@bad-at-lurking said in Potential Buffy Game:
Gamers are worse than strict constitutionists in their ability to nitpick and argue a thing until the soul of the thing is crushed under pedantic disagreement.
@bad-at-lurking said in Potential Buffy Game:
Gamers are worse than strict constitutionists in their ability to nitpick and argue a thing until the soul of the thing is crushed under pedantic disagreement.
Posted log @ Startekkin.net:
Casey
Casey is just about six foot tall and has maintained his physical condition while still being in his thirties.
@HelloRaptor said:
I can criticize a lot of specifics about 8
@silentsophia said in Cheap or Free Games!:
Hooray!
I just couldn't stand Squall or having to suck magic from enemies all the time.
but.....but.....but gunblades
you fucking monsters
I do want to say, I actually do appreciate the warning. Making something like this is an investment, by all accounts it can be all risk and no reward and expectations should be appropriate, so I'll lay mine out:
I don't really care if this is "successful," by our usual metrics. I don't even really care if I open the doors and tumbleweeds blow in. I'm having fun and learning a lot building it, I hope I can entice people to come play when it's finished but that's not really my main reason for doing it. I've always wanted to do this and talked about it a lot, so I am.
I don't know if this game is still being worked on, but I saw the new Mad Max last week and it reawakened my burning need for post-apocalyptic zaniness. Any progress?
Also, I somehow completely forgot about Atomic Highway. It's a really easy system to learn and free to download, if you're still open to considering alternatives to a generic WoD system. There's car combat and mutants and scavenging and all sorts of awesome shit.
@Jennkryst said in CoD Ancient Rome game...:
mummy mummu mummers
Y'know, after watching you desperately campaign for literally like years now, I will laugh my ass off if someone actually implements it and you never make one.
@mietze said:
If the idea that you need to notify staff if you are going to be gone longer than 2 weeks barring an emergency if you want to be sure you will keep your PC horrifies you, then probably a game with that policy isn't one that's worth the stress of knowing that you will need to be willing to do that if you do decide you need to walk when you're undecided.
How many more times does it need to be said?
4.3. Characters will be designated inactive after two weeks of inactivity.
That is the policy in its fucking entirety.
There's no explanation of what the designation of "inactive" entails. None. And, right above it with its own header:
- Character death happens, but never without warning or alternatives.
That is why people are lashing out.
An interesting thing to consider setting it post-Korra is
***=LOK spoiler***
Specifically what wacky ideas are you referring to?
@Coin said in Avatar / Korra game considerations:
why can't anyone, even staff, play the Avatar? Because they are a baby. What is the Avatar doing?
Fate-verse. Like, Fate/stay night, Fate/Zero, etc.
Outside of the Holy Grail War, it's actually a pretty complex and interesting setting, with a lot of political intrigue between all these different magical families, and magic itself is like this really cool blend of both WoD Mage games and --
WAIT COME BACK
ECLIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPSE PHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASEEEEEEEEE
pls
Maybe I can hunt them down and talk about gorillas in space until they throw the codebase at me
@Mr-Johnson said in Spitballing for a supers Mush:
Modern day. Modern history. People know the general setting already just by me saying that. BUT everything is Diesel powered. Combustion engines for everything, monoplanes never caught on. So everything is biplanes and triplanes even the jet engines.
I would honestly struggle a lot more with the cognitive dissonance of some sort of fusion of modern history and random changes to technology than just picking a consistent theme like dieselpunk/atompunk/what-have-you that you can encapsulate for other people to grok easily. I feel like you'd really get bogged down by minutiae you'd have to constantly explain, correct, and reinforce otherwise and I'm not sure I see the benefit.
Keeping it constructive might help, guys. I know this isn't that board but it isn't the Hog Pit either.
It's not that you're wrong, we're just suggesting that when you say (for example) "Marvel Steampunk," that conjures a very specific aesthetic, culture, time and technology that people are already familiar with because it's pop culture. You can easily find pictures, fiction, movies...it's all over, and it is more or less consistent.
When you talk about a general "50's aesthetic, but everything is modern" you obviously have a very specific image in your mind, but that translation is going to be pretty wildly different for different people -- for example, I wouldn't have pictured diesel biplanes and microswitches and whatever else. You'd have to constantly be explaining to people what exists and what doesn't exist, or how it's different and why.
If you wanted to oversimplify and just be like, "ok literally everything is the same, just imagine a retro style," that's kinda fun I guess, but I'm not sure I see the point in a text medium.
@Misadventure
Trying to explain your intentions can be part of a sincere apology. But if that's all there is to it, it's not an apology.
I've been poking around at different systems for either that seem really fun, and they both really get the itch for a game going for me, so I'm curious!