@Misadventure Maybe, but I have played way to many MU*'s to just not be concerned where holes for exploitation exist and aren't addressed one way or the other. People are often competitive and that means they will use every little bit of power they can in order to make themselves 'better' than the rest. I also do not play on the game, just stating what I've seen on the few times I've visited there.
It's worth a vote down by the guy running it though so.. yeah.
You're right that there does need to be more direction, especially in a super hero game, and that is something that Aberrant did rather well: This is the world, now go crazy! Some people like tighter themes though where the 'bad guys' are clearly laid out and that ain't Aberrant. Everyone there is Shades of Gray depending on how you look at it. Except for the guys who go completely cray but that's a given.
To me though M&M is a system where you need a lot of GM oversight in order to make a conducive environment for play, and mass amounts of PC's with 1 staffer who works and has RL etc is... not a good fit for it.
Just my opinion.
Though I am not gonna back down on the fact that there are PL 12 people on the grid, when most people are PL 10 by the rules of CharGen which is sketchy.