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    Best posts made by Thenomain

    • RE: Experienced Tiers or How much is too much?

      @ganymede

      Nope, it's SF. Paraphrased from the game: Tiers will inform who can do what.

      Yeah, so, if I want to do what my friends are, I'm forced into it.

      I'm not excited about this, but then when I have I been excited about anyone's WoD chargen?

      (That's a trick question. The answer is never. I have never been excited about anyone's WoD chargen.)

      posted in Game Development
      Thenomain
      Thenomain
    • RE: RL Anger

      @Catsmeow

      I was going with "until one of you is dead" or "until the restraining order sticks". I only advocate one of them. (Hint: It's the latter.)

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: The Shame Game

      Is down voting really shaming? I mean, it's hard to imagine a less effective form of feedback. Even on sites where the down-vote is more measured and more meaningful it doesn't represent anything more critical than "I don't think this view is worth consideration". I think it's petty to consider that shaming.

      It's nothing compared to the direct reply. For instance, the offhanded desire of someone else's death, which I understand has been done on occasion. Pointing out someone who does that? That's shaming, and well-deserved at that.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Experienced Tiers or How much is too much?

      @taika

      It's mostly that I'm prepared at any moment to be slammed down for my concept because someone I don't know doesn't like it. Getting up the energy to fight though this learned behavior is often too much for me.

      Sometimes—rarely—that someone I don't know tells me what they do like about the app so I can focus on that and get it done.

      Most of the time I'm over-thinking it.

      posted in Game Development
      Thenomain
      Thenomain
    • RE: Mass Effect: Andromeda: The Thread

      ... I keep dying.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: New Player Onboarding

      @GirlCalledBlu

      No sweat. You did, but it could have been by accident, as it happens especially on phones and tablets. See the "Shaming" thread for my view on down votes. That is, sure go ahead but the input is better, and for me this thread is all about feedback. Bringing players into games ("Time To Mush") is pretty important to me, and I will tacitly abuse my admin ability to improve my end of the conversation.

      Edit: And I'll look into if the new version of this forum software can reveal downvoters, again.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Respecs.

      @arkandel said in Respecs.:

      How do you feel about allowing/offering respecs

      I'm okay if people want to mulligan chargen within a reasonable time.

      Other than that, no respecs. Play to find out what happens.

      posted in Game Development
      Thenomain
      Thenomain
    • RE: RL Anger

      It does amaze and infuriate me that too many vapers don't seem to have one ounce of smoker's etiquette. I now have to expect that vapers are going to have the self-awareness of a two-year-old about it, and am thankful at those who offer the same consideration as most smokers.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: New Player Onboarding

      @Ninjakitten said in New Player Onboarding:

      @ThatGuyThere
      Yeah... it's worse if you accidentally upvote something, since people get immediately notified they did, and by whom.

      Horrifying. Now I know that @Saulot doesn't always think I am the most awesome thing since sliced bread. I don't know how I'm going to live.

      (Yeah yeah, sarcasm sarcasm.)

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Plot session duration

      I've been in scenes that have taken a half an hour, and occasionally more, to set the "pre-scene powers, rolls, and equipment". WoD, you saucy bastard.

      2-3 hours per scene is a good solid number. I normally see the scene start to fall apart by then.

      --

      I started answering the questions in the OP then I realized: I'm answering these no differently than I would for people asking how to run a module for a tabletop group. The answer is that there is no single answer, that you read the group and adjust based on that. Knowing how to do this requires experience, and gaining experience requires participation. I don't think a survey is going to cover all the differences in play that we have.

      --

      1. What duration - as measured in hours - is ideal, acceptable, tolerable and (if there's such a thing) 'too much'?

      "Too much" is when the people involved say they're done. I'm going to stick to my 2-3 hour number for now.

      1. How easy is it for a PrP runner to predict how long a scene is likely to run in the first place? What are some good ways to make rough estimates?

      Run plots. Pay attention to how they worked out. Keep running them.

      Be in plots. Pay attention to how they're run. Keep paying attention.

      1. Should a projected duration be advertised as part of plots?

      Duration in hours, or in number of scenes? Is this even possible? See Above.

      1. What's the proper way to break longer scenes down?

      The way that's most natural for the scene and those involved, though I would argue "one scene" is always completely over when the scene itself is over. If it's going on too long, then learn from it and don't do that again.

      1. How do you handle players having to go in mid-scene due to RL

      The same way you do any other scene: Either there is an out for them right there, or you work out the consequences later.

      It would be completely dickish to force a negative consequence because they have a life. Remember Rule #1: RL Comes First. If there is a negative consequence, make it interesting or at the very least make it because they were on the losing side.

      All IC situations come from OOC considerations, from the very plot to the decisions people make to stay in or get out of it.

      posted in Game Development
      Thenomain
      Thenomain
    • RE: State of Things

      I also don't think we should get caught up on any one expression of social upheaval. The cover of Time Magazine is "Attack of the Billionaires" or something like that. There's a Men's Rights documentary made by a feminist that also features how some feminists are almost militantly against a group who has literally done them or theirs no harm. (Yes, I watch Shoe On Head. No, I'm not a fan. Yes, she does offer some points that are not commonly discussed which I think should be.) We have the media trying to do too much with too few resources or care. We have Anonymous.

      I like @Rook's summary that we are more capable of sharing ideas than ever, and it's been a long time since I've seen the USA eager to do so. Some of the ideas might be stupid, but we can respond to that, too. (Thank you, Neil deGrasse Tyson, for leading one of the charges.)

      Part of why I'm excited is because I feel that we haven't had a lot in the way of "The Commons" or a desire for conversation. I see so many people yelling that they're getting tired of getting yelled at and it's starting to get through thick skulls. We may need to see more violence before it starts to calm down, or some true horror like War With North Korea, which would shake up the entire world. I don't want to see these things, but I can see them happening.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: New Player Onboarding

      @Saulot

      No worries. I can, as has been noted, be kind of a twerp, and I have no idea what you find objectionable or disagree with, so the offhanded comments.

      So, bringing players into games easier. Time To Mush. Zero-to-One. Let's do this?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Plot session duration

      @warma-sheen said in Plot session duration:

      I'm not offended. I'm surprised. I'm not used to you being so hyperbolic.

      Then I apologize.

      Also, if 'Thenomain' could have a middle name, which would imply a last name, it would be "Hyperbole".

      Let me try again without it:

      Having grown up playing and coding for World of Darkness games, I would never trust the greater populace to be honest about their pre-scene rolls. The idea of throwing someone out for being dishonest just doesn't click with me; safety systems aren't just there to stop cheaters, but to keep the game system as consistent as possible. (edit: so the hyperbole logic goes if you're not trying to be consistent, then why try at all? — this is where that statement comes from)

      In my experience, trusting people to adjudicate their own game rules goes one of two ways:

      1. People prove they can work together.
      2. People find ways to justify their actions to those who disagree with them.

      I get unreasonably snippy when I think people aren't trying to push everyone around them toward #1, falling into Black or White, like those two events are all that people are going to do. (15 yard penalty. Fourth down.)

      I feel like a <enter political or social jerkwads of your choice> about it sometimes.

      posted in Game Development
      Thenomain
      Thenomain
    • RE: State of Things

      @WTFE said in State of Things:

      Anybody who reads an unmoderated comments section (and about 95% of the moderated ones) gets what they deserve.

      ...

      ...

      ...

      I ... I don't even ... I can't ...

      Aw screw it.

      IRONY!

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Telnet is Poop

      @faraday

      Throwing things directly into the tables. I never looked at the API because I imagined it was difficult to trigger from TinyMUX.

      Addendum: I imagine the risk of inserting directly into a MediaWiki table to be pretty high, tho, since sometimes they change them or plug-ins change them for fun. But what the hell, right?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Fallout: Montreal

      @rizbunz said in Fallout: Montreal:

      Vault 1A - 15 Rooms

      So you're going for the Bethesda version of a Vault where about maybe 15 people live there? 😉

      posted in Game Development
      Thenomain
      Thenomain
    • RE: State of Things

      @Misadventure said in State of Things:

      I suspect the product would have to exist mainly as a digital image, or certain as an image to be effectively appropriated.

      IoT garage door opener maker bricks customer’s product after bad review.

      This scares me much more than a number of dedicated amateur social engineers harassing an innocent small business owner.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Where have all the crunchy games gone?

      @Lithium

      So your question isn't "where have all the crunchy games gone", but "I'm looking for a crunchy game to play, help me find one". It's never fun trying to give someone an honest answer to their question and their reply is, "No, not good enough."

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Fallout: Montreal

      @rizbunz said in Fallout: Montreal:

      @thenomain There's a thing about Vault 1A...you'll have to wait and see why it be so small!

      It’s a vault...FOR ANTS!

      It doesn’t bother me. I mean, Vault City and Las Vegas’s vault we’re represented as small but clearly had quite a large population. Hell, Vault 13 wasn’t very many rooms itself.

      I am now imagining a fight between Vault Tec and the Canadians over the pronunciation of Vault 1Z.

      posted in Game Development
      Thenomain
      Thenomain
    • RE: Mass Effect: Andromeda: The Thread

      When Fallout came out, it was a side project that everyone expected to fail, so the creators had fun with it, took their time. When it was popular, the developer stepped in and started making demands. This happened with Dragon Age 2. This happened with Knights of the Old Republic 2. This happened during Vampire Bloodlines. Big name developers have to keep the lights on, and so they're going to push for only the most successful projects.

      Hare Brained Schemes may not be the best studio, but I will buy anything they do with the word "Shadowrun" on it because they're trying new and interesting things. I haven't played through Wasteland 2, but I sure as hell Kickstarted it because I know that the authors are creative and care about what they're doing.

      Bethesda just doesn't get Fallout. Bioware was gutted for their brand recognition. Numbers must be crunched. Bills must be paid.

      Alas.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
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