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    2. Arkandel
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    • Following 0
    • Followers 9
    • Topics 171
    • Posts 8075
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    Posts made by Arkandel

    • RE: RL Anger

      One of these days (perhaps even yesterday) scammers will start using robots to make their calls and the only time we'll be wasting by talking to them will be ours.

      ... Until our own robots can handle chatting up their robots and the entire exercise becomes pretty esoteric.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: 2016-2017 Basketball Thread

      @Ganymede Warriors. They're too stacked. Barring injuries, given Delly is in Milwaukee now and LeBron's one year older (and perhaps not as hungry) I think they got it.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Good TV

      @Coin said in Good TV:

      @Arkandel said in Good TV:

      @Coin said in Good TV:

      Supergirl is a treasure.

      You are a monster.

      Damn right. Also, what exactly don't you like? is it "too corny"? "Too obvious"? "Too childish"? ?Not well-acted"? "Any number of other subjective things"?

      Yes.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Good TV

      @Coin said in Good TV:

      Supergirl is a treasure.

      You are a monster.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: HOLODECK 5 Looking for Help

      @Dreayle You might want to remove the formatting, friend. It's pretty hard to read it like this. 🙂

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Blizzard Voice

      @Misadventure Strikethrough.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Dead Celebrity Thread

      Dammit 2016 😞 Steve Dillon died.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Star Wars - Rogue One

      Well, I don't wanna start a new Star Wars movie topic.

      Lando Calrissian cast. He's Donald Glover!

      posted in TV & Movies
      Arkandel
      Arkandel
    • RE: Blizzard Voice

      I just wish sometimes on 5-mans there was voicechat just so I could point out at-large adds, explain mechanics on the fly, etc.

      Then again whiny 12 year olds screaming in my ear would probably make any such tactical advantages irrelevant.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Blizzard Voice

      @krmbm For Mythic+ groups it is very handy though. You really never have time to type stuff out (when to give Bloodlust, call out an incoming patrol, warn about CC being broken, etc) during boss fights. Way more so for raids, naturally, if you're doing any type of hard content at all.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: What series are you reading?

      Hey folks,

      I'm halfway through my current book (The Waking Fire by Anthony Ryan) and I feel like renewing my to-read queue.

      What's your favorite new series? Let's keep it to relatively fresh stuff - say, published after 2010, with at least two books in it. It can be already finished or still ongoing, in any genre.

      What's exciting about it? Hype it for me!

      posted in Readers
      Arkandel
      Arkandel
    • RE: Blizzard Voice

      @Thenomain A battle.net tool would also have one massive advantage; an in-game interface (in fact several games supporting it internally).

      All those Overwatch, WoW, SC2 etc players are very often in one-time groups formed on the spot, who currently if they want to chat while they play to coordinate etc they need to figure out which voicechat to use (which... not everyone is using the same one), then alt-tab out to go log on there and find each other. It's not a lot of work but it's some work which as you said might not be the easiest thing to do for casual computer users.

      If instead these games, played by millions, offer everyone an one-click-and-it-just-works way of chatting with your group then the new voicechat will immediately become the de facto way of doing it. I mean overnight. And once people are hooked to it they might start using it for other things outside of Blizzard's ecosystem (which is almost certainly their plan all along) even if dedicated tools offer better featuresets overall.

      Blizzard had tried this before, kinda, a few years ago... but the voicechat feature they offered at the time was barely even functional. It was a horrible implementation which caused it to be dead on arrival.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Blizzard Voice

      @Misadventure Is it in any way superior to Discord, which is web-based and overall awesome?

      Edit: There's a desktop client for it as well as a web version, both of which are fully featured.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: General Video Game Thread

      The preview trailer for the Nintendo Switch is out. According to Slashdot it's a 'hybrid mobile and home console with a tablet element and detachable controllers.

      The tablet itself (which Nintendo calls "the Switch Console" is thin and pretty attractive. It looks to have a screen measuring around 7 inches, of unspecified resolution. At home, it'll plug into the "Switch Dock," which in turn plugs into your TV. In the trailer, a gamer plugs in what looks to be an SD Card-style cartridge, meaning games are likely to be distributed both digitally and physically. It's powered by an unspecified custom Nvidia Tegra processor.'

      posted in Other Games
      Arkandel
      Arkandel
    • RE: Coming Soon: Arx, After the Reckoning

      I suspect people might disagree with me here but in case it's useful.

      For games neither based on the real world or an existing work of fiction (a novel series, TV show etc) I'd really somehow like to get a feel not for the IC culture. How does it 'feel' to be in the streets of a city? How corrupt is the average lawmaker or magistrate? What about the rural areas, how far does the rule of order reach as we move away from the centre of power? How does the populace at large at each region feel about their own nation, are they proud and patriotic, cynical and subdued, resentful and boiling?

      When I run plot I need to be comfortable that my interpretation is more or less consistent with everyone else's; it feels - to me, maybe to others - like a challenge to the suspendion of disbelief if one plot calls for hunger riots by gap-toothed peasants during civil unrest but the other person's has clean, orderly streets and shocked, cultured civilians closer to what you'd expect for Victorian London.

      Suggestions:

      • Some 'look and feel' pages letting us know about these things in the most popular parts of the game. Make sure to include TL;DR tidbits about the relations between major Houses, the Crown, etc. Basically an IC primer sorted by geography and association.

      • When PrPs are allowed/encouraged (last I saw Apostate said it was going to happen after the MU* opened officially, maybe I remember wrong though) perhaps either assign STs with geographical areas in which they have a greater degree of leeway - obviously with some oversight to make sure no one goes too far off the reservation - to expand on. You know how idle characters end up on the roster and others can play them? Do the same for geography, slowly expanding the world through the creative efforts of others - that way you also move away from an echo chamber of only staff members contributing to the game's overall atmosphere, and 'zones' will feel more diverse.

      • Keep things moving. PCs when left to their own devices tend to move toward greater stability since there is a finate - often small - number of them and it might be no one wants to rock the boat too much. So rock it for them, but document it clearly - not in a long-ass History Of The World wall of text no one but a handful of players will ever go through but a short index which includes only IC events since the game started. It can double as a visible way for influential characters to leave their mark on the game since look, that's your name right up there!

      Just some ideas.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: RL things I love

      @Ganymede It's not the debates that bug me. It's the circlejerks that follow between people who share the same views.

      ... Having said that, some of the comedy takes on them have been pretty funny.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Coming Soon: Arx, After the Reckoning

      @Pyrephox I knew I shouldn't have mentioned character pages, now everyone will fixate on that. 🙂 I agree with what you're saying though.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Coming Soon: Arx, After the Reckoning

      @Karmageddon Sure, but that's not the point. 🙂 For starters I just didn't want to reuse any whether it was allowed or not.

      But the real issue is any number of custom pages can be quite handy (maybe you want to add a quote to your character page for example, or create an primer for a PrP series you're running or... anything, really) and we're all used to them given how popular wiki use has gotten over the last decade.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Coming Soon: Arx, After the Reckoning

      @Cupcake And it'd be great, since coded items have an effect on in-game mechanics, if we knew what the significance of the stats involved are. Is it worth paying three times the price for Sword A over Sword B? At the moment there's no way to make an informed decision based on helpfiles.

      Oh, and another thing... the game really needs a way for people to make one-off custom pages and put it on the web. Even really common basic things (such as 'which PBs are being used', let alone more handy information) couldn't be posted.

      posted in Mildly Constructive
      Arkandel
      Arkandel
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