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    Topics created by ZombieGenesis

    • ZombieGenesis

      Mists of Barovia - A Savage Worlds MUX
      Adver-tis-ments • • ZombieGenesis

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      ZombieGenesis

      Thought I'd do an update on this project as I've gotten a few PMs about it. RP has currently been put on hold on the game as I prep the game for a public release and upgrade everything from Savage Worlds Deluxe to the new Savage Worlds Adventure Edition. Most things are similar but it does require at least minor changes to almost everything, especially bloodlines(our races/species) and templates since they've revised their race creation guidelines.

      There's no real ETA for when this will be ready for RP again but I'm hoping not more than a month or two. 🙂

    • ZombieGenesis

      Discussion - RPG System For OC Hero Game
      Game Development • • ZombieGenesis

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      JinShei

      @zombiegenesis said in Discussion - RPG System For OC Hero Game:

      @bad-at-lurking I think Palladium gets a bad rap. I've been playing Rifts and Heroes Unlimited since the 80s and love them to death. 🙂

      I agree! But I do have flashbacks to the spreadsheets I've used for charge...

    • ZombieGenesis

      The Witcher Pen and Paper RPG
      Other Games • • ZombieGenesis

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      RnMissionRun

      @thenomain Oh, I didn't notice that one! I ended up buying both, even though I already own the entire set of CP2020 books in printed form. Thanks for the heads up.

    • ZombieGenesis

      80s Style Masters of the Universe/Thundercats/Visionaries Game...
      Game Development • • ZombieGenesis

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      Bobotron

      @kumakun
      LOL. My group plays all kinds of stuff. I'm running a game focused around high school aged exorcists and their deals with yokai, very much inspired by Ushio and Tora and Shaman King.

      Back on topic though, something less crunchy and easy to make a character would be best. I helped out with the old He-MUX way back in the day and we had a very simplified version of the common TF combat style code. Something like Cortex, or maybe a less lethal (can you do a non-lethal version of) FS3 might work.

    • ZombieGenesis

      LF Vampire Requiem 2E Bloodline Suggestions...
      Game Development • • ZombieGenesis

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      ZombieGenesis

      @Arkandel Mostly because I heard people like bloodlines. The game could function just fine without them. But I know people like them and I think we could get some really neat bloodlines to fit that desert/Las Vegas feel.

    • ZombieGenesis

      Theno's GMC CG/Check Invocation Limit Issue...
      MU Code • • ZombieGenesis

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      Thenomain

      SOLUTION:

      Dear Windows Users,

      Don't use TextPad to code for UNIX.

      Use NotePad++

      Heh.

      --

      The slightly longer story:

      The reason for the #-1 Invocation Limit was because the upped limit wasn't being read by the game on startup/restart, but parts of the netmux.conf file were.

      The reason for that wasn't because of permissions (my #1 guess) but eventually remembering that @ZombieGenesis was using winscp to upload the edited file, which means editing on Windows, which means using Windows-encoded returns.

      So the older parts of the file were being read by the game fine, but the things added new were not.

      NP++, UNIX-style EOLs, and viola, everything is running smoothly.

      --

      ZG: Remember to un-alias 'm' from 'page'.

    • ZombieGenesis

      Open Legend RPG
      Other Games • • ZombieGenesis

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      @zombiegenesis said in Open Legend RPG:

      We didn't really notice an issue with the exploding dice. It led to some interesting situations. In the end, however, we just felt the game didn't bring anything new to the table and there were other games that did the same or similar things and maybe did them a bit better(Savage Worlds, FATE, Gurps, Hero, etc).

      There are definitely more mature frameworks but most of the value-add of these Open ___ rulebooks is the ability to create derivative commercial works without having to license anything.

      Fallout had a lot of drama with licensing GURPS back in the 90s, to the ends that they dropped it and rolled their own anyway 🙂

    • ZombieGenesis

      Mixed Superhero Game Ideas
      Game Development • • ZombieGenesis

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      Runescryer

      For what it's worth, the more that I play mixed-universe games, the more I find that the disparity in power between Marvel & DC at the higher level characters gets more difficult to reconcile if you're using a numerical stat system. Heavyweights in the Marvel Universe just can't stack up to their DC counterparts. Thor, Hulk, and Juggernaut all top out around 100 tons of lifting, while Superman, Doomsday, and Wonder Woman surpass that by orders of magnitude. There's only been 1 time that I can think of when a Marvel character displayed DC-level strength, and that was in Secret Wars where the Hulk held up a mountain to keep himself and his companions from being crushed after it was dropped on them.

      Yes, most of the times, the strength/power comparisons get handwaved in the comics, especially in the Marvel Vs. DC fights, but that's because the characters so rarely interact. On a MU, you have these characters interacting much more regularly, even if you only do 1 or 2 crossover events a year.

      I'm probably in the minority, but I'm fairly burned out on FC super games. A lot of this has to deal with the heavy competition for the big name characters. With OC games, you can create obvious homages, but at least they're your character(s) and you can bring them to life without relying on previous comics canon, current comics storylines, or having to ret-con what a previous player may have done. You're also more free to write your own character without having to worry about how it might affect the prospect of a future player picking the character up at a later date.

    • ZombieGenesis

      FFG's Legend of the 5 Rings RPG...
      Tastes Less Game'y • • ZombieGenesis

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      @jennkryst Hiruma don't play.

    • ZombieGenesis

      The Strange MUX
      Mildly Constructive • • ZombieGenesis

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      ZombieGenesis

      @lemon-fox I think that's my other problem with the system, I hate cyphers. They feel clumsy and shoehorned in. So far my experience with the Cypher system is my experience with most so-called "generic" systems; they're really good at actually doing a handful of things but fall apart when you start looking outside those realms.

    • ZombieGenesis

      WoD Alternatives
      Mildly Constructive • • ZombieGenesis

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      Bad at Lurking

      Cortex is a mediocre system, in my opinion, that is elevated to greatness by the relationship mechanics. Since those mechanics are applicable on a MU*, I think it would just be a fiddly, 'too many kinds of dice/rolls' system online, whereas it plays wonderfully in tabletop games.

      (And having played a couple of urban fantasy/CW supernatural drama games in it, I love the hell out of it. But without the Relationship Map ... eh.)

    • ZombieGenesis

      Godbound RPG
      Other Games • • ZombieGenesis

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      ZombieGenesis

      I'm running an adventure this week at some point set in a Dark Souls like world where normal humans have been pretty much decimated by invading demons so the gods splintered their essence into a new generation of heroes/demigods. Super high powered obviously but that's the name of the game in Godbound. I'm pretty excited to try it.

    • ZombieGenesis

      Potential Buffy Game
      Game Development • • ZombieGenesis

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      ZombieGenesis

      It's ultimately just the difference between what I can do(a basic wiki) and what my friend was going to be able to do(a very pretty and themely wiki). I'm actually being very careful that it remains a project of love and that it does not become stressful. Which is why the progression has been so slow paced. That's one of the reasons we lost the wiki worker I think, it was becoming more stress than love so we both decided it would be best if we went another direction.

    • ZombieGenesis

      Fate Accelerated Questions
      Mildly Constructive • • ZombieGenesis

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      @zombiegenesis said in Fate Accelerated Questions:

      I will say that last night we opted to do some Star Wars using FAE and we had THE MOST FUN we have ever had playing Star Wars. Instead of trying to figure out what we can and can't do based on feats or powers we just justified doing "Jedi Stuff" using our aspects and had a freaking blast. It was phenomenal.

      The most fun I have had with a Starwars campaign was one using Fatecore so I am with you there. Though the pulply big screen action of Starwars really is what Fate was designed for.

    • ZombieGenesis

      Scion: Origins
      Tastes Less Game'y • • ZombieGenesis

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      Misadventure

      I believe Scion used and is still using parts of Aberrant, eg the Super Attribute scale.

      I like complexity when it's well designed. In theory, this would be about defining traits so that people feel unique enough, while not allowing everyone to have whatever, whenever.

      I like the ideas of Scion, but I have always used a homegrown game system to implement it.

    • ZombieGenesis

      Vampire 5E Games?
      Game Development • • ZombieGenesis

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      K

      @thenomain Very true; but that's actually something I liked about the nWoD theme in general - the 'enemies' were basically the same as the player characters; they just had a different world view/politics/religious stance. In oWoD, Nephandi or Marauders had tweaked - if not completely different - mechanics; while in nWoD even Scelesti or Banishers follow the same general rules set. The Pure have some slightly different rules based on their lack of the Oath, but otherwise are just werewolves with a different world view and alliances; etc. Bale Hounds are nuts, but they don't have entirely different and unique sets of powers and abilities like Black Spiral Dancers did. nWoD has it's faults in terms of theme, but they do make the baked in antagonists easy to understand and, in some cases, relate to.

    • ZombieGenesis

      Preferred App Process For Comic Game
      Mildly Constructive • • ZombieGenesis

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      Altair

      @faraday said in Preferred App Process For Comic Game:

      (Of course - I'm no longer a fan of having PCs in enforced RP-leader positions for this and other reasons, but I understand I'm in a minority there.)

      I am turning against this kind of thing myself lately because actually being in one of these positions is a lot like being middle management IRL. The shit flows both from above and below, and your actual power to do anything about it is usually negligible.

    • ZombieGenesis

      New Games and Feature Characters...
      Mildly Constructive • • ZombieGenesis

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      faraday

      @ganymede said in New Games and Feature Characters...:

      @faraday said in New Games and Feature Characters...:

      Staff letting their friends/siblings/spouses camp characters they never intend to play is not only poor planning, but is going to open them up to cries of staff favoritism to friends.

      And yet it happens all the time: the favoritism, and the crying, regardless of whether there is any conscious favoritism.

      Sure, but I think the favoritism card gets overplayed. If you’re giving a coveted role to a player you know is awesome and who has a proven track record of being reliable and not crazy and just happens to be your friend then that’s not really favoritism in my book... that’s using common sense and making a decision that’s likely to benefit the game as a whole.

      Now if you give that same covered role to a friend who you know is going to just camp it, TS with Batman all day, or flake out like they have on every other game... then you’re not only playing favorites, you’re a fool.

    • ZombieGenesis

      MuxMadness and the games hosted there...
      Mildly Constructive • • ZombieGenesis

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      No one has replied

    • ZombieGenesis

      Random Idea - Multi-Themed MUX
      Mildly Constructive • • ZombieGenesis

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      Bobotron

      @bored

      I think if you really set it up so that it's not just 'oh, Vampire Sphere A sucked, let's disgruntled players make Vampire Sphere B'. I'd hate to say it, but having a limited amount of things that are the same genre/game might be useful there.

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