@Thenomain Mage is the best, I don't get everyone's dislike. FURTHERMORE, with nWoD 2e, I'd bet everything is much more in line sphere/splat wise. It always feels like people that dislike mage usually don't understand it or dislike "that one type of mage player" which is a kind of player you find in EVERY sphere/game/insert some shit here.
Best posts made by ThatOneDude
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RE: Eldritch - A World of Darkness MUX
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RE: PRP or SRP
@Coin There was a little mu* I use to play on that the staff use to drop plot all the time. The best was plot where the staff would pop in and "make things happen". It made hanging out in a coffee shop interesting when something would happen plot wise out of no where inside the shop itself or out front that the characters could jump into if they wanted to. For someone like me that would be cool and appreciated.
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RE: San Francisco: Paris of the West
@arkandel said in San Francisco: Paris of the West:
@ixokai can we please move the 1E versus 2E discussion elsewhere as @Auspice requested? Feel free to start a new thread if needed.
Wait this is funny , so this idea of cluttering the ad being a bad thing. One line about 2e equipment rules is clutter but all the other stuff is just topics of debate? What's going on here?
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RE: Demon: The Descent Post-Apoc Game -- Issues and Concerns
@Wizz Zombies AND Mage ... wait, Mages would just wipe out the zombies and we'd just be left with Mage >.<
Zombies AND Mortal+ ... That could work.
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RE: Shadows of Paradise: help wanted!
@apu
http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/BeastThePrimordialA Storytelling Game of Endless Appetite.
Beast: the Primordial is the tenth game line in the New World of Darkness, and the first to be released since it changed its name to Chronicles of Darkness. You play a Beast, sometimes also known as the Children or Begotten. An embodiment of humanity's primal nightmares, your soul has been replaced by a primordial nightmare monster known as a Horror possessed of a deep-seated hunger. However, your hunger needn't manifest as direct hunger - it can be something like hoarding, or making someone understand they're prey. You must manage your hunger with care, choosing whether to satiate yourself and become more focused, or go hungry and become more dangerous. However, if you don't fulfill your hunger, your Horror will rampage through the collective dreamscape, disrupting people's lives and inducing intense nightmares, which will cause Heroes to awaken, hunt you down, and try to kill you.
One of the most notable features in this game is how Crossover-friendly it is: all previous entries in the New World of Darkness were built with the possibility of being compatible, but Beast is the first explicitly designed to encourage it, giving the Begotten an entire set of powers known as "kinship" specifically designed to make them interact with other supernatural templates and dedicating an entire section of the book to explaining how they would interact with the protagonists of the other gamelines: the Begotten believe all supernatural beings (except Demons) are related to them, and as such treat them as kin.
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RE: World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with
@Thenomain said:
More terrible video games.
Yes, please, god, take me now, oh baby, do me right, zzzz.
If you meant my post of Deadpool I was trying to say in the form of a picture PCs that are fun and exciting but:
Maybe something more along the lines of a character that doesn't have to take him/herself so serious, has fun, gets in on the action and can laugh about getting his/her asskicked.
Or you know you could always go with the cliché dude playing a chick thing...
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RE: Health and Wealth and GrownUp Stuff
@faceless said in Health and Wealth and GrownUp Stuff:
I'm not entirely sure if this is the right thread? But it seems an adult enough topic, I guess?
The Dollar Shave Club. Anyone here use it? Is it worth it? I go through razors like mad some months. On top of routine maintenance, I periodically use a razor to shave my head so if I do that three or four times a month because I just like the look? That runs through razors pretty quickly.
I think at present I spend about $30 or so on blades and sundries per month? So if anyone uses Dollar Shave Club, is it worth it?
I use the dollar shave club and it’s great. I don’t even think about replacement blades ever anymore because they just show up. For me it’s been a great change that’s saved me a ton money vs buying Gillette razors in the store.
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RE: Miami, Blood in the Water
Well if he did take it he didn't do himself any favors with installing the modules and code we all love.
I mean in cg/do spending you can't run a command to see how much a spend will cost. There's no easy access to channels until approved and then there is no good way to look for rp other than talking on pub and or looking like a stalker in the ooc room / using +where.
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RE: Finding roleplay
Nothing stinks more than staff not following their own policy for PRPs. I mean when something reads clearly as: All you need do is step 1 , step 2 and step 3 for rewards like X, Y, and Z. PRPer does said steps then is told "I/We as staff don't FEEL <insert some stupid shit here> gives you the reward(s) as posted, though you followed what we posted as rules to the letter." Do we still use hashtags? #Winning? >.>
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RE: RL peeves! >< @$!#
RL Peeve: Getting bitched at in back to back to back conversations with different people in a variety of mediums.
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RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx
@Botulism said:
@ThatOneDude Watching Staff work crazy hours to help keep a game going, I get tired of the 'Staff don't give a fuck' argument. Maybe they don't where YOU play, but I know plenty who do.
Word, I hear you but I said specifically those two games which I thought from the other response meant I was wrong in my thinking. But, what do I know? I'm just a player of games. I don't have friends in the staff or on my skype or anything else. I'm just ThatOneDude that shows up to play and hates when he learns he's wasting his time in a game.
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RE: Finding roleplay
@Duntada said in Finding roleplay:
Too much togetherness in here.
stabs ThatOneGuy in the back and quickly hands the knife to Derp.
Nothing brings people together like hating on a third party...
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RE: Exploratores, Speculatores, and Oxosi: RenoMush
@mietze said:
Because my PC's a Crone.
I don't know about anyone else but... If the game is truly a sandbox in theory why couldn't your PC change covenants through RP. Or whatever needs to happen in play? I mean the staff is so hands off I feel like you could have your PC turn into an anime dragon and it'd be cool as shit as long as you don't need a job approved on it >.>
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RE: PVP games/elements?
@somasatori said in PVP games/elements?:
@ThatOneDude said in PVP games/elements?:
@somasatori said in PVP games/elements?:
This was tried once, as Depraved Creations. Originally it was supposed to be an open cgen PvP-focused WoD game (it was billed as a "PK-fest"), but we all ended up becoming friendly with each other and there was a sept with Bastet, Garou, a werebear, and a couple Rokea. Also the Traditions started working together with the Technocracy.
Not saying it can't work, but you'd have to probably enforce the PK-required policy, otherwise everyone will ignore it and do their own thing.
Like any policy on a MU*, really.
Yeah but that's cool. I mean the idea of that element always being there...
Like I was laughing playing Division like a week ago. Myself and 2 friends go in the dark zone, we're fighting enemies and then in comes 2 other agents. Suddenly its a mexican stand off, we're taking position to make sure they don't attack us, they're doing the same and then we start killing badguys together. Then at some point one team member got caught in a cross fire and we went into full PK mode...
The point is the threat/or ability for someone to turn on anyone at anytime adds some extra umf that most mu's don't have. Does that make sense?
Oh, yeah. That does make sense. It could potentially work, especially with an external adversarial group that's pushing at the players to fight them. There are several good systems that could work for this, all the way from D&D to CoD. If you did it as a D&D/Pathfinder game, you could make it so that dungeons and adventure are few and far between. Make it a relatively low-magic setting, where magic items are incredibly powerful and often storied and highly sought. If one group of adventurers catches wind of a +1 sword, it's a big deal and then word gets out, so you've got multiple adventuring companies trying to play king of the mountain for the item. This would more or less enforce itself, since D&D is definitely a game of He Who Has The Most Toys. Throw in some monsters to create the tension of "well, we have to work together to put down this Beholder," and then after the Beholder's dead, the fights break out over who gets the spoils.
CoD, you could do it as Geist-only, since Krewes can be generally antagonistic toward one another. Set it in a city or area where there's a large group of Sacrosanct that have taken up a lot of the city's resources and claim most of it for themselves, where initially Krewes might have to work together. But then they start to realize that Haunts and Cenotes are in short supply and one claims one, another claims it back, and there you go.
You could even do this with something like Exalted. Make a purely Dragon-Blooded game with the idea of the Wyld Hunt being around, so the players have some reason to try to work together at some points, but they're all trying to get their piece of the Creation pie, as it were. This way, you'd have one Circle of Dragon-Blooded fighting other Circles of Dragon-Blooded because they feel they're more worthy to receive, say, this particular Artifact that's been willed to members in either Circle, or the lands of their family, or whatever. Dragon-Blooded are incredibly political and will tend to kill each other if they can do it quietly instead of argue it out.
Alternately, you could probably even make a game similar to the Division, where you have a Dark Zone (or hell, S.T.A.L.K.E.R.) and you'd have separate teams going in for their own reasons, and might end up in similar situations to the one you described. There are more than a few ways to cover that kind of thing.
Tension's the key there, though. Enforcing the tension that no one's really your ally unless you've specifically gotten them to join your crew (and even then, who knows), and everyone's kinda out for themselves, that'll create enough tension where the PCs shouldn't trust each other because they have no reason to trust each other. It'd be an interesting experiment.
Yyyyeeeessss...
Right on the money. Originally in the minds eye of a friend and I we thought Hunter w/ a capital H. That allows for tiered hunters to help and hinder based on territory, belief and goals. All the while the other splats are actually really badass vs Mortal/Hunter so there is all that as well. Keeping the game open to just Hunters though still makes them the small fish in the pond, the under dog so it still kind of instills that feeling to stories as well.
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RE: RL things I love
@WTFE I don't know why that makes me think of this... I only drink the finest breast milks...
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RE: Bump In The Night: A Chronicles of Darkness MUX
@skew said in Bump In The Night: A Chronicles of Darkness MUX:
@Ataru So, how about that Bump in the Night?
I heard they are some Tolkien haters over there.
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RE: PVP games/elements?
@somasatori said in PVP games/elements?:
So, what you would need to do with your metaplot would be to enforce some rationale as to why the characters would be against each other. The thematic aspect of the meta could literally be anything, from vampires and whatnot fighting hunters (like @ThatOneDude mentioned), or something like what we did on TR the first couple years when I was running it and have it stem from some kind of eldritch horror thing. Nonetheless, the meta needs to establish the animosity between PCs.
My suggestion would be similar to what was said before: have a few tiered Conspiracies in the area - pick three of them that don't work well together, like Task Force Valkyrie, the Cheiron Group, and the Ascended Ones, for example - and put them in a location that's highly anomalous. Your metaplot could be something as such: after a massive war between some extra-spatial beings (spirits and the like) and supernatural creatures in the mortal world, a section of the Amazon Rainforest has been cordoned off by the United Nations. Three groups of supernatural Hunters, one even funded by the United States government, have come forward to deal with the potential threat. Everyone knows about the existence of the supernatural now, as the Shadow now bleeds into the real world in the location where the last great battle was fought. Hunter cells are expected to travel into the Bleed Zone (B-Z) to take care of any obvious threat to the surrounding population, and most of the people in the area have been evacuated to safer locations. Each hunter conspiracy has its own reasons for being there, down to specific cells. Your orders from on high are to acquire any anomalous artifacts and equipment from the B-Z and bring them back to base camp in order to be studied and figured out to ensure that something like this never happens again. With luck and enough research and development, humanity may even be able to close the rift between the Shadow and Earth.
In this sort of setting, you could have supernaturals rounded up and captured, or in deep, deep hiding. They wouldn't be PCs, but you could throw just about any sort of PvE antagonist into the mix by using the stats from one of the splats. Vampires who have Blood Tenebrous interested in the Bleed Zone? There you go, now your Cell has to fight a Coterie of OD. Werewolf pack moves in while a TFV cell has an Ascended Ones cell pinned down with machine gun fire, and now the two groups have to fight off the werewolves. Then the one that takes the least casualties fighting off the theriomorphs finds that their former opponent is much less equipped to deal with them, so they take 'em out. The Cells are being run like a military op, with each other Conspiracy acting as a different military group, and therefore enemy combatants.
So PrPs could be something like: we're going into the B-Z to find this powerful fetish that was used in the big conflict. Word gets out to the other Conspiracies that this thing exists and they send in some of their own soldiers. Who can get to it first, and who can hold off long enough to get extracted? Or... We've recovered this artifact from the B-Z and now our best scientists are working on it back at base camp. But it seems like one of the other Conspiracies realized that we've got it, so now we have to defend our scientists from an all-out assault and push the enemy back. Even something like: we've figured out the properties of this vampire blood magic anomalous entity and we're about to have it extracted back to Washington D.C. so we can put it to use as best we can in defending humanity from the depredations of our supernatural enemies. Unfortunately, the Cheiron Group wants to take credit for its discovery and potential defensive abilities, etc., etc., etc.
Forgot to write out: So, the PrPs would push both the meta and they'd also theme themselves toward PvP, just by the nature of what sort of military operations are done into the Bleed Zone (or whatever you wanna call it).
Totally could be the "darkzone"... I think this idea has a lot of merit for something like that. Easy access for PRP fodder as well to have some zone that's just a nightmare...