@ganymede said in Earning stuff:
If you are going to make players earn something for their PCs, then the rules should be clear and straight-forward, and readily available. I concur with Faraday and Surreality here.
If there is discretion involved, the exercise should be consistent. Ideally, deviations in that consistency should be adequately documented to explain the deviation, and why it was fair.
Very much this. I can think of an example about a year ago where players wanted to do achievement X.
Group 1 was told no, it's impossible in this setting.
Group 2 was told no, it's impossible in this setting.
Group 3 announced their glorious achievement of X
Group 3 and staff were perplexed why players in Group 1 and 2 were unhappy.
Earning stuff is awesome, the sense of accomplishment you can get from it is great.. but make the rungs on that ladder you have to climb visible so people know how to start climbing and which way to go. And make the climb entertaining, maybe even fun.