Blood Will Have Blood - A Chronicle of Darkness for Vampire the Requiem 2nd Edition
Blood Will Have Blood (hereafter BWHB) is a game set in a fictional city along the Southern Atlantic Coast of the United States. For centuries, The City has been an area where Kindred have dwelled, even before the coming of the Europeans who built what is now known as The City, dead men and women have walked these lands.
What is unique about The City, is that it has remained strictly isolationist. While not wholly unaware of the Great Covenants, unlife in The City has always been unique. Here, one did not find the normal squabbles of Invictus and Carthian, the holy war between the Lance and the Acolyte. Dragons did not study in the secret places here.
While all the major Clans have been here, no Prince had ruled The City, and the Kindred had gathered along unique lines.
The Keepers of the Flame Eternal claim they have been here since the first man died, since the first funeral pyre in The City. Torchbearers have a deep interest in not only the veil beyond life and unlife, but also routinely subject themselves to facing their own fears and the pain of Knowledge, of Fire.
The Giovanni arrived in The City in 1882, a Coterie of Kindred from Italy who had ties to old world money and criminal enterprises. Taking control of The City’s port early, they have grown from a coterie to a Covenant, a true power in The City.
The Iron Gate are the keepers and protectors of The City. Since homes were built here of wood and stone, the Gatekeepers have worked to both protect the city itself, as well as guide and influence the mortal institutions.
Much of this changed in 2009. The Birds of Dis - the Strix, came to The City. Over the course of years they had infiltrated and damaged the institutions of the city, until the Covenants were all weakened and, at brief times, at war.
After 5 years of discord and bloodshed, the worst was yet to come. The remaining Kindred of The City, having finally purged most of the Strix from their midst, suffered an Invasion from outside. For decades, members of the Great Covenants had hoped to expand their territory into The City. Now, The First Estate and the Lancea et Sanctum wield influence that once belonged to The Iron Gate. Carthians and Giovanni clash in the street. The Dragons and the Acolytes seek to uncover the secrets held by the Torchbearers.
It is a time of great strife and upheaval in The City, and this is likely just what the Owls wanted.
Players on BWHB take on the rolls of Requiem characters. The setting of The City offers the chance to play unique, home brew covenants who are struggling to maintain their identity and influence in the midst of betrayal and invasion, or to take to one of the traditional Requiem covenants, seeking new opportunities in a new metropolis.
All information is subject to change, should the game be pursued.