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    Posts made by Tempest

    • RE: NPC Roster

      It's an interesting idea and one I know I've heard discussed numerous times, even if not ever done.

      The concern is usually consistency in how the characters are played. Even with notes or bullet point personalities or w/e you give them, there is always going to be a lot of variance in how they're played.

      Certain players will interpret certain descriptors differently, players will emphasize specific traits over ones that other players emphasized, some players will be too 'nice' if they're running something for their friends, and because of all that sometimes there will be significant differences in how those characters interact with pcs in different plots/etc.

      How do you combat that? Staff has to read all the logs? Idk!

      ETA: you can already kind of see this in comic games, when different people run plots with the same villain/etc

      posted in Game Development
      Tempest
      Tempest
    • RE: General Video Game Thread

      PSA : If you aren't stoked af for Kingdom Hearts 3, the little kid inside you is dead.

      posted in Other Games
      Tempest
      Tempest
    • RE: Spirit Lake - Discussion

      @botulism said in Spirit Lake - Discussion:

      We have a hard cap, too - it's simply about recognizing what you can capably handle. I'd rather have a smaller game with jobs getting done and plots moving forward than a huge game where half get left out. That's not exclusive for the sake of being exclusive, it's about knowing how many players I can keep entertained.

      I am...

      A) Not sure how this is relevant.

      B) Somehow not surprised you got 12 upvotes from the people that populate this board.

      Do you have a "hard cap, but oh you guys who are already on the game can all make alts?"

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Spirit Lake - Discussion

      Because the people they want on the game are already on the game.

      The "opening" was just to let in some randos, so it feels more like a real game.

      Having just you and your friends on the who list makes it feel like a sandbox and diminishes things.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: What's your favorite MU* client?

      Of all the MU clients, how you forget MUSHclient on the list is baffling.

      If you use anything else, you are less than human and have no standards.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      Once upon a time, I'd have championed this thread.

      Not gonna lie, kinda outta fucks.

      Triggered MSB gonna be triggered MSB.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Spirit Lake - Discussion

      @meg said in Spirit Lake: An Original Modern Fantasy Game:

      I think there is a certain magic in the randomness of people that you come across in M*s. I love the feeling of playing with a new person

      That magic feeling is called masochism.

      Look, if you want to explore that sometime, in more intimate detail, hit me up.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Spirit Lake - Discussion

      @noodle-mcdoodle said in Spirit Lake: An Original Modern Fantasy Game:

      The day I have 80 friends is the day I throw myself one hell of a party. 😄

      This doesn't even deserve a facepalm gif.

      Just use your imagination.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Spirit Lake - Discussion

      @noodle-mcdoodle said in Spirit Lake: An Original Modern Fantasy Game:

      This is a small plot-driven game and always has been; it's never been sold as anything else, and the intended playerbase for that kind of game is never going to be huge.

      I mean if they want to close the game to new players, that's entirely up to them, and they're welcome to do it.

      Saying stuff like this just...feels pretty stupid, though?

      "This is a small plot-driven game and always has been!!!!"

      Nobody knew this existed until 3 days ago, and it wasn't open until today. Unless you were staff or one of their close friends.

      Again, that's perfectly fine. People want to play with their friends, not randos.

      But...let's not dress it up for no reason.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Spirit Lake - Discussion

      @scar

      Is this a "we're not taking any more apps until we finish our queue in a few days" or is this a "we're not taking any apps for a month or two"?

      ETA : That's kind of depressing for anybody who apped in and was trying to talk friends into coming. Considering the game just "opened" not even 24 hours ago? But, it is what it is.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Spirit Lake - Discussion

      Is the, uh, ogopogo on staff here the one from Reno 7.0?

      posted in Mildly Constructive
      Tempest
      Tempest
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