MUing for producing these Happy Meal-quality games, why don't you spend a week or two working on an actual storyline for the game?

      If this is just going to be another "wow sandbox copy/paste of Reno in a new city" a-la Eldritch, it's probably going to last about equally as long.

      I have no personal issue with TJ, I've played with him, he's a fun guy. This thing with making MUs has gotten a little weird though. TJ, Coin, and the people usually involved in these projects have repeatedly proven they aren't going to put in the effort to keep a game going once it loses the 'shiny and new' tag, or to give the game any story in the first place.

      To be honest, I feel like I have to equate this to some kind of addiction where you guys just want the "rush" of being the ones to make a "new" game, to be there lording it over the MUing peons "YES, I MADE THIS!", and then 2 months later, you hand it off to whoever is handy when the 'new car smell' and hawt sexxorz from the supermodels that come with it has worn off.

      ...Then you come back 6 months later, in some cases, and make jokes about forcibly stealing the game away from the people currently running it, you know, in some cases.

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: Sin City Chronicles

      @surreality When the people involved are going to put in 0 work beyond copy/pasting code from another game, why would they?

      This is going to be Reno 5.0, but set in Vegas, you know, like Fear and Loathing.

      The one thing TJ does great is rally the people required to get a "new game" out and rolling.

      However, TJ, Coin, and the other "usual suspects" have proven completely incapable or unwilling to actually put any effort into these games beyond "hey, so this is a MU, I guess, and it's WoD-flavored. Go, like, do sandbox stuff, I guess. Okay it's been a month, half of us are quitting staff and/or shutting down the game."

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: Sin City Chronicles

      Oh, @Coin had a hissyfit. Surprising no one that he reacts like a 5 year old to criticism.

      The problem isn't trying and failing, the problem is the sad way you beg the world for attention while doing so and act like you're doing us all a favor by building another MU with 0 plot or theme or story. You're actually hurting the hobby with your trash by lowering the standards.

      Get over yourself.

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: Sin City Chronicles

      @Arkandel

      The same usual batch of people who make these cookie-cutter multisphere games with approximately 0 effort put into the setting/theme and then abandon them in a matter of months, I'd assume.

      Oh wait, I'm probably not allowed to say that around this crowd.

      Good luck and all that, but it feels like we see this song and dance from the same people over and over and they always flake out, without fail, then come back 6 months later to "bask in the attention of being the heroes of MUing" again.

      posted in Adver-tis-ments
      Tempest
      Tempest
    • RE: MSB: The meta-discussion

      @Roz You're not even one of the top 10 posters! Pfft.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: MSB: The meta-discussion

      @WhatInTheSun said in MSB: The meta-discussion:

      How many people are active on here? In the few places I've read, there's a smallish group that's vocal, then another layer of semi-vocal.

      This is something I've noticed that's different from WORA.

      Like yeah, there might be a decent pool of people who post here and there, but MSB is mostly like...the same 5 people from the WoD-crew circle-jerking each other all over the board about how they're the only people who know how to 'MU right'.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: PC antagonism done right

      @lordbelh said in PC antagonism done right:

      some of whom had thousand + beats.

      Games need XP caps. Seriously.

      I don't care how much people want to cry about 'omg character growth'.

      There is a level of XP these games were not meant to ever be played at, and if you just let people accrue XP on characters for RL years+, they will get to that level unless there's a flat, hard cap, even if you think your xp rate is slow.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Changing Breeds: Durgar's Blessing

      @Pondscum

      I mean, as that's worded, sounds pretty legit, assuming he healed all the damage from whatever took his arm off?

      Healing upwards of 5 agg damage on the spot is repairing a LOT of damage. (I assume 'Feral Heart' is the Changing Breeds power stat or something, so around a 5 in it would be pretty common.)

      As for vamp, I think that's just a matter of their natural healing rate. Vamp is 5 vitae and daysleep to heal 1 agg, iirc?

      Now, is that merit ridiculous? Uh, yes. But it seems pretty clear. I mean, you can't heal all your agg, be in fine condition and...still be missing an arm?

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Generic sci fi game.

      The teardrop tattoo brings it all together.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Coming Soon: Arx, After the Reckoning

      D-D-D-D-double post.

      IDK this Julea-player bitch from a hole in the ground, but the bbpost about her ban is super hilarious knowing Custodius is playing there. It is no secret he will OOCly manipulate, lie, cheat, scheme (OOCly, again) to get his way. Everybody knows it. I played his wife briefly on Firan, so I have firsthand experience with it, and it makes the bbpost about that chick's ban pretty awkward.

      I guess taking advantage of people OOCly is okay, but pushing them out of your RP isn't?

      posted in Mildly Constructive
      Tempest
      Tempest
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