@Ganymede said:
I find this more of a feature than a flaw. The obvious focus in Werewolf 2e is the hunt. The Tribes dictate what you're best at hunting, and the Auspices dictate how you go about participating in the hunt. It limits concepts in that there really aren't any wolves that don't hunt, but I think that's part of the game.
Not really disagreeing with Gany so much as just using this as a jumping off point for the post.
I don't see a need to make a werewolf that fits the tribe like a hand in a glove. While the auspice is your nature, the tribe is chosen. And yes, there's not many of them. Which means that there's going to be werewolves in those tribes that don't fit lock, stock and barrel.
Maybe they have a vendetta against the chosen prey but don't really buy the tribe's philosophy that much. Or they feel the philosophy really fits them but are ambivalent about the prey. Or maybe it's as simple as they just have a bunch of friends in the tribe, much like someone who only goes to church on Easter when it's expected but is drawn to the social aspects of the community.
They'd still hunt. That's what werewolves do. But I'd think it's rare that a mere five tribes will appeal perfectly to every werewolf out there. There's probably more outliers than poster children while most fit somewhere in the middle.