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    • Following 1
    • Followers 2
    • Topics 18
    • Posts 1090
    • Best 534
    • Controversial 3
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    Best posts made by Wizz

    • RE: Potential Buffy Game

      @bad-at-lurking said in Potential Buffy Game:

      Gamers are worse than strict constitutionists in their ability to nitpick and argue a thing until the soul of the thing is crushed under pedantic disagreement.

      alt text

      posted in Game Development
      Wizz
      Wizz
    • RE: Star Trek games?

      Posted log @ Startekkin.net:

      Casey
      Casey is just about six foot tall and has maintained his physical condition while still being in his thirties.

      👴

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Cheap or Free Games!

      @HelloRaptor said:

      I can criticize a lot of specifics about 8

      @silentsophia said in Cheap or Free Games!:

      Hooray!

      I just couldn't stand Squall or having to suck magic from enemies all the time.

      but.....but.....but gunblades

      you fucking monsters 😭

      posted in Other Games
      Wizz
      Wizz
    • RE: Midnight MUSH

      I do want to say, I actually do appreciate the warning. Making something like this is an investment, by all accounts it can be all risk and no reward and expectations should be appropriate, so I'll lay mine out:

      I don't really care if this is "successful," by our usual metrics. I don't even really care if I open the doors and tumbleweeds blow in. I'm having fun and learning a lot building it, I hope I can entice people to come play when it's finished but that's not really my main reason for doing it. I've always wanted to do this and talked about it a lot, so I am.

      posted in Game Development
      Wizz
      Wizz
    • RE: Ground Zero - Help Needed!

      I don't know if this game is still being worked on, but I saw the new Mad Max last week and it reawakened my burning need for post-apocalyptic zaniness. Any progress?

      Also, I somehow completely forgot about Atomic Highway. It's a really easy system to learn and free to download, if you're still open to considering alternatives to a generic WoD system. There's car combat and mutants and scavenging and all sorts of awesome shit.

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: CoD Ancient Rome game...

      @Jennkryst said in CoD Ancient Rome game...:

      mummy mummu mummers

      Y'know, after watching you desperately campaign for literally like years now, I will laugh my ass off if someone actually implements it and you never make one.

      posted in Game Development
      Wizz
      Wizz
    • RE: Ghoulage on Kingsmouth

      @mietze said:

      If the idea that you need to notify staff if you are going to be gone longer than 2 weeks barring an emergency if you want to be sure you will keep your PC horrifies you, then probably a game with that policy isn't one that's worth the stress of knowing that you will need to be willing to do that if you do decide you need to walk when you're undecided.

      How many more times does it need to be said?

      4.3. Characters will be designated inactive after two weeks of inactivity.

      That is the policy in its fucking entirety.

      There's no explanation of what the designation of "inactive" entails. None. And, right above it with its own header:

      1. Character death happens, but never without warning or alternatives.

      That is why people are lashing out.

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Avatar / Korra game considerations

      An interesting thing to consider setting it post-Korra is

      ***=LOK spoiler***

      click to show

      What might be going on with the world with a third spirit portal open, considering how drastically things changed after Korra opened the second one!

      Maybe the nature of bending itself changes in some way? (Bending can be learned instead of inherited, or more unique bending styles start showing up, etc.) Maybe spirit-human hybrids become more common as more people cross over into the spirit world and vice versa?

      It's a cool opportunity to give a unique spin to the lore!

      posted in Game Development
      Wizz
      Wizz
    • RE: Suicide Squad: Nation Under Fire

      @Enoch

      alt text

      Specifically what wacky ideas are you referring to?

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Avatar / Korra game considerations

      @Coin said in Avatar / Korra game considerations:

      why can't anyone, even staff, play the Avatar? Because they are a baby. What is the Avatar doing?

      alt text

      posted in Game Development
      Wizz
      Wizz
    • RE: Welcome to the Euphoria - Alpha

      @Arkandel

      alt text

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: What Types of Games Would People Like To See?

      Fate-verse. Like, Fate/stay night, Fate/Zero, etc.

      Outside of the Holy Grail War, it's actually a pretty complex and interesting setting, with a lot of political intrigue between all these different magical families, and magic itself is like this really cool blend of both WoD Mage games and --

      WAIT COME BACK 😭

      posted in Game Development
      Wizz
      Wizz
    • RE: Kinds of Mu*s Wanted

      ECLIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPSE PHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASEEEEEEEEE

      pls

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: What Types of Games Would People Like To See?

      @Pyrephox

      alt text

      posted in Game Development
      Wizz
      Wizz
    • RE: Kinds of Mu*s Wanted

      @Usekh

      Maybe I can hunt them down and talk about gorillas in space until they throw the codebase at me 😅

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Spitballing for a supers Mush

      @Mr-Johnson said in Spitballing for a supers Mush:

      Modern day. Modern history. People know the general setting already just by me saying that. BUT everything is Diesel powered. Combustion engines for everything, monoplanes never caught on. So everything is biplanes and triplanes even the jet engines.

      I would honestly struggle a lot more with the cognitive dissonance of some sort of fusion of modern history and random changes to technology than just picking a consistent theme like dieselpunk/atompunk/what-have-you that you can encapsulate for other people to grok easily. I feel like you'd really get bogged down by minutiae you'd have to constantly explain, correct, and reinforce otherwise and I'm not sure I see the benefit.

      posted in Game Development
      Wizz
      Wizz
    • RE: From The Ashes: Detroit by Night

      Keeping it constructive might help, guys. I know this isn't that board but it isn't the Hog Pit either.

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Spitballing for a supers Mush

      @Mr-Johnson

      It's not that you're wrong, we're just suggesting that when you say (for example) "Marvel Steampunk," that conjures a very specific aesthetic, culture, time and technology that people are already familiar with because it's pop culture. You can easily find pictures, fiction, movies...it's all over, and it is more or less consistent.

      When you talk about a general "50's aesthetic, but everything is modern" you obviously have a very specific image in your mind, but that translation is going to be pretty wildly different for different people -- for example, I wouldn't have pictured diesel biplanes and microswitches and whatever else. You'd have to constantly be explaining to people what exists and what doesn't exist, or how it's different and why.

      If you wanted to oversimplify and just be like, "ok literally everything is the same, just imagine a retro style," that's kinda fun I guess, but I'm not sure I see the point in a text medium.

      posted in Game Development
      Wizz
      Wizz
    • RE: The 100: The Mush

      @Misadventure
      Trying to explain your intentions can be part of a sincere apology. But if that's all there is to it, it's not an apology.

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: What Types of Games Would People Like To See?

      @Ghost

      I've been poking around at different systems for either that seem really fun, and they both really get the itch for a game going for me, so I'm curious!

      posted in Game Development
      Wizz
      Wizz
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