I can't tell which of you guys is trolling the other the hardest.
Posts made by Arkandel
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RE: Stuff Done Right
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RE: Stuff Done Right
@SG "Why would you assume I'm really here just because I'm here? GAWD."
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RE: [REQUEST] Comprehensive MUSH experience
@Three-Eyed-Crow said:
Most of the torturous slow posers I've played with aren't the florid sort who are crafting little pieces of screen-length art. They're serial-editors.
Most of the slow posers I've played with are simply doing other things at the same time. They have more than one scene or chatting on another window or playing a game or... whatever. So the 20 minutes I'm sitting there waiting for a pose aren't spent making said pose great - which might not excuse the delay entirely but greatly redeems them in my mind. It's like playing Magic with someone iRL but they're messing around on their phone instead of taking their turn, making you wait for them. It's disrespectful.
I won't play with that kind of people for long. Focus on the scene and I'll do the same, don't... and for what it's worth, there won't be another.
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RE: Stuff Done Right
@Thisnameistaken said:
I love LFG code. I only wish more people used it. I think a large reason people don't use it is that it /is/ a fairly new code (relatively) and that a lot of folks don't know about it. If a Mu* has this code, they should advertise it now and then, just to remind folks.
That's largely about implementation. For example the seekingRP flag should also show up on things like +where and +who next to characters' names, show up at login ("There are 3 people currently looking for RP") and turn itself off when you log out or after X hours, to help eliminate false positives.
It can even be extended to include ideas of what kinds of scenes you could offer. "+rpseek Maybe my car has broken down at the side of a road" would give an instant-in for a scene.
It's one of those things which, once they become part of your game's culture, they're used constantly.
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RE: Stuff Done Right
A coded way to flag seeking RP and finding others who have flagged themselves. Then providing easy ways to join them (+meetme/+summon code is pretty common these days but it wasn't always).
Code doesn't usually help too much with finding roleplay but it absolutely can.
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RE: RL things I love
@Luna said:
I mean really, it's a fucking Hello Kitty vibrator. They had to be imported at the time. It was a thing. My best friend got hers jacked during a move.
I initially read this as "my best friend got hers jacked during a movie", and had all sorts of questions.
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RE: The State of the Chronicles of Darkness
@HelloRaptor said:
Same. I've dabbled in other games and genres, but WoD is the only one I go back to with any consistency. It's pretty much the opposite for tabletop. We've tried WoD a handful of times, but tabletop it just never seems to work out.
Do you think it's possible your WoD-gaming has been tainted by the MU* playstyle after all this time? I know whenever I'm playing table-top I keep comparing things mentally to how they'd work on a MUSH.
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RE: [REQUEST] Comprehensive MUSH experience
I metapose when I'm playing with people I know to provide detail I feel they'd appreciate knowing that's impossible to convey otherwise. The other reason is if I want to make it easier for them to draw a particular conclusion, such as "Joe's still wearing the same clothes he was wearing last night when he was here, is it possible he hasn't gone home since?" and I'm not feeling particularly subtle.
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RE: RL peeves! >< @$!#
@HelloRaptor TekSavvy is pretty good in the Toronto area, and they do offer unlimited internetz at a small extra fee, but since their normal cap is 400 GB/month I'm finding it very hard to justify paying anything at all. The guy on the phone actually didn't assume I was computer-illiterate (one of his first questions was "if I know how to do an ipconfig") but the hardest part by far was finding a freakin' paperclip to bend so I could perform a factory reset. At 7:15 am it's not the easiest task.
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RE: The State of the Chronicles of Darkness
@tragedyjones No, I agree. Their actual products are good and well-tested (especially compared to the 1.0 variants). But if the MU* community wasn't so entrenched in nWoD I'd have long now moved on. They are good writers and game makers, but they are shitty professionals and quite disorganized.
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RE: The State of the Chronicles of Darkness
@tragedyjones said:
The same people aren't working on Mage, Beast and Changeling though, are they?
My opinion of Onyx Path's professionalism, based on their ability to plan things ahead, make deadlines, inform their own customers about their products or keeping their suppliers network remotely happy with them is not a great one. So my answer to that would be, at best, 'who the hell knows'.
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RE: The State of the Chronicles of Darkness
I do think if Beast comes out before Mage 2.0 we'll see @EmmahSue on the evening news.
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RE: RL peeves! >< @$!#
Woke up with no internet connection. It's like the light has gone out of the world. The ISP's tier 1 support (good people otherwise) insisted the problem was with my ethernet cables (both of them?) until I pointed out the cable modem's error logs.
So now I'm at work, thinking tonight is gonna suck. Hopefully they won't need to mail me a new modem.
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RE: RL things I love
@tragedyjones said:
The few friends I have use Skype. Anything cross over with that?
To me that's the determining factor. Even if I find an awesome, light, interplatform robust chat client with a great UI it's completely useless if no one I know uses it.
So my own answer is Google Talk with FB chat as a fallback.
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RE: RL things I love
@Misadventure I guess user adoption is an advantage in and of itself.
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RE: RL things I love
What's the advantage of that over any other kind of IM (since you need a data plan for either)? I mean, why not use Hangouts or even something heavier, like Skype chat, for the same thing?
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RE: The State of the Chronicles of Darkness
@Miss-Demeanor said:
TLDR; There seems to be a disconnect between the brief suggestions of appearances in Kiths and the more thorough suggestions in Seemings. I would hesitate to apply generalizations and stereotypes (especially ones that hearken back to 1E) to any of the Seemings in 2E.
Agreed. The book simply offers suggestions as to what some typical specimens of each kind might be or look like so that readers can have a feel for it, but they're not restrictive or exclusive otherwise. That way a player who's unsure or inexperienced can easily follow the guidelines to create a perfectly thematic character (after all, a graceful Fairest is hardly a risky pick) while someone else can go into more complex interpretations of the same guidelines.
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RE: The State of the Chronicles of Darkness
@Trundlebot said:
I mean, you can say that people will be reasonable unless they're assholes, but I've gotten a lot of shit on a lot of games for deviating from what people expected certain splats to act like before. "Just avoid assholes, everything will be alright!" is pretty useless advice in this hobby honestly.
How far would you go to avoid assholes?
The issue isn't avoiding them, it's realizing they are the ones being assholes and not you. If it's the former, ignore them thoroughly and do your thing. If it's the latter, I dunno. Ask @HelloRaptor .
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RE: Books, baby!
I've been looking for a link exactly like this for so long.