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    2. ZombieGenesis
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    Posts made by ZombieGenesis

    • RE: A fully OC supers MU

      I'd play at a FATE supers game. Depending on what flavor you used. There are a lot of options out there. My favorite is Venture City. They make things pretty simple. It's FATE. It's supers. It works for the most part. Even if you didn't use the collateral damage stuff. Also, the good thing about it, they have a Venture City SRD.

      That said I think I still have my old Empire Bay DB. I can't offer much in the way of support but I could donate that if you don't mind using TinyMUX instead of Ares.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: Fringe/Weird RPGs

      @Cupcake I do! It was supposed to be the official Highlander RPG if I remember correctly but the license fell through. I'm pretty sure I still have a copy around my house somewhere...

      posted in Other Games
      ZombieGenesis
      ZombieGenesis
    • RE: Fringe/Weird RPGs

      RE: Cartoon Action Hour

      I'm KSed the third edition so I could be made into a villain in the back of the book. It still tickles me today. 🙂

      posted in Other Games
      ZombieGenesis
      ZombieGenesis
    • RE: Fringe/Weird RPGs

      Went and looked through one of my bookshelves and found...

      • MIB: The official Men In Black RPG by West End Games.
      • Toon: A fun slapstick game that emulates the old looney tunes cartoons.
      • Ghostbusters/GB(International): This isn't really a bad or weird game just...it's f'n Ghostbusters and the progenitor of the D6 system by WEG. I love this game so much.
      posted in Other Games
      ZombieGenesis
      ZombieGenesis
    • RE: Fringe/Weird RPGs

      I love Zombie Smackdown. Once ran a whole campaign using it. I actually love most of the Unisystem games. That company did a good job till, you know, it didn't. As for my collection, I'll just list the one, my favorite "weird" RPG.

      • Superbabes: The Femforce RPG: This is an actually licensed product from AC Comics. You play a hero in a world where heroes and villains are mostly women. I'm sure there are those who will say "Man, that game did not age well" but the comics and the game were all in good fun and my group(which had 2 girls in it) had a blast playing it. The system actually isn't even half bad, to be honest.
      posted in Other Games
      ZombieGenesis
      ZombieGenesis
    • RE: BESM 4th Edition KS

      I honestly have no idea. I haven't read anything on it beyond the fact that it exists. I was thinking the same thing though, I'm quite happy with my 3E copy of BESM. They'll have to do something pretty nifty to get me to switch.

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • BESM 4th Edition KS

      I know we have some BESM fans here on the board so I thought I'd share this release about BESM 4th Edition.

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: Gray Harbor Discussion

      Maybe I'm off and I don't know why I'm throwing an opinion into this anyway BUT it seems that it's more "we don't allow this type of character because they are problematic, not because we dislike them." If I were to make a comparison I would say it would be like a superhero game not allowing anthropomorphic animals not because they hate the ninja turtles but because they know that, should they allow them, the types of players this type of character generally draws would cause a number of problems including not portraying the character type appropriately and possibly offending people with their portrayal of said character type.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      It does, yes. It really could be used almost out of the box as a Star Trek game. I think you could drill it down and customize it some more to get a really good Trek feel but even if you just changed some names around you'd be good to go.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      While I'd have to think about a staff/help/code position(and speak to some people) first I can say that, regardless, I would suggest Ares over Rhost for the following reasons...

      1: It can be largely used "out of the box" for a game like this.
      2: It has tremendous support both on the Ares forums and the Ares discord for any changes that do need to be made.
      3: You could use FS3 pretty much as is for a Star Trek game and it'd work well. Beyond that you could customize it quite nicely using the various configuration options to make species feel unique and help people spend their points based on position and rank and what not.
      4: It has a built in combat system that would support both personal level combat and ship level combat. It's pretty simple and straight forward while offering a bit of depth with various options. I've been playing around with it on a Star Wars themed build and the people I've beta tested stuff with have had a blast(especially the starfighter battles).
      5: The web integration is some next level shit. If you went with FS3 it's have online character generation, profile pages are made automatically, almost anything you can do on the game can be done via the web, and my favorite part is that scenes can be done piecemeal style for those players who may need to do some on the game but then some on the web for various reasons.

      Anyway, that's my sell for Ares.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      I really like most of what you're laying down here. I don't care for Rhost and am not familiar with it so, sadly, I can't offer any staffly assistance but I wanted to post to show that there is interest in such a game; a TOS game that takes place on a single ship. I'd been waffling for some time now about trying to do just the same so I'm quite happy to see someone else giving it a shot! Consider me at least interested as a player. 🙂

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: A fully OC supers MU

      For my Heroes & Villains reboot I did a version of 4CC(which is just a reskin of FASERIP, right?) If you're interested I could give you the plugin to play with as you like.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: Real World Peeves, Disgruntlement, and Irks.

      All I'm gonna say is this and I truly mean it as respectfully as possible; concentration camp is a charged term. When people use it they know full well they are bringing images of Auschwitz to mind. And quite a few people actually do throw the word Nazi in there for good measure. That is disingenuine and does not help the cause at all. When called on it you can nitpick and say "WELL the encyclopedia says..." all you want but the fact remains; you're using a term to paint the picture you want not the picture of what actually is(which is horrific enough). I just do not believe in using the pain and suffering of one group as a crutch to get people to empathize with the pain and suffering that another group is going through now. Even if the term is technically correct it can be twisted and used against those trying to help. I've seen people just throw that phrase out like that's it, it ends the argument. Why? Because of the baggage that term brings with it.

      Anyway, I don't know why I commented on this at all. I generally don't get into political or religious discussions for obvious reasons. I'll leave this thread by saying that what is happening at the border, from most reports, seems to be an affront to humanity and something needs to be done. Semantics about what it's called aside.

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: Real World Peeves, Disgruntlement, and Irks.

      I'm a big believer of calling things what they are not using hyperbole or ridiculous comparisons to get points across. We do not have "concentration camps" on our borders. Using that phrase belittles and demeans both what is happening now and the actual concentration camps that existed during WWII(and other times).

      What we have are centers that appear to be offering inhumane and barely livable conditions to people we've invited to be guests of our country. The conditions of these centers are unforgivable and the death rates are inexcusable. If we take them in and offer them any form of shelter then it is our responsibility to take care of them and offer them shelter until such time as they can be properly processed through the facility. It's atrocious and needs to be addressed but calling them concentration camps is ridiculous, inaccurate, and only opens any arguments about these actual centers subsequently made to casual dismissal. Call a thing what a thing is, don't shoehorn it into something it isn't.

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: What Types of Games Would People Like To See?

      @Ominous So I've been curious about the Mouse Guard RPG for a while now. What about it would lend it well to a Dark Souls-ish style game? I'm eyeing the box set on Amazon now and tempted to give it a buy.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: A fully OC supers MU

      As I've said, I think M&M could certainly work well in for a game. I had a blast on some of the games I've run(the first run of Sovereign City and most of the times I brought up Empire Bay were great). And you're right, any system can be broken without GM oversight. It's just that M&M 3E requires more oversight than a lot of other games out. It also has system baggage that some other systems don't have to deal with(player buy-in for the PL system being the biggest one). But all these things can be overcome with knowledgable staff, tutorial rooms, and players willing to lean on the SRD.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: A fully OC supers MU

      @faraday Supers RED does this with a mechanic called Competency Dice. So you can create Batman at the 25 dice level and he works great with other Gotham types who are made of similar levels of dice. When he goes and hangs with the JLA, however, who are made of 35 dice he gets a pool of 10 Competency Dice to represent measures he would have taken to tackle the higher level of challenges involved with the JLA. It works really well we find and allows you to use the same characters across multiple tiers of power levels.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: A fully OC supers MU

      Yeah, I guess my point is that while M&M is a fun system that really hits the superhero genre on the nose it really works best with a group of people who all understand and buy-in to the PL system. The PL system is the biggest strength and biggest weakness of M&M and some players just won't be able to either wrap their heads around it or buy into it.

      The pros of M&M though include the fact that I think the entire system is available for free online via the hero SRD. Yeah, you can find it here. If you take the time to code up the archetypes system from the new hero's handbook it can make c-gen fairly quick and easy. And combat can be fairly quick with the caveat of characters with a ton of feats which can slow things down considerably as things need to be explained and what not.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: A fully OC supers MU

      @Runescryer I shudder to use the word balanced and "Mutants and Masterminds" because it is so subjective. That said, and as I said earlier, I'm not poo-pooing on M&M just being realistic about its limits and how it will be received on a MUX(I've done it, several times, and have experienced everything I've said several times).

      For instance, you get a player who apps a character with a single offensive power that equals a PL 6 offensive ability. They're PL 11. You explain that they really need to bump that up but it doesn't fit their concept. They have to dedicate points and up a power/ability to meet the M&M PL limits just to be competitive at that PL. It's why I so strongly hate write-ups like The Joker in the DC books. His offense is artificially high so he can compete in fights with Batman.

      That's my problem with the power level system. It may not be others though. If you have people who buy into that system, enjoy it, and want to play it great! But there is going to be resistance because it forces people to do things they may not want to do.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
    • RE: A fully OC supers MU

      @Arkandel In my experience, you could run a scene fairly comfortably for characters that are within 2 PLs of each other. But that's really a very vast generalization. Power Level is really a murky barometer at best to compare characters by. Sure, on paper, 2 PL 10 characters should be pretty even. Except this PL 10 character is only PL 10 because they've maxed out a number of skills and have a PL 10 mental power. Their defense comes in at PL 6 so when they get punched by this PL 10 brick they go splat. Power Level is something that needs to be carefully balanced and weighed by everyone involved in a game/scene. You can't really make a generic "This is a PL X situation". More often than not I'd have to promote scenes like, "Ok, so in this scene there will be PL 10 physical attacks being thrown around all over the place and up to PL 8 mental attacks, and PL 9 puzzles to solve." So people could decide how comfortable they were with their character entering a scene. And even then the game unbalances fairly easily when certain combinations of feats and powers are used.

      As an aside, this is why my group switched to Supers RED. They have a built-in mechanic for balancing characters of different levels that we found works way better. Characters are rated on the number of dice they're built out of. So say we have a scene where this guy wants to bring his favorite power level 20 dice character into a scene with a bunch of 25 dice characters. Instead of just doing it and "sucking it up" he's given a pool of extra dice to help compensate for the power difference to show how he's taken measures or beefed up to play with the more powerful heroes for a while.

      And, again, these are all just things from my own experiences playing and running M&M both online and in the real world.

      posted in Game Development
      ZombieGenesis
      ZombieGenesis
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