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    2. tragedyjones
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    Posts made by tragedyjones

    • RE: The State of the Chronicles of Darkness

      @Arkandel said:

      The new World of Darkness trailer. The voice acting is atrocious and the production values can only be described as cheap, but hey, they're not in the business of making videos I suppose.

      Have you never seen any of their old trailers, with stock footage/pictures?

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Pick Your Poison: A Chronicle of Darkness Interest Check

      I am kind of sad that nobody wants to do Vampire, because that is my true passion. I could have a Requiem game up in like 60 days.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: RL Anger

      At least I can say that I tried.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: RL Anger

      @silentsophia said:

      Retail work.

      1. No, I am not holding out. We really are out of stock out of that toy in the entire 30 mile area. It's a fucking popular toy. I get asked for them the moment I roll out a new tub of toys.
      2. How the hell did you urinate on the ceiling!?
      3. lolregularhours
      4. Please do not throw things at me.
      5. Yes, the store is a bit messy sometimes. Yes, we do try to keep it clean. Yes, we are busy as all fuck. I got my break half an hour late because I kept getting grabbed by customers.
      6. OH MY GOD, I HATE NOISE TOYS AND NOW ADELE BECAUSE THE SAME SONG KEEPS PLAYING FOR 8 FUCKING HOURS. FUCK YOU BIEBER CHRISTMAS.

      Hello... it's me.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: RL Anger

      @Arkandel said:

      I find it highly unreasonable for anyone to be offended by 'happy holidays'. I mean come on, it's a wish. Take it for what it is and move on. If I know they're Christian I'll throw in a "Merry Christmas" as well because why not?

      Happy Holidays is a persecution of Christians don'tchaknow.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: RL Anger

      I get unreasonably nervous when having holiday related small talk. I don't want to offend people by saying Merry Christmas, I don't want to offend them by saying Happy Holidays. And I am horrified of my coworkers learningI am not religious.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: To dice or not to dice?

      Dice dice baby
      (to roll, to roll).
      I want them dice dice baby
      (to roll, to roll)

      posted in MU Questions & Requests
      tragedyjones
      tragedyjones
    • RE: Pick Your Poison: A Chronicle of Darkness Interest Check

      I am not against just mortals/+, since I honestly don't actually know Hunter.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Pick Your Poison: A Chronicle of Darkness Interest Check

      If I run a Hunter game people will lose characters.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Pick Your Poison: A Chronicle of Darkness Interest Check

      Blood Will Have Blood - A Chronicle of Darkness for Vampire the Requiem 2nd Edition

      Blood Will Have Blood (hereafter BWHB) is a game set in a fictional city along the Southern Atlantic Coast of the United States. For centuries, The City has been an area where Kindred have dwelled, even before the coming of the Europeans who built what is now known as The City, dead men and women have walked these lands.

      What is unique about The City, is that it has remained strictly isolationist. While not wholly unaware of the Great Covenants, unlife in The City has always been unique. Here, one did not find the normal squabbles of Invictus and Carthian, the holy war between the Lance and the Acolyte. Dragons did not study in the secret places here.

      While all the major Clans have been here, no Prince had ruled The City, and the Kindred had gathered along unique lines.

      The Keepers of the Flame Eternal claim they have been here since the first man died, since the first funeral pyre in The City. Torchbearers have a deep interest in not only the veil beyond life and unlife, but also routinely subject themselves to facing their own fears and the pain of Knowledge, of Fire.

      The Giovanni arrived in The City in 1882, a Coterie of Kindred from Italy who had ties to old world money and criminal enterprises. Taking control of The City’s port early, they have grown from a coterie to a Covenant, a true power in The City.

      The Iron Gate are the keepers and protectors of The City. Since homes were built here of wood and stone, the Gatekeepers have worked to both protect the city itself, as well as guide and influence the mortal institutions.

      Much of this changed in 2009. The Birds of Dis - the Strix, came to The City. Over the course of years they had infiltrated and damaged the institutions of the city, until the Covenants were all weakened and, at brief times, at war.

      After 5 years of discord and bloodshed, the worst was yet to come. The remaining Kindred of The City, having finally purged most of the Strix from their midst, suffered an Invasion from outside. For decades, members of the Great Covenants had hoped to expand their territory into The City. Now, The First Estate and the Lancea et Sanctum wield influence that once belonged to The Iron Gate. Carthians and Giovanni clash in the street. The Dragons and the Acolytes seek to uncover the secrets held by the Torchbearers.

      It is a time of great strife and upheaval in The City, and this is likely just what the Owls wanted.

      Players on BWHB take on the rolls of Requiem characters. The setting of The City offers the chance to play unique, home brew covenants who are struggling to maintain their identity and influence in the midst of betrayal and invasion, or to take to one of the traditional Requiem covenants, seeking new opportunities in a new metropolis.

      All information is subject to change, should the game be pursued.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Pick Your Poison: A Chronicle of Darkness Interest Check

      Bumps in the Night - Chronicle of Darkness for Hunter: the Vigil

      There are more things in the shadowy places, in the dark corners and locked closets of the world than anyone wishes to know.

      But sometimes, we look, we find them. The dead pet that curls at the foot of your bed. The lost child with black eyes. The hook handed urban legend. The cannibal cult. The murderous doll. The ghost of the murdered girl.

      All of them are real. And they are all out there, waiting for you in the night.

      Set in an as-yet-undecided region of the United States, Bumps in the Night is a Horror chonicle in which the players take on the role of protagonist hunters, making a stand against the darkness. The Cheerleader who escaped the Murder Camp. The Medical Examiner who asked too many questions. The Hacker who found a dark secret. The librarian who translated a dark tome. These are the heroes of the story, but the world is a dark, dangerous place, full of horrors.

      On Bumps in the Night, we look to balance both Monster of the Week stories, where cells of Hunters face off against threats ranging from a solitary murder-golem to a pack of ghost hounds, to longer term horror stories involving an entire town under the thrall of an otherworldly insect-queen and a cruel wizard from beyond time and space who is collecting the souls of the innocent for a massive ritual.

      The world of BITN is a violent, dangerous and scary world, but one where you can make a difference. If you dare.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • Pick Your Poison: A Chronicle of Darkness Interest Check

      I and some collaborators, who I will not mention but are free to announce themselves as they wish, are looking at working on a new project in 2016. At this point, we have two potential game ideas sketched out, and I am looking to gauge the interest between the two of them. So please, feel free to pitch in and say which, if either, you think sounds cool.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Location, Location, Location: Where Do You Want to See Games?

      Money I cannot help you with, but code is easy to come by if you ask kindly around here. There are total systems for nWoD people have codes and fairly regularly share. That is how I start MY games.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Location, Location, Location: Where Do You Want to See Games?

      @DnvnQuinn said:

      If I had the ability, I would set a nWoD single sphere game in New York or some other metropolis. I've always wanted to do another country as well. Brazil or some other South American country, Russia etc.

      Arizona would be interesting only because I'm familiar with it. Phoenix and Tucson being the prime location but the north colder parts have smaller towns for easier smaller grids.

      Not trying to single you out person I don't know. But you probably do have the power to run a game. Almost everyone has the power. I believe in you.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Fallout 4

      An example of the needless but awesome depth of NPC interactions: Codsworth and the Boborov brother who bartends at the Dugout Inn in Diamond City had a 2-3 minute talk about moonshine as an alternate fuel source.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
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