You jerks are making me hungry.

Posts made by Arkandel
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RE: RL things I love
The next Diablo 3 patch... at last goddammit.
New Feature: Armory
Players may now save up to five different builds per character using the Armory. This new feature can be found in the town hub within each Act. Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers. Equipping a saved armory build will automatically swap items and gear between the character and stash.
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RE: Coming Soon: Arx, After the Reckoning
So I've got two questions for y'all. They're both kinda weird but they have more to do with the game's culture than its rules.
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Do you swear IC? I want to go for a grittier tone that way but so far literally no one I've met has dropped a single F-bomb so far, and I don't want it to sound like a gimmick if I start doing it.
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Descriptions... this sounds weird to me but folks seem care a lot about their in-game gear being described, buying perfumes (which my understanding is does nothing but add special tidbits to their descriptions), etc. So do y'all look at each other more than in other games to catch these things? Usually I describe my character's 'default' clothes - briefly - in the @desc but customize accordingly in poses per scene, is that not a thing on Arx since there are tailors, etc around making an IC living from selling clothes?
Discuss.
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RE: Good or New Movies Review
@Three-Eyed-Crow said in Good or New Movies Review:
I enjoyed the songs, but I'm very aware the people singing them were cast for things other than their ability to sing awesomely. Gosling in particular. Emma Stone was fine.
Welcome to MSB, where unsolicited information can be chucked at you at a moment's notice. Boom! You have been made aware of useless crap you could have safely gone your whole life and never known!
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RE: Good or New Movies Review
@Three-Eyed-Crow said in Good or New Movies Review:
La La Land is next on my list (I've heard nothing but good things), even if I was underwhelmed by the soundtrack when I jammed to it on Spotify.
I really enjoyed the soundtrack; its flavor of bittersweet nostalgia just worked for me.
But it's the kind of movie I suspect you'll love or be indifferent about. I was in the mood to love it.
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RE: Need a Job/Place to Live?
@Admiral It's a good sentiment dude, but make sure you don't get taken advantage of and/or murdered.
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RE: Good or New Movies Review
La La Land was amazing.
That's about it.Oh - and the ending, damn.
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RE: RL things I love
@Catsmeow There's a special place in hell for people who won't remove their weights after they're done.
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RE: RL things I love
@Ganymede does bicep curls in the squat rack. Truefacts. And won't unrack the weights after.
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RE: Good or New Movies Review
I don't know why but none of the Oscar movies this year make me want to watch them. Not that I think they're bad - I just haven't seen any of them, and I don't feel particularly inclined toward any. Maybe La La Land.
It could be me, though.
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RE: Coming Soon: Arx, After the Reckoning
Wtf are resdays?
Is it like Mondays? They can't be as bad as Mondays.
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RE: Coming Soon: Arx, After the Reckoning
@Meg said in Coming Soon: Arx, After the Reckoning:
Well, I certainly can't. You might be on to something there about diminishing returns. On the other hand, I'd be really annoyed to feel like I worked really hard for all my support only to get it strangled.
That's why I proposed diminishing returns and not a hard cap, though... the former still lets someone who can be online ten hours a day get something back for the extra investment, just not outrun everyone else by heaps and bounds. After all XP are already subject to diminishing returns so that's not introducing a new principle - someone who puts in a lot of work doesn't get the same returns in XP proportionately.
It's the same principle as any other score-keeping in games, right? In a MU* where XP is the only really useful 'points' you can accumulate for instance if you don't have some sort of control then you'll end up with monsters who have mastered every discipline and everyone else - especially newer players - will be unable to catch up. That's the case even if those players start playing a lot, since the gap will only be fixed instead of increasing... but they'll still be behind.
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RE: Coming Soon: Arx, After the Reckoning
@Meg said in Coming Soon: Arx, After the Reckoning:
That's true. If I was better about doing economic tasks, I could have a lot more silver, theoretically. If we assume that people could average 100 economic resources a week (which of course, some people can do more but I think that is a very generous average), you're only looking at 33 weeks.
Which seems more fair, certainly.
(Though I would like to emphasize that I think 100 economic resources a week is a VERY generous estimate. That means every week, you have to get a lot of support for econ about the pop.)
If people can get 100 economic resources (or whatever) a week the game will eventually run into a very large divide between players who can be online a lot and those who can't. Some sort of diminishing returns might be better else the gap will only grow.
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RE: Star Wars: Insurgency
@ThatGuyThere said in Star Wars: Insurgency:
For me I think one main planet is the way to go. Let space be a plot thing, in my experience on past SW games but nothing killed my desire to play at a place more then spending an hour RL navigating H space or waiting on automated transports just to get to where the RP was.
For me it's not even about plausibility or IC time, it's just... I don't want to keep having to make excuses.
As an example, a Game of Thrones MU* spanning the whole of Westeros is an even bigger problem because you'd need days/weeks to get from the Wall to King's Landing so you can't just play in both places from day to day... it's a commitment. In Star Wars you could prooobably get away with being on different planets every day without breaking immersion too much.
But even so just having to explain why my character is constantly on the move - regardless of the type of character, but more so for homebodies - is really annoying. Compare it to a reserved character in a WoD city - sure, maybe he doesn't always go to bars but maybe he did this time... and it's not a big issue that requires reasoning it out just so you can go have a casual scene there with someone before supper.
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RE: Coming Soon: Arx, After the Reckoning
@Meg said in Coming Soon: Arx, After the Reckoning:
Especially when other people already have all that stuff from being around early in Alpha.
Grandfathered perks are the worst thing in the universe.
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RE: Star Wars: Insurgency
@GentlemanJack said in Star Wars: Insurgency:
Maybe it could work. But another thing that made Star Wars cool was space, space fights, ships flying around. With everyone on a single planet I don't know if you will still allow that.
As with other things you have to pick your poisons. For instance I was bothered sometimes on Dawn of Defiance because I was on planet A and someone was offering RP on planet B... so it was a big deal to make up an excuse to be on a different freakin' planet every single time.
We all have different priorities but to me that's a bigger hiccup.
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RE: Star Wars: Insurgency
@TNP Oh, quick question. Sorry if I missed it earlier - is it possible to play Jedi/Sith in your game? If so, how does that work since Luke (okay, and Yoda) were the only ones left in canon, and the Emperor/Vader haven't been very welcoming on competition?
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RE: Coming Soon: Arx, After the Reckoning
After playing for a few days on Arx, some thoughts.
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I really really like its investigative/task/support system. It's pretty smart that it's built so not only are there diminishing returns to getting backing up by the same people, you can't support your own primary faction - so you can't just have a huge House circle-jerking support, as it's implied that it's a given, and all those people need to go out there and recruit others to help.
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I'm torn about resource management. Basically the way it works (to my understanding) is larger Houses have more money to give out but also, typically, more people. So Lord Bob of House Large can choose to share the wealth and buy everyone a small present or play favorites, buy a couple of people a Death Star and piss off the rest - plus it makes smaller, well populated Houses' players even more short on cash. That's both a good thing (since it makes sense, it's realistic and life ain't fair, plus it gives leaders meaningful choices to make) and bad (since some players will feel bad about it).
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My main concern is the suggestion someone made that at times support is given for OOC reasons. While staff has made it clear it's not cool to apply OOC pressure ("hey, did you back me up for my zoo project yet??") there's no real way to regulate trading favors OOC without RP and without running the game as a police state - which I agree it shouldn't be. And although I've watched people get bitched at on channels by staff about trying to get favors for their alts, once again it's pretty hard to track down alt-circlejerking trading.
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I haven't done combat at all so far, despite playing a soldier type, so no idea how the balance works yet. I've heard some bellyaching about dino-monsters but no idea if that's true either.
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The randomscene idea is excellent, more MU* should use it. Basically every week it generates a list of people you can RP with for extra XP and every newbie is also on that list automatically... so as soon as you get in suddenly there're a bunch of people trying to play with you for their own good. Big thumbs up for that.
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Getting settled into the metaplot is a bitch and a half. It's probably the worst thing about the game, at least for me, because so much has happened and it takes a lot of reading to catch up. Arx can probably really benefit from a very basic 101 page somewhere, giving the fundamental facts and nothing else but links to where you can learn more.
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My former major concern - the lack of PrPs - doesn't apply any more. They are doable, and due to code limitations they are even light on mechanics which for me at least is the best case scenario.
But others' mileage may vary.
More established players will likely have better insights, these are mine.
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