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    Topics created by ZombieGenesis

    • ZombieGenesis

      X-Men Utopia MUX
      Mildly Constructive • • ZombieGenesis

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      TNP

      @bobotron said in X-Men Utopia MUX:

      @tnp
      So make it automated? Set it as an @aenter on the room where they leave cgen to @force them to do the command?

      We did. But the point was in reference to having people use the wiki as a primary resource.

    • ZombieGenesis

      X-Men Game
      Mildly Constructive • • ZombieGenesis

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      B

      Lol, I think it was the useful/weird thing where the board saves posts in progress even if you move around threads or start another answer.

      ... and apparently posts them all simultaneously if you post anywherewhere. At least I learned something.

    • ZombieGenesis

      Unable to get TinyMUX to run on Ubuntu 16.04
      MU Code • • ZombieGenesis

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      ZombieGenesis

      I got it. For some reason apache was blocking the port. I opened it and it seems to be working fine now. Thanks for the help! 🙂

    • ZombieGenesis

      Star Trek Theme/Setting Discussion
      Mildly Constructive • • ZombieGenesis

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      Bobotron

      Smallville is the only one that really uses the relationship maps.
      Serenity uses some stress tracks/knockout mechanics that are different, like a combo between Cortex Classic and Cortex Plus.
      Cortex Classic is a more standard game, where you don't have the option to make Assets, Distinctions and such things in the narrative manner. It's a 'make pools and total numbers' and success is more like Unisystem, a bit.

      Hence why I suggested Leverage.

    • ZombieGenesis

      POLL Gothic Fantasy System
      Mildly Constructive • • ZombieGenesis

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      Thenomain

      @BobGoblin said in POLL Gothic Fantasy System:

      I personally think Hx in the Mu setting is already dealt with largely in the way that a lot of games have people who try to connect their characters to each other prior.

      But it raises and lowers at the end of each session. Not only that, but people vote for your experience-earning skill, again once per session. These are concerns that are solved at each table, and a Mu* is an entirely different kind of table.

      In the DW game I have been a part of in the past, the story teller rotates every week or two depending on the mood and flavor; much like a MU.

      Except that in PbtA games, even a bar scene is a scene run by the MC. That is, there is no downtime in this kind of game. This is a huge issue, and you either have to decide who's MCing at that moment, or find a way to run Dungeon World without an MC.

    • ZombieGenesis

      Vampire the Requiem 2.0 Bloodline Resources
      MU Questions & Requests • • ZombieGenesis

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      Coin

      @tragedyjones said in Vampire the Requiem 2.0 Bloodline Resources:

      I only worked on the good ones, though.

      I really liked our Bruja. Even though some of the Devotions are broderline cosmestic or utilitarian, I really like the thematics weight they bring.

    • ZombieGenesis

      DC Elseworlds MUX
      Adver-tis-ments • • ZombieGenesis

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      ZombieGenesis

      Sadly I just never quite found my footing with this game. I'm honestly not entirely sure why, we had a good start but things just sort of fizzled and my attempts to rekindle it never quite worked out. In addition, my interests are beginning to shift from the superhero genre to things more horror and fantasy related. As such I have officially closed DC Rebirth. The site will remain up for another week if anyone wants to grab any decomps or anything.

      Thanks to everyone who stopped by. I had a great time there with my PCs and I will certainly miss the RP. We had a small player base throughout but you were all fantastic. Thanks for the memories. 🙂

    • ZombieGenesis

      Poll: Changing Breeds Game System
      Mildly Constructive • • ZombieGenesis

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      Bobotron

      @Killer-Klown
      Don't forget the power that lets them use Mage the Awakening Magic!

    • ZombieGenesis

      Vampire 5E Playtest
      Mildly Constructive • • ZombieGenesis

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      SunnyJ

      No Sabbat? Anarchs front and center? Not the Vampire for me!

    • ZombieGenesis

      Cinematic Unisystem - Dexterity Issue(?)
      Mildly Constructive • • ZombieGenesis

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      Chet

      I like the mechanic to this system that Combat Skill determines dodge, and it's at a hard statistic. The author is right, this is very 'cinematic'. What could be interesting is reducing the Combat Skill by some increment when a certain 'fatigue' factor sets in, perhaps from repeatedly spreading out multiple attacks. Or, alternately, from taking damage - unless you want to use damage for another concept I dreamed up some time ago, a 'Danger' statistic, that increases a skill/etc. for the amount of health you've lost. If you use the Danger factor to counteract fatigue (with a non-positive, only counter-negative effect) you could actually weight the system properly.

    • ZombieGenesis

      Urban Fantasy System Poll
      Mildly Constructive • • ZombieGenesis

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      Runescryer

      Just found out that there's a new edition of Bloodshadows.

      http://www.rpgnow.com/product/193506/Bloodshadows-FantasyNoir-RPG-Third-Edition

      Bloodshadows was the fantasy/horror/noir setting for West End Games' Masterbook system, created from the Torg system. Looks like they're not using the cards, but the basic game system was fast and simple to learn, and the Bloodshadows lore itself was fantastic.

    • ZombieGenesis

      Looking For Help With An OC Superhero / Scion Like Game
      Mildly Constructive • • ZombieGenesis

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      SparklesTheClown

      I very much enjoy Scion, and I do like superheroes. I don't know what all I could contribute, and I'm not sure if I'd be full time necessarily, but I don't mind kicking some stuff around.

    • ZombieGenesis

      ISO - Playtesters for V20 System
      Adver-tis-ments • • ZombieGenesis

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    • ZombieGenesis

      ISO Low Continuity Marvel Game
      Mildly Constructive • • ZombieGenesis

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    • ZombieGenesis

      Empire Bay - M&M 3E MUX
      Adver-tis-ments • • ZombieGenesis

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      ZombieGenesis

      @skew said in Empire Bay - M&M 3E MUX:

      @ZombieGenesis What's M&M?

      D20 based superhero RPG. Has an SRD that can be found here http://www.d20herosrd.com/

    • ZombieGenesis

      Poll: RPG System for OC Hero Game
      Mildly Constructive • • ZombieGenesis

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      Runescryer

      @ZombieGenesis I think that's true of any Superhero game, and a lot of RPG's in general. Simplicity does not in itself make a system easier to use for some players. For me, systems like FATE or Cypher just feel a bit wonky and loose for superhero games because of the sheer, nearly-unlimited potential for what you can encounter or create in the genre. Or maybe I've just had bad initial experiences that soured me on them; either or. HERO/Champions and M&M feel more 'right' to me by having more defined scales and direct comparisons and measurements (5pts in HERO is 1d6 of effect. Each point in DC Heroes is twice as powerful as the previous point. Etc.)

      Superhero games in particular walk a very fine line between simplicity and complexity. If you get right down to it, both HERO and M&M are fairly simple systems rules-wise; roll, add or subtract modifiers, compare result to a target number to determine success or failure. Simple. The complexity comes in building characters and powers. If you look at a game like, say, D&D (any edition), character advancement and powers, spells or otherwise, are already pre-created for you, so there's no real need for a 'tool box' to allow you to create your own powers or abilities. Making minor changes (swapping out Fire effect for Cold on Burning Hands to create a spell that shoots shards of ice instead of flames, for example) may have negligible effects on the system. Creating new paths of advancement or classes can lead to problematic imbalances in power scale (remember how broken the Gladiator class in Dark Sun was? I'm a Fighter that can use any weapon without penalty, even that brand new homebrewed weapon the DM just created! Who cares if I'm a slave; that's just about the default state for everyone here. And who cares about armor? It's 50 Bazillion degrees out and the whole planet is a desert!). Marvel FASERIP is the one system that managed to balance that walk beautifully, but all the powers are pre-built, leading to the (admittedly rare for FASERIP) occasional situation of 'What if I want to be able to do X?' where X isn't covered already by the system.

      Superhero systems that get a 'complex' rap are usually systems like HERO and M&M where the bulk of the book is a customization toolkit that tells you how to create powers, skills, abilities, etc. And, several times, they don't do very good jobs at explaining how to create what you're thinking of (HERO actually does a decent job of this, with examples for just about every power in the core book). To be fair, both HERO and M&M also put out splatbooks (UNTIL Superpowers Database/Ultimate Series & Powers Database Series, respectively) that contain numerous examples of how to recreate powers and things you see in the comics with the game system. But, these aren't in the core rules. In my experience, a lot of people look at the size of the rulebook, especially MU players used to freeform, and their eyes glaze over thinking that the entire book has to be known in order to play the game.

      Doing systems like HERO or M&M on mush is more difficult because character creation takes a lot of interaction between player and Staff. And Staff also have to see potential issues and feel free to say 'No' (M&M Afflictions, anyone?). It's much easier to be one on one and fine tune concepts in a tabletop environment.

      One thing I would love to see for any mush that uses a TT RPG system is a 'Training Room'; an OOC area where players can go and test out the rules and action commands. I think having a set of 'target dummies' that you can practice your +attack or +cast on for an hour or so off grid or when RP is not available would help familiarize players with the game commands and system much quicker. Also, if it's done like the Power Centers in Champions Online (the MMO), players can test new powers/abilities out and examine the effectiveness firsthand, then decide if they want to do fine tuning or scrap the new power/ability entirely before committing advancement to it, it would help cut down on the +requests for 'I want to readjust my power, it's not working out for me'.

      In the end, toolbox systems are what I prefer for superhero games, but a lot of times they're implemented poorly in the design of a mush. There's not enough emphasis on actually planning out your character, for both creation and advancement, and that's an important key to HERO or M&M. Mainly, from what I've seen for TT ports to mush, it's either 1) all FC's that are pre-statted, or 2) 'Okay, the concept blurb for your OC looks good, in to CharGen you go! toss the system newbie into the shark-infested deep end of the pool and wanders off to do Staff stuff'

    • ZombieGenesis

      Seeking Testers for a Savage Worlds Character Generation System
      Adver-tis-ments • • ZombieGenesis

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      SG

      A Weird War 2 mush would be awesome!

    • ZombieGenesis

      Kung Pao Pom Ark Server...
      Tastes Less Game'y • • ZombieGenesis

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      Miss Demeanor

      Oh no... XD My trike!

    • ZombieGenesis

      Hyper Focused Game Setting
      Mildly Constructive • • ZombieGenesis

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      surreality

      @Ghost More twisted: make it an NPC 'target' -- maybe a couple of them, though, 'cause not errybody on earth is bi.

      Goal: figure out which NPCs it is IC.

    • ZombieGenesis

      DC Rebirth
      Adver-tis-ments • • ZombieGenesis

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      ShelBeast

      @PurpleChick

      Okay, so with Potato, when you first open it, you'll see the standard kind of stuff at the top. Just click on File>Address Book. This will open up a new window within Potato. Click New World from the selection of items towards the bottom. It will pop up another dialogue window. Add in the Name section "DC Rebirth" or whatever you want to call the game. Then in the Host section type dcrebirthmux.com. In the Port section, type in 2001. Click Okay. On the Address book window, click close.

      You're ready to connect to DC Rebirth, at that point. So, just click File>Connect To>DC Rebirth. You don't have a character yet, so you won't have anything to save for a character. Just click "No Character".

      You'll see the log in screen of the game. It will prompt you for your name and password. You'll see three options here. Just type "connect guest" and press return. This will bring you onto the game as a guest. In the first room, I think you'll have to type "I agree" and that will bring you into the nexus room where you can talk to us on game and we can go over some commands with you and talk about what characters we have available and what you're interested in doing.

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