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    Posts made by Arkandel

    • RE: Regarding administration on MSB

      @ghost said in Regarding administration on MSB:

      Hence my suggestion for moderator logins like "ModAlpha". When it's not entirely clear who the moderator is, then their integrity cannot be assassinated for sport.

      Man, I can't make a post under "ModAlpha" without giggling. I don't know how to.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Regarding administration on MSB

      @tempest said in Regarding administration on MSB:

      Obviously people just hate Auspice, and that's not actually a questionable decision.

      You can't see it, can you.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Characters You Enjoyed Playing

      My Warder on a Moment on Tyme. I played him for something like... four years? That's an insane amount of time for someone like me who doesn't have alts, so that fact alone makes him my favorite.

      It was also because when he started out I barely knew how to roleplay at all, let alone do so online, so as the character grew so did I; he started from scratch (an unguilded nobody) who became a trainee, went through the paces, became a Warder, then rose to instructor... and as much as I hate the style of gaming back then - forcing everyone to follow a strict syllabus and going through processes that took a very, very long RL time to earn things, it did mean more at the end.

      In retrospect the character himself was only mildly interesting. He was a healer turned into a killing machine, so that part was fun to play out, and the moral choices he had to make on the way did give me some memorable scenes, but I can definitely look back and see he was too good at too much; these days I wouldn't play that kind of concept, at least not without some heavy tweaks.

      The PC himself was such a product of his time though. Hell his name was Narsil Grimm - I literally stole his name from Tolkien (don't squint, his first Aes Sedai was Ororo Monroe, and yes she had weather powers) then added some cool-sounding surname for additional effect.

      I have lots of logs saved and the trajectory of my writing style, not to mention my partners', really shows there; at the beginning our poses were collectively craptastic, barely one or two liners, then a couple of years down the line we were tossing walls of text at each other during emote fights. That's kind of neat to catch.

      Anyway, yeah.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Regarding administration on MSB

      Man, @tempest, sometimes you really get fixated. I still don't know what ruffled your feathers so hard, several posts later.

      We have no authority over you, MOD VOICE or not, in what you do outside of MSB. If you go to a game and start a riot or something I can't stop you even if I wanted to, which I don't. I'm not responsible for what you do elsewhere on the interwebs.

      As I just said in this thread the MOD VOICE was probably unnecessary, but I guess Auspice thought it wouldn't hurt anything to make it clear we're not actually condoning attacking games - in case anyone wondered. We don't. I definitely don't. A few weeks ago someone brought up the dumb-ass idea of going to that superhero game and harassing the perpetrators to which - at the time - I responded to say it was a dumb-ass idea and please don't do that. No one took exception to it, but they jumped on Auspice now because she said the same thing, but put two words in all-caps.

      I don't know what else I can tell you.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Regarding administration on MSB

      @tempest What did we moderate?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Regarding administration on MSB

      @tempest The 'Mod Voice' isn't some magical thing. It's just a way to separate what we think as regular posters and when we want to make it clear we're speaking on behalf of the forum itself.

      We did all have a conversation about that game's allegations about MSB beforehand. We agreed on the obvious (i.e. that this didn't come from us, wtf).

      What Auspice said sounded like a repetition of that chat. Was it necessary to go ahead and state it for the record? Probably not. Did it hurt anyone? I don't think so, although here we are talking about it anyway.

      My interest in this is very, very low.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Stranger Than Fiction MUX

      @tempest I am ignoring you, because I don't care. If you think it looks dumb, well, it's the Hog Pit and you can say it.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Stranger Than Fiction MUX

      @lithium said in Stranger Than Fiction MUX:

      @auspice Wouldn't there need to be some sort of posts to try and enlist all of MSB into any such plot for said plot to exist?

      Anyone who's tried to get all of MSB to agree on - let alone sign up for and act upon - anything would laugh at the notion.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Good or New Movies Review

      Multiple Man R-rated movie starring James Franco.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Looking for an Artist, actually willing to pay...

      @mietze I've found it's not just that, it's that... just like the rest of us, doctors try to categorize problems they've seen before. In a way it's like diagnosing a computer issue, they just go through the major factors first ("have you tried turning it off and on again?" "maybe it's a driver issue", etc).

      It's also... they probably see and spend a lot more time dealing with people in some severe case or other than they do with somewhat healthy patients with one specific hitch. So for instance when I spoke to a couple of doctors about my lower back maybe getting hurt if I squat, their answer was "well, stop squatting". Gee, thanks doc! That's real helpful - you'll never see me again. But I know where that's coming from; they recurringly deal with regular patients who might have severe mobility issues, delibating diseases etc... and I'm there with something I can just stop doing. It's their easy answer.

      So to them saying "yeah, drop some weight" is the equivalent of "yeah, reinstall Windows". It might fix the problem or probably won't make it worse, so from their perspective it's a safe piece of advice! I mean no one ever got sued for malpractice because that was their suggestion, right?

      posted in A Shout in the Dark
      Arkandel
      Arkandel
    • RE: Random links

      Black Friday in Brazil looks like something out of a Walking Dead trailer.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: RL Anger

      @auspice Kittens are bad. But they get better once they get a little older since they pick up hints from you, and also lose their link to the endless pool of energy they have when they are super young.

      It might not be like that now but in a few years you'll be at times sad he's no longer a kittenball.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: [Original Supernatural/Vampire MUSH] Houses of the Blood MUSH

      @bobotron said in [Original Supernatural/Vampire MUSH] Houses of the Blood MUSH:

      • I have decided to make a very short 'roster' system, using the local Princeps, Legatus and Aedile. These roster PCs will have some rules and guidelines to them, and those NPCs may/will be phased out of those positions as the MUSH gets up and going with enough regular PCs, and if PCs want those positions.

      How do you decide who gets to play those PCs when the game launches?

      • I have changed the way that powers are going to work (which I will wax about in another post soon). The baseline is, all vampires can have access to more or less all powers.

      Are you trying to balance the powers out against each other? Is one of your goals in the game to avoid the 'best' setup for a certain type of character (typically combat)?

      overall more effectiveness for non-combat powers and RP-powers, like 'how many people I can affect with mind control' type thing).

      Many games focus more on combat than non-combat abilities. Where do you aim your game to fall in that regard?

      • Have an v0.5 'alpha' for the thoughts on social system. Working on writing this up a bit more before I post more about it.

      With the understanding it's still a work in progress, how much of social powers/skills will be applicable to PCs?

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Good TV

      I forgot The Shannara Chronicles were back on so I started watching the new season. Last year it wasn't bad, the ladies were easy to look at and it had its moments.

      This time I couldn't get through episode 1.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Random links

      When I went to this Slashdot thread this morning I expected to read about dish-washing robots: https://tech.slashdot.org/story/17/11/23/1723256/googles-eric-schmidt-says-people-want-dish-washing-robots-to-clean-up-the-kitchen-more-than-any-other-kind

      Instead I learned way, way more than I wanted about sex dolls and how they are modular enough to have 'removable parts' so you can share your sex doll with your friends without it 'feeling gross'.

      Yeeeah that boat sailed.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Questionably viable character types and tropes (tangent from staff ethics convo)

      @surreality said in Questionably viable character types and tropes (tangent from staff ethics convo):

      Let's say I have a scene posted for 'it's a normal day at the diner when two thugs show up and try to rob the joint', and Giles, the sniper, the seamstress, and let's say someone specializing in playing guitar, and another who is a crime scene tech are the ones who sign on to show up.

      Are you suggesting that each of these characters should reasonably have a chance to demonstrate their primary concept skill in this scene or someone is a failure as an ST? (Sniping, occult research, tailoring, playing guitar, and investigating a crime that hasn't yet occurred?)

      Characters aren't and shouldn't be what they do. They should be who they are. The greatest fallacy in all of roleplaying is that you need to have a niche because that's what people want to see - newsflash, it's not true. If your character is boring or annoying I don't care if you are the only sniper, medic or seamstress on the entire game, we still won't have much to do together; no, not in PrPs either.

      So what I would love to see in a PrP situation like the one above is just how these people coming from completely different paths of life respond to a couple of thugs trying to rob the bistro or whatever. I want to see the seamstress freaking out and trying to hold her shit together while the crime lab tech is paying attention to the details trying to figure out if they're armed and prepare for the deposition he'll need to give the next day while events are still occurring, while the sniper is completely unintimidated and unarmed, and is the only one present who will want to do something because soldiers are trained to do things.

      How will these three characters interact through this? That's one third of the fun in this situation - not what kind of dice they have to throw at this, because who gives a shit. How will they relate to each other after this? That's two thirds of the fun, and the reason PrPs are so great even when they aren't amazing on their own, because now these PCs who would have normally struggled to have any scenes together and have something to say to each other (wtf does a sniper talk about with a seamstress if it doesn't lead to TS?) now do. Maybe the sniper hurt one of the thugs badly, and the CSR guy is trying to cover up for him in his report because he respects what happened, or perhaps he hates vigilante justice and in fact is bitching about it, then both ignore the tailor whose hands are shaking a bit while she's trying to be funny and uplifting.

      That's more interesting. How the thugs are taken down is not. At all.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: RL Anger

      I won't ever comment on someone else's eating habits unless I'm asked... so why are you asking me, coworker? Why come over and tell me you want to lose weight until mid-January, starting last month, and then on a daily basis tell me you're still not losing any when I can see you grabbing muffins and 'energy bars' from the company-provided stuff throughout the day?

      I've given him links to FAQs, explained the basics of calories in/calories out, I even went ahead and - when asked - gave him an idea of what he could eat to reduce his carbs intake and still feel full. I don't care if he does any of that or not as it's none of my business, but what can I possibly say back the 10th time he complains his weight is still not going down other than repeating myself?

      I know he just wants to vent, but I'm really bad at listening to problems yet not trying to talk about solutions.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Questionably viable character types and tropes (tangent from staff ethics convo)

      @kanye-qwest I actually consider preemptively explaining/warning others about your character to be a suspicious marker.

      My preferred method of playing is to just pose. I don't like talking to people I'm in RP with too much about my character's mindset, intentions or anything like that; I'd rather chat about anything other than the RP I'm already doing.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Questionably viable character types and tropes (tangent from staff ethics convo)

      @surreality I don't even mind that. IC hypocrisy, mob mentality and all that stuff is fair game. I'd actually love to see that kind of roleplay take place in a game even if my PC ended up getting torn to shreds.

      What I do mind, very much so, is the OOC element in these things. And not even just the crossing of the IC/OOC line - the communicating of information, planning over pages, etc - which is bad enough on its own, but the animosity shown over public channels. The "I'm gonna kill him if he does anything!" kinds of empty boasts that really damage the collective gaming culture significantly, since they make this the norm.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: The Eighth Sea - Here There Be Monsters

      @ixokai I'm sorry I missed the event. Hopefully there'll be more. 🙂

      posted in Adver-tis-ments
      Arkandel
      Arkandel
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