From the main page:
Armageddon MUD is an online fantasy game in which players jointly inhabit a harsh, post-apocalyptic desert world. The game requires roleplay; while conflict abounds, the game is not about killing things. Rather, it is about living out a character's sometimes short and always difficult life in the harsh world, Zalanthas. It is a world where sorcerer-kings and their ruthless servants, the Templarate, govern the two main cities, Allanak and Tuluk. Any magick not granted by the Kings is feared and hated, and where the punishment of such a curse might be death. In this harsh realm, life is a constant struggle, and death may occur over a drink of precious water.
It's a MUD, a 20+ year old mud at that, but I feel like it deserves some space here at Musoapbox. This MUD is a little different, when you log in you are your character. There's no ooc channels and very little OOC chatter. While logged in you are living the life of your character. For the most part, players simply play their character. It's ok to ask questions OOC since it has code where some things might not be readily apparent. There are also player helpers available on their discord channel to help you, but sharing In character information is frowned upon.
The game is Darksun based and full of lore (20+ years worth). Dwarves are hairless and have a focus, an objective they are obsessed with. Half-elves are social outcasts, an unholy union between Humans and Elves that neither race accepts. Elves are broken up into two categories: City Elves and Desert Elves. Elves in Armageddon aren't lithe protectors of the forest; they're 7ft tall and never ride mounts. City Elves are untrustworthy, even to each other. Desert Elves are near feral tribals, who are protective of their lands and they run longer and faster than a rider. There are Half-giants, the magical creation of a sorcerer-king, ridiculously strong with the brain of a child. Armageddon also has the unique Darksun race: Mul. Muls are the offspring of humans and dwarves. They are usually born into slavery and prone to dangerous rage like outbursts where they will attack anything, friend or foe.
Magic? There is magic, but magic is feared and hated. There are three types of mages: Elementalists, Sorcerers and Templars. If you are a mage you want to keep it a secret to all but your most trusted friends. Even then, you never know if they'll betray you. Sorcerers are the most feared of all because they wield the magic that made Zalanthas the desert world it is, they gather mana from living things reducing them to ash or from themselves. Templars are the only characters openly magical, because their power comes from their God-King. Superstition, ignorance and fear rule Zalanthas.
So here's the deal guys. Armageddon is role-playing fun! You choose a class (here called a guild) and a sub-guild to balance out your character a little more, write up your description and a short blurb about your character's background and you're in. It's best to start out as a basic class: Warrior or Ranger you all know. There is no rogue class, there are three! Burglar, Pickpocket and Assassin. If combat isn't your thing you can choose a Merchant class, where you can craft goods ranging from weapons and armor to perfumes and clothing. If combat (and short life spans) is your thing it's advisable to join the T'zai Byn , the mercenary company. If you want to play something with more social flavor and intrigue, you want to join the Atrium or one of the three merchant houses.
I could go on and on about this game. It always sucks me in and I always come back to it. Check it out! There are some upcoming changes to the current guild system at the moment. But the documented guilds and races are still opened and playable.
Website: http://armageddon.org/
Telnet: armageddon.org 4050
Discord: https://discord.gg/7TnqFn