@Auspice @Lithium I avoided Solo for the longest time after The Last Jedi turned me off of all things Star Wars related and, I have to say, I actually enjoyed it. It wan't the best movie I've ever seen but it rekindled my passion for Star Wars. Even if just a little bit. And for that I'm thankful.
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Best posts made by ZombieGenesis
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RE: Good TV
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RE: White Wolf Street Fighter
I loved this game. Still have the books even. My group modified combat to get away from the cards but I kind of wish we hadn't. Great game!
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RE: DC Rebirth
Just bumping the ad. We're still alive and trucking along. We've hit a bit of a player slump but the good news is that means there are a bunch of new characters open for application. I've also tried to make the process of claiming previously played characters.
We're also at the beginning of a global plot designed to shake things up a bit so now is a great time to come check us out!
Address: dcrebirthmux.com:2001
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RE: Another style of RPG - Cozy
@Misadventure I'd like to think this would work. I know several people who would be interested in something like this. For my group, it would come down to the final setting and whether or not it was Ares, but I think, in general, this type of theme could work. So long as there's something for players to do and plots to engage with, I'm sure players would come.
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RE: Good TV
@faraday Kids gotta grow up sometime! Just kidding.
The diversity of the SW universe really comes through in the FFG series of RPGs. I think they did a good job of capturing the feel of "Scum and Villainy", "War", and "Struggling Young Jedis" with their series of games.
If not for the fact that the last time I tried to do a game using that system two of the first character requests I got were just awful I'd totally be running a SW game using Edge of the Empire and Force and Destiny. For those interested one was requesting a Star Destroyer for their base and the other wanted to represent the "future of the Jedi" with various lightsabers built into their advanced cybernetics(and they even had a new system for "super attributes" that we could use for them!)
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Savage Worlds Rifts
Been playing the crap out of Rifts the Savage Worlds edition and my group was wondering how much of an interest there might be in such a MUX? We have no plans of actually making one, we're just curious to see if there'd even be interest in this setting and system for it. Thanks.
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RE: Empire Bay - M&M 3E MUX
@skew said in Empire Bay - M&M 3E MUX:
@ZombieGenesis What's M&M?
D20 based superhero RPG. Has an SRD that can be found here http://www.d20herosrd.com/
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RE: Another style of RPG - Cozy
@Misadventure It depends on the situation and the NPC. I'm fortunate that the players take a lot of initiative for their RP and handle a lot internally. They may just ask, "So is it okay if we created <NPC X> and do <SOME THING> with them?" Then they'll spoof the NPC in their scenes.
Another time we created a host of NPCs for a slasher plot and players adopted the NPC to play in scenes up until they were killed.
Other times staff might step in and portray the NPC in a scene. Finally, yeah, there are +jobs to handle how some things might be done.
I think if you're playing with the right people, there is no real wrong way to handle it. Your example of using NPCs to represent an obstacle to overcome is fantastic.
The FS3 system is great for all of this because you can include rolls in the +jobs themselves for +job interactions.
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RE: Buying Shit
I actually just got a new chair myself after retiring one that lasted me almost 2 decades. It was a bit weird, I loved my old chair, but the one I've settled on seems to work pretty well so far. It's a gaming chair, which I wasn't looking for either, but a ton of people suggested it to me and I don't regret it as of it (had it about a week now).
Anyway, it's this bad boy: New Chair
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RE: Savage Worlds Rifts
There's a strong sect of people overall that hate SW and I think it stems from the absolutely horrendous organization of their books to be honest. My TT group is in love with SW. We've moved over to it exclusively. We currently have a fantasy game, a superhero (well villain, we're playing Necessary Evil using the 2nd Edition Powers Companion rules) game, and Rifts campaign going. We think it works amazingly well. Once you understand the rules, which the rule books really do not help with at times.
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DC Elseworlds MUX
This is just DC Rebirth rebranded to more accurately represent our theme. We have also moved to a new site.
-- Ad --
Reality can only be destroyed and rebuilt so many times before it becomes permanently damaged, fractured beyond repair. The latest so-called "crisis" was too much for the DC Universe to bear and the walls separating the various multiverses have weakened becoming porous and insecure. The univese did the best job it could in rebuilding itself, in creating as rational a reality as it could for the beings that called it home. Unfortunately bits and pieces of other universes keep finding their way in, contaminating the home universe with things that do not belong. Beings are finding themselves ripped from home realities and timelines and deposited here in this one.
DC Elseworlds MUX is a game based on DC Comics. We use the New 52 timeline as our base but that is only for the convenience of having a base to work from. There is always the possibility of Elseworlds characters being pulled in from their native realities into this one. Our goal is to create an easily accessible game with a continuity to build upon (New 52) that also allows for players to play whatever version of a character they want (Elseworlds). It's a game where realities collide, where familiar heroes are often replaced with strange and unusual versions of their classic selves.
We offer a streamlined character generation system using the DC Heroes RPG as our backbone and the Comic Vine website as a means of minimizing tedious data entry for character backstories. We offer a number of "mega" grids (Metropolis, NYC, and Gotham) and a number of minor grids (Oa, Themyscira, Atlantis), as well as the option to add RP spots on the fly. While we offer a +dice system for conflict resolution we also allow and encourage consent based RP using your +sheets as a guide for your character's abilities and limits.
Site: dcelseworldsmux.com
Port: 2001 -
RE: Savage Worlds?
I have a base Savage Worlds c-gen done up and the start of a Super Powers plugin.
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RE: POLL: Vampire Requiem 2E Settings/Theme
I am going to have to check out that Wicked City series. I love dark and gritty novels. Thanks!
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Heroes & Villains MUX
So I'm looking to go public with my first game in a long while in a week or so. Heroes & Villains MUX is a blended universe game(built on the idea that DC and Marvel are one shared universe but we allow for a lot of other character types). I'm gonna link to the wiki below with one warning: I'm about 80% finished with it. The theme and setting pages are done(I think), I'm just working on the pages for the Marvel Heroic RPG.
I'm posting early both to let people know that it is coming and as a fishing post to see if there are any people interested in helping out with such a game. Mostly I'd love to have a storyteller or two that could run a scene a week and some helpers for new players to talk to.
And while I'm not really reserving characters I would like to get an idea for what characters people might be interested in. Please let me know via PM if there is anyone you thought you might like. My goal is to get an idea if there are going to be any "hot characters" and find a fair way to decide who gets them. Some characters are taken, however. I'll list them below.
Taken Characters: Gwen Stacy, Mary Jane Watson, Superboy, Black Cat, and Batgirl.
Anyway, if interested in helping out or in a character, PM me. If you were interested in checking out the wiki(which is still in development) please see HV MUX.
Thanks!
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RE: Savage Worlds?
I hear you. That was my belief too. I just get a bit worried that the MU universe wouldn't support alternatives, you know? WoD is super popular for a reason; people know it and embrace it. Not many people know Savage Worlds.
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RE: RL Anger
@SinCerely I loved the PR movie. I was way better than I ever thought it would be.
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RE: POLL: Vampire Requiem 2E Settings/Theme
What I'm leaning more and more towards is tiers of starting characters so players can choose what they want to do. Young and up and coming with the greatest ability to gain XP, mid level with modest starting XP and gain, or end level with 60 flat XP and never gaining any again. This way players can choose how they want to play. That's what I'm thinking but we'll see. I'd still need to hammer out the exacts.
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Unnamed FFG Star Wars Game
Well, it took a few days longer than I would have hoped but it allowed me to get all of the careers and specializations from EotE into the system so I'll call it worth it. For those interested in checking out the character generation/+sheet and my proposed setting/theme feel free to connect to the site below. Just keep in mind that's all I have there at the moment, c-gen and proposed theme/setting. I guess we could call this an alpha phase.
So, if interested, feel free to connect to muxmadness.com:1983
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RE: FFG Star Wars?
I've been playing around with a FFG system for a bit now. A tricky system but I think I have it going pretty smoothly at this point. If you're interested in checking out what I've done PM me and I'll let you know where my test site is.